SIGGRAPH Asia 2019 XR最新文献

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M-Hair: Extended Reality by Stimulating the Body Hair M-Hair:通过刺激体毛来扩展现实
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361881
Roger Boldu, Sambhav Jain, J. P. F. Cortés, Haimo Zhang, Suranga Nanayakkara
{"title":"M-Hair: Extended Reality by Stimulating the Body Hair","authors":"Roger Boldu, Sambhav Jain, J. P. F. Cortés, Haimo Zhang, Suranga Nanayakkara","doi":"10.1145/3355355.3361881","DOIUrl":"https://doi.org/10.1145/3355355.3361881","url":null,"abstract":"M-Hair is a novel method for providing tactile feedback by stimulating only body hair. By applying passive magnetic materials to the body hair, these ones responsive to external magnetic forces/fields, creating a new opportunity for interactions, such as enriching media experiences, emotional touch, or even relieving pain.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128995950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms FaceDrive:面部表情驱动操作控制虚拟多余机械臂
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361888
M. Fukuoka, Adrien Verhulst, Fumihiko Nakamura, Ryo Takizawa, Katsutoshi Masai, M. Sugimoto
{"title":"FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms","authors":"M. Fukuoka, Adrien Verhulst, Fumihiko Nakamura, Ryo Takizawa, Katsutoshi Masai, M. Sugimoto","doi":"10.1145/3355355.3361888","DOIUrl":"https://doi.org/10.1145/3355355.3361888","url":null,"abstract":"Supernumerary Robotic Arms (SRAs) can make physical activities easier, but require cooperation with the operator. To improve cooperation, we predict the operator’s intentions by using his/her Facial Expressions (FEs). We propose to map FEs to SRAs commands (e.g. grab, release). To measure FEs, we used a optical sensor-based approach (here inside a HMD), the sensors data are fed to a SVM classifying them in FEs. The SRAs can then carry out commands by predicting the operator’s FEs (and arguably, the operator’s intention). We made a Virtual reality Environment (VE) with SRAs and synchronizable avatar to investigate the most suitable mapping between FEs and SRAs. In SIGGRAPH Asia 2019, the user can manipulate virtual SRAs using his/her FEs.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"654 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124741214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Head Gaze Target Selection for Redirected Interaction 重定向交互的头部凝视目标选择
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361883
Brandon J. Matthews, Ross T. Smith
{"title":"Head Gaze Target Selection for Redirected Interaction","authors":"Brandon J. Matthews, Ross T. Smith","doi":"10.1145/3355355.3361883","DOIUrl":"https://doi.org/10.1145/3355355.3361883","url":null,"abstract":"Haptic interaction in virtual reality poses an ongoing research challenge as to how touch sensations are delivered in applications. A simple solution is to have matching physical and virtual counterparts, i.e. a physical switch provides perfect haptic feedback for a virtual reality switch with matching geometry. Redirection illusions take this further allowing many virtual objects to be mapped to one physical object. In many systems that utilise redirection the interaction sequence is predetermined. This prevents users selecting their own target and a reset action is also required to provide an origin for the redirection. This paper overcomes these limitations with a novel application of head gaze to enable users to determine their own sequence of interactions with a remapped physical-virtual interface. We also introduce a technique for providing an optimal mapping between physical and virtual components using multiple physical target to remove the reset action.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"40 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133037696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Physical e-Sports in VAIR Field system VAIR场系统中的物理电子竞技
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361889
Masasuke Yasumoto, Takehiro Teraoka
