Proceedings of the 11th Conference on Advances in Computer Entertainment Technology最新文献

筛选
英文 中文
You: a poetic game about meaning making and absence 你:一个关于意义创造和缺席的诗意游戏
Lindsay D. Grace
{"title":"You: a poetic game about meaning making and absence","authors":"Lindsay D. Grace","doi":"10.1145/2663806.2663811","DOIUrl":"https://doi.org/10.1145/2663806.2663811","url":null,"abstract":"You is a game about play and the illusive pursuit of meaningful play. Each level of the game is about problem solving a space for You to meet objectives while making sense of the in-game content. Using the player character You, the player is both making meaning out of nonsense and finding meaning where it is absent. The game is designed as a light-hearted critical reflection on the intersection of narratology and ludology. Players must play with You, I and Them in the immutable structure of meaning making that forms the challenge of the game.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"25 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114021434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ARgo: animate everyday object in augmented reality ARgo:在增强现实中动画日常物体
Byung-Hwa Park, Se-Young Oh
{"title":"ARgo: animate everyday object in augmented reality","authors":"Byung-Hwa Park, Se-Young Oh","doi":"10.1145/2663806.2663865","DOIUrl":"https://doi.org/10.1145/2663806.2663865","url":null,"abstract":"We present ARgo(Augmented Reality tamaGOchi), a system for animating an everyday object on a smart device. We focus to interact with every everyday object on the smart device augmented reality(AR) through animating them with animating and gaming contents. We developed a Single-Point-Tap gesture event based object tracking algorithm using a GrabCut, TLD and CamShift tracking hybrid system for a markerless mobile AR application. To make the object seem to have an inherent facial expression, we use Poisson image edit, which is a seamless blending approach. To instill 'life' to an everyday object, we adopted the Tamagotchi storytelling concept. For multi-platform game application purposes and computer vision programming, the AR programming environment was built using the Cocos2d-x game engine and OpenCV. We show the use of our system to animate the everyday object in real environment.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"8 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124462103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Performance support and audience participation 会议细节:表演支持和观众参与
I. Kanaya
{"title":"Session details: Performance support and audience participation","authors":"I. Kanaya","doi":"10.1145/3251045","DOIUrl":"https://doi.org/10.1145/3251045","url":null,"abstract":"","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127776500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Did you see that?: in-game advertising retention in players and onlookers 你看到了吗?*游戏内置广告在玩家和旁观者中的留存率
Lindsay D. Grace, Dirk P. Janssen, J. Coyle
{"title":"Did you see that?: in-game advertising retention in players and onlookers","authors":"Lindsay D. Grace, Dirk P. Janssen, J. Coyle","doi":"10.1145/2663806.2663856","DOIUrl":"https://doi.org/10.1145/2663806.2663856","url":null,"abstract":"The effects of embedding advertising in digital games has been explored in only a few controlled studies. This research provides results of an efficacy analysis of in-game advertising within the controlled environment of a racing car game, an environment in which advertising blends in naturally. The experiment was designed to understand the effectiveness of in-game advertising for both players and onlookers. Examining players in both Europe and the United States, this study measured how in-game advertising works on those who participate in electronic entertainment and those who watch it. The results indicate that such advertising is more effective for onlookers than for players. Implications for designers and researchers is discussed.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132541129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology 第十一届电脑娱乐科技发展会议论文集
Yoram Chisik, C. Geiger, S. Hasegawa
{"title":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","authors":"Yoram Chisik, C. Geiger, S. Hasegawa","doi":"10.1145/2663806","DOIUrl":"https://doi.org/10.1145/2663806","url":null,"abstract":"This proceedings volume represents the collection of work that was presented at the 11th Advances in Computer Entertainment Technology Conference (ACE 2014) held in Funchal, Madeira, Portugal on 11--14 November 2014. \u0000 \u0000The work reflects both the diversity of the ACE community and the cutting edge nature of their work. As an intimate, single-track conference ACE aims to provide a meeting place for researchers and practitioners in all fields related to computer entertainment technology and a breeding ground for new ideas and innovations","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134369171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living RehabCity:通过游戏化模拟日常生活活动,设计和验证认知评估和康复工具
A. Vourvopoulos, A. L. Faria, Kushal Ponnam, S. Badia
{"title":"RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living","authors":"A. Vourvopoulos, A. L. Faria, Kushal Ponnam, S. Badia","doi":"10.1145/2663806.2663852","DOIUrl":"https://doi.org/10.1145/2663806.2663852","url":null,"abstract":"Worldwide, more than one in three adults suffers from a cardiovascular disease. According to the World Health Organization, 15 million people experience a stroke each year and, of these, 5 million stay permanently disabled. The current limitations of traditional rehabilitation methods push towards the design of personalized tools that can be used intensively by patients and therapists in clinical or at-home environments. In this paper we present the design, implementation and validation of RehabCity, an online game designed for the rehabilitation of cognitive deficits through a gamified approach on activities of daily living (ADLs). Among other findings, our results show a strong correlation between the RehabCity scoring system and the Mini Mental State Examination test for clinical assessment of cognitive function in several domains. These findings suggest that RehabCity is a valid tool for the quantitative assessment of patients with cognitive deficits derived from a brain lesion.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128865869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Aibiki: supporting shamisen practice with adaptive automatic score scroll 爱比奇:支持三味练习与自适应自动得分卷轴
