Muhammad Juliansyah Putra, B. Hermanto, I. Sukoco, S. Suryanto, Bukman Lian, Zulkifli Harahap
{"title":"The Effect of Tourist Objective Photos of Tourist Festival on Sport Tourism (Asian Games) In Palembang, Indonesia","authors":"Muhammad Juliansyah Putra, B. Hermanto, I. Sukoco, S. Suryanto, Bukman Lian, Zulkifli Harahap","doi":"10.31851/HON.V4I2.5644","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5644","url":null,"abstract":"Arus globalisasi serta pertumbuhan teknologi dan informasi saat ini berpengaruh signifikan terhadap perkembangan pariwisata. Transportasi juga sangat berpengaruh dalam pertumbuhan pariwisata Indonesia yang berdampak pada kemudahan dimana calon wisatawan dapat mencari informasi seluas-luasnya tentang lokasi, destinasi wisata, objek wisata yang akan dikunjungi dengan menggunakan moda transportasi apapun yang tersedia. Kota Palembang adalah ibu kota provinsi Sumatera Selatan dan kota terbesar kedua di Sumatera setelah Medan. Kota Palembang juga dikenal sebagai Venice of the East di dunia Barat. Kota Palembang juga dikenal sebagai “Venesia dari Timur” di dunia Barat. Kota Palembang umumnya kadang disebut sebagai kota Pempek, tetapi ada beberapa lokasi yang dapat dikunjungi serta artefak wisata di kota tersebut. Kota Palembang juga dikenal sebagai Venesia dari Timur di dunia Barat (\"Venesia dari Timur\"). Kota Palembang umumnya kadang disebut sebagai kota Pempek, tetapi ada beberapa lokasi yang dapat dikunjungi serta artefak wisata di kota tersebut. Kota Palembang sendiri merupakan kota tertua di Indonesia berdasarkan Prasasti Kedukan Bukit, peninggalan kerajaan Sriwijaya, dengan usia 1382 jika dilihat. Kota Palembang saat ini merupakan pusat pemerintahan Kerajaan Sriwijaya. Penelitian ini menggunakan Sejarah Palembang yang saat itu merupakan ibu kota kerajaan Buddha maritim terbesar di Asia Tenggara, Kerajaan Sriwijaya yang pada abad ke-9 menguasai Nusantara dan Semenanjung Malaya, juga membuat kota ini dikenal dengan sebutan Bumi Sriwijaya. Kota Palembang umumnya kadang disebut sebagai kota Pempek, tetapi ada beberapa lokasi yang dapat dikunjungi serta artefak wisata di kota tersebut. Kota Palembang sendiri merupakan kota tertua di Indonesia berdasarkan Prasasti Kedukan Bukit, peninggalan kerajaan Sriwijaya, dengan usia 1382 jika dilihat. Kota Palembang saat ini merupakan pusat pemerintahan Kerajaan Sriwijaya. Kota Palembang memiliki banyak nilai jual dalam dunia pariwisata, menurut Ismail (2012). Banyaknya destinasi wisata yang ditawarkan sangat mengakar dalam sejarah, mulai dari warisan seni, musik, lokasi bersejarah, hingga wisata kuliner yang sangat digemari oleh masyarakat Indonesia maupun mancanegara. Akhirnya penelitian ini menggali dan menganalisis pengaruhnya terhadap gambaran Tujuan Pariwisata Kota Palembang dari Tourism Sports Festival dilihat dari Evaluation Map dan SWOT review of the 18th ASEAN Sports Festival 2018 di Kota Palembang, Indonesia dan dapat menjadi","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45863919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Development Of Strength Ecercise Method For Children Age 9-14 Years In Volleyball","authors":"Eka Supriatna, Rahmat Putra Perdana","doi":"10.31851/HON.V4I2.5588","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5588","url":null,"abstract":"Based on observations made in volleyball clubs throughout Pontianak, there is no Instructional VCD that broadcast strength training For children 10 to 14 years of age, it is necessary to develop a VCD strength training instructional method. The aim of this study was to develop instructional VCD volleyball strength training methods for children aged 10 to 14 years. This development uses an R&B development model with the ADDIE development model. Meanwhile, the data analysis technique, namely the percentage, was adopted from Sudjana (2016). The results of the development of the VCD instructional strength training method met the criteria valid enough for media experts to obtain 90.97% of the Very Eligible category, the material experts obtained 85% of the Very Eligible criteria, for the volleyball coach's assessment obtained 90% of the Very Eligible category, and the assessment for the trial group stage II obtained 87.77%. The conclusion of this study is that the development of instructional video-based strength training methods is very suitable as a medium for strength training in children aged 10 to 14 years.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44279403","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning Forehand Service Badminton Using Teaching Games For Understanding (TGFU) Students","authors":"S. Aryanti, S. Solahuddin, Samsul Azhar","doi":"10.31851/HON.V4I2.5675","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5675","url":null,"abstract":"Tujuan penelitian ini adalah untuk meningkatkan pembelajaran servis bulu tangkis melalui teaching games for understanding (TGFU) pada siswa kelas IX.1 SMAN 19 Palembang. Penelitian ini merupakan Penelitian Tindakan Kelas. Subyek penelitian tindakan kelas adalah 32 siswa kelas IX.1 yang berjumlah 32 orang. Hasil penelitian pretest (data pendahuluan) diperoleh aspek afektif secara klasikal dikatakan tuntas, karena sebanyak 23 siswa (71,87%) telah memenuhi KKM, dari ranah kognitif sebanyak 29 siswa (90,63) sangat baik, dan nilai rata-ratanya Rata-rata kelas untuk ranah psikomotorik tidak tuntas sebanyak 19 siswa dengan presentasi 59,38 (kurang). Oleh karena itu, dilakukan siklus I untuk meningkatkan nilai rata-rata domain psikomotorik, hasil yang diperoleh persentasenya sebesar 84,38 (kategori baik), sehingga secara klasikal siswa sudah tuntas pada ranah psikomotorik. Hal ini menunjukkan bahwa hasil pada aspek psikomotorik mengalami peningkatan. Implikasi dari penelitian ini adalah pembelajaran servis bulutangkis dapat ditingkatkan melalui model pembelajaran TGFU.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44682493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Impact Of Online Learning During The Covid-19 Pandemic on Physical Education Teachers","authors":"Taufik Rahman, Dyas Andry Prasetyo, Hendra Mashuri","doi":"10.31851/HON.V4I2.5638","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5638","url":null,"abstract":"Pendidikan jasmani merupakan bagian integral dari proses pendidikan yang menuntut untuk belajar melalui aktivitas jasmani. T ia proses belajar melalui aktivitas fisik memerlukan pengawasan yang ketat dari guru pendidikan jasmani. