{"title":"Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural","authors":"Christine Webster, François Garnier, Anne Sèdes","doi":"10.1145/3110292.3110296","DOIUrl":"https://doi.org/10.1145/3110292.3110296","url":null,"abstract":"Presentation of the Empty Room project, dedicated to the exploration of new composition and spatialization methods in virtual 3D spaces, in multiplayer situation or not (Second life, OpenSim, Unity 3D) using latest video games and virtual reality technologies.","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125293716","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Pallot, O. Christmann, S. Richir, L. Dupont, Vincent Boly, L. Morel
{"title":"ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments","authors":"M. Pallot, O. Christmann, S. Richir, L. Dupont, Vincent Boly, L. Morel","doi":"10.1145/3110292.3110316","DOIUrl":"https://doi.org/10.1145/3110292.3110316","url":null,"abstract":"Engaging users for co-creating alternative solutions and usage scenarios is, as revealed in previous studies, not so obvious. Very often, it necessitates expensive high-tech resources, such as a CAVE (Cave Automatic Virtual Environment), for setting-up an immersive environment in which all project stakeholders, especially users, would feel confortable enough for unleashing their valuable contribution. Our previous empirical study on low-cost immersive environments has unveiled the great potential of close-to-real-life immersion that fulfils the realism principle of a Living Lab facilitating users' contribution to alternative solutions and usage scenarios. However, this previous work had a limit of addressing individuals through their capacity of behaving naturally within different types of immersive platforms. As a step further, this paper presents the outcomes of an investigation to identifying and disentangling factors characterising a group immersion in the context of co-creation instead of an individual's immersion.","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115108603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mai Orikasa, H. Inukai, Koichiro Eto, K. Minamizawa, M. Inami
{"title":"Design of Sports Creation Workshop for Superhuman Sports","authors":"Mai Orikasa, H. Inukai, Koichiro Eto, K. Minamizawa, M. Inami","doi":"10.1145/3110292.3110305","DOIUrl":"https://doi.org/10.1145/3110292.3110305","url":null,"abstract":"Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at \"Sports Creation\". We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128519206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","authors":"","doi":"10.1145/3110292","DOIUrl":"https://doi.org/10.1145/3110292","url":null,"abstract":"","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129262700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}