{"title":"Physical e-Sports in VAIR Field system","authors":"Masasuke Yasumoto, Takehiro Teraoka","doi":"10.1145/3355355.3361889","DOIUrl":"https://doi.org/10.1145/3355355.3361889","url":null,"abstract":"In this study, we define physical e-sports that require physical training and show an example of such sport created using a mobile virtual reality system, the VAIR Field. Unlike conventional e-sports, physical e-sports involve physical activities, becoming the technological evolution of conventional sports. Our system uses extended reality technology without a head-mounted display and is safe for children to play, but it requires physical exercise and physical ability. It is a new kind of sport that uses multiple mobile devices and virtual weapons, providing more than just visual reality and allowing multiple players to play at the same time. By superimposing the physical world and the virtual world, physical e-sports allow the body to move with full force.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123277399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
JumpinVR: Enhancing Jump Experience in a Limited Physical Space JumpinVR:在有限的物理空间中增强跳跃体验
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361895
T. Havlík, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, R. Lindeman, Y. Kitamura
{"title":"JumpinVR: Enhancing Jump Experience in a Limited Physical Space","authors":"T. Havlík, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, R. Lindeman, Y. Kitamura","doi":"10.1145/3355355.3361895","DOIUrl":"https://doi.org/10.1145/3355355.3361895","url":null,"abstract":"We introduce a short virtual reality experience highlighting a use-case scenario of distance relocation technique in Redirected Jumping to reduce the size requirements for tracked working space of spatial applications. In our demo, the player traverses a virtual factory by jumping between moving platforms with jump distance scaled by gain.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127594718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback 抽吸生命:多感官反馈增强沉浸式体验的具身虚拟伴侣
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361887
Jing-Yuan Huang, W. Hung, Tzu Yin Hsu, Yi Chun Liao, Ping-Hsuan Han
{"title":"Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback","authors":"Jing-Yuan Huang, W. Hung, Tzu Yin Hsu, Yi Chun Liao, Ping-Hsuan Han","doi":"10.1145/3355355.3361887","DOIUrl":"https://doi.org/10.1145/3355355.3361887","url":null,"abstract":"With the advance of virtual reality (VR) head-mounted display, the appearance of the virtual companion can be more realistic and full of vitality, such as breathing and facial expression. However, the users cannot interact physically with the companions due to they do not have a physical body. In this work, our goal is to enable the virtual companion with multisensory feedback in the VR, which allows the users to play with the virtual companion physically in the immersive environment. We present Pumping Life, a dynamic flow system for enhancing the virtual companion with multisensory feedback, which utilizes water pumps and heater to provide shape deformation and thermal feedback. In this work, to show the interactive gameplay with our system, we deploy the system into a teddy bear and design a VR role-playing game. In this game, the player needs to collaborate with the teddy bear to complete the mission, which would perceive the vitality and expression of the teddy bear with multiple tactile sensations.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133690891","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Lost City of Mer 失落的梅尔之城
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361897
G. Bennett, Liz Canner
{"title":"Lost City of Mer","authors":"G. Bennett, Liz Canner","doi":"10.1145/3355355.3361897","DOIUrl":"https://doi.org/10.1145/3355355.3361897","url":null,"abstract":"Lost City of Mer is a virtual reality (VR) game experience combined with a smartphone app that immerses players in a fantasy undersea civilization devastated by ecological disaster caused by global warning. The project aims to harness the immersive and empathetic potential of VR to address climate change and create a sense of urgency in the player with regard to their personal carbon footprint. Players are invited to help rebuild the lost world of Mer and its devastated ecosystem in VR by re-establishing its unique flora and fauna, and fighting ongoing dangers and threats, with the aim of bringing back to life its mysterious Mer-people inhabitants. Guided by a solitary seal spirit named Athina – the last of its kind in a dying ocean – players try to save the Mer population from extinction. They tend to secret gardens of coral threatened by pollution, create habitats for Mer-people, and explore the destroyed civilization, in the process learning how their real-world actions impact the world around them. The project was developed with the input of environmental scientists from Harvard University and Dartmouth College. The experience is based on real science, but told through fantasy, as it draws on the cross-cultural myth of the mermaid to appeal to people across the globe.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133894355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
AR-ia: Volumetric Opera for Mobile Augmented Reality AR-ia:移动增强现实的体积歌剧
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361890
Sean Kelly, Samantha Cordingley, Patrick Nolan, Christoph Rhemann, S. Fanello, Danhang Tang, Jude Osborn, Jay Busch, Philip L. Davidson, P. Debevec, Peter Denny, Graham Fyffe, Kaiwen Guo, G. Harvey, S. Izadi, P. Lincoln, Wan-Chun Ma, Jonathan Taylor, Xueming Yu, Matt Whalen, Jason Dourgarian, Genevieve Blanchett, Narelle French, K. Sillitoe, T. Uglow, Brenton Spiteri, E. Pearson, W. Kernot, Jonathan Richards
{"title":"AR-ia: Volumetric Opera for Mobile Augmented Reality","authors":"Sean Kelly, Samantha Cordingley, Patrick Nolan, Christoph Rhemann, S. Fanello, Danhang Tang, Jude Osborn, Jay Busch, Philip L. Davidson, P. Debevec, Peter Denny, Graham Fyffe, Kaiwen Guo, G. Harvey, S. Izadi, P. Lincoln, Wan-Chun Ma, Jonathan Taylor, Xueming Yu, Matt Whalen, Jason Dourgarian, Genevieve Blanchett, Narelle French, K. Sillitoe, T. Uglow, Brenton Spiteri, E. Pearson, W. Kernot, Jonathan Richards","doi":"10.1145/3355355.3361890","DOIUrl":"https://doi.org/10.1145/3355355.3361890","url":null,"abstract":"Motivated by recent availability of augmented and virtual reality platforms, we tackle the challenging problem of immersive storytelling experiences on mobile devices. In particular, we show an end-to-end system to generate 3D assets that enable real-time rendering of an opera on high end mobile phones. We call our system AR-ia and in this paper we walk through the main components and technical challenges of such a system, showing how to deliver an immersive mixed reality experience in every user’s living room.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122122456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Come to the Table! Haere mai ki te tēpu! 到餐桌上来!我来试试tēpu!
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361898
Mairi Gunn, Huidong Bai, P. Sasikumar
{"title":"Come to the Table! Haere mai ki te tēpu!","authors":"Mairi Gunn, Huidong Bai, P. Sasikumar","doi":"10.1145/3355355.3361898","DOIUrl":"https://doi.org/10.1145/3355355.3361898","url":null,"abstract":"Come to the Table! explores whether extended realities (XR) can create a bridge between indigenous people (Māori), descendants from European settlers (Pākehā) and people from other ethnicities, by practicing social inclusion. The experience uses real time depth sensing technology and AR/VR displays to enable participants to view and be part of tabletop conversations with people from different cultural backgrounds, in a playful, explorative and powerful way.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125925138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences 你是谁就是你所说的:视角对虚拟现实故事体验的影响
SIGGRAPH Asia 2019 XR Pub Date : 2019-11-17 DOI: 10.1145/3355355.3361879
Enrique Klein Garcia-Godos, Valerie Williams Eguiguren, Arindam Dey
{"title":"Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences","authors":"Enrique Klein Garcia-Godos, Valerie Williams Eguiguren, Arindam Dey","doi":"10.1145/3355355.3361879","DOIUrl":"https://doi.org/10.1145/3355355.3361879","url":null,"abstract":"Virtual reality (VR) stories provide an immersive and interactive medium to present narrative content. While it provides an immersive way to present the content, it is challenging to present the story in a way that matches the intention of the producer. There are several aspects of the VR environment that may affect the way the viewer experiences and perceives the content including the inhabited character by the viewer, the available interactive objects, areas of interest in the scene and their salience to receive attention. This presented demonstration is part of a project where we are investigating the ways a VR story can be presented—in other words, how the VR environment can be designed—to provide affordances that will help the viewer to perceive the story as intended by the producer, without explicitly guiding the viewer for particular interactions.","PeriodicalId":357429,"journal":{"name":"SIGGRAPH Asia 2019 XR","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122493117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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