Takahito Hamanaka, Daisuke Sakamoto, T. Igarashi
{"title":"Aibiki: supporting shamisen practice with adaptive automatic score scroll","authors":"Takahito Hamanaka, Daisuke Sakamoto, T. Igarashi","doi":"10.1145/2663806.2663839","DOIUrl":"https://doi.org/10.1145/2663806.2663839","url":null,"abstract":"We present a system called Aibiki, which can support users in practicing the shamisen, a three-stringed Japanese musical instrument, via an automatic and adaptive score scroll. We chose Nagauta, as an example of a type of shamisen music. Each piece typically lasts 10-40 min; furthermore, both hands are required to play the shamisen, and it is not desirable to turn pages manually during a performance. In addition, there are some characteristic issues that are particular to the shamisen, including the variable tempo of the music and the unique timbre of the instrument, which makes pitch detection difficult using standard techniques. In this work, we describe an application that automatically scrolls through a musical score, initially at a predefined tempo. Because there is often a difference between the predefined tempo and tempo with which the musician plays the piece, the application adjusts speed of the score scroll based on the input from a microphone. We evaluated the performance of the application via a user study. We find that the system was able to scroll the score in time to the actual performance, and that the system was useful for practicing and playing the shamisen.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127836641","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A design method to surface of Japanese lacquer by UV projection for diy fabrication 介绍了一种用UV投影法对日本真漆表面进行diy制作的设计方法
Naoya Koizumi, Yuki Hashimoto, T. Naemura
{"title":"A design method to surface of Japanese lacquer by UV projection for diy fabrication","authors":"Naoya Koizumi, Yuki Hashimoto, T. Naemura","doi":"10.1145/2663806.2663827","DOIUrl":"https://doi.org/10.1145/2663806.2663827","url":null,"abstract":"We propose design methods that process the surface of Urushi, a Japanese traditional coating material, with computer technology and ultraviolet (UV) light control. Urushi changes their physical condition by absorbing UV light energy. Our research introduces design method with this physical feature for Personal Fabrication by utilizing UV laser and galvanometer mirror or UV lamp and paper. Our contribution is to introduce the principle of the new fabrication method. This method is able to add a pattern onto the Urushi coated surface by controlling the UV light direction. We use two methods to control of the light. One method uses laser and galvanomirror. Another one uses a lamp and mask pattern. We introduce and compare these methods, and describe future of Urushi design.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131898305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The real augmented reality: real-time game editor in a spatial augmented environment 真正的增强现实:空间增强环境中的实时游戏编辑器
Patrick Oswald, Jordi Tost, Reto Wettach
{"title":"The real augmented reality: real-time game editor in a spatial augmented environment","authors":"Patrick Oswald, Jordi Tost, Reto Wettach","doi":"10.1145/2663806.2663853","DOIUrl":"https://doi.org/10.1145/2663806.2663853","url":null,"abstract":"Video games are conventionally screen-bound, restricted to predefined character movements and have a limited amount of interaction possibilities depending on the controller and the level architecture. Although the ways in which we can interact with games have improved over recent years, the digital world we are interacting with is still normally confined to the screen and restricted by predefined scenarios. In this paper, we introduce the i.Ge engine, a real-time video game level editor that allows users to interact with their own environment to create game content with real everyday objects, making them part of the level design. Thus, our engine reduces the gap between playing and creating by making both possible at the same time in a spatial augmented reality, thereby introducing new concepts in the field of game interaction and game design.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127068064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Ring*U: a wearable system for intimate communication using tactile lighting expressions Ring*U:可穿戴系统,通过触觉照明表达亲密交流
Yongsoon Choi, J. Tewell, Yukihiro Morisawa, G. Pradana, A. Cheok
{"title":"Ring*U: a wearable system for intimate communication using tactile lighting expressions","authors":"Yongsoon Choi, J. Tewell, Yukihiro Morisawa, G. Pradana, A. Cheok","doi":"10.1145/2663806.2663814","DOIUrl":"https://doi.org/10.1145/2663806.2663814","url":null,"abstract":"In this paper we describe Ring*U which is a ring-shaped, wearable system for sharing intimate, interpersonal interactions remotely through subtle colored lighting and tactile expressions. We present an overview of the Ring*U system. We also describe our next objectives for future work.","PeriodicalId":367646,"journal":{"name":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133811685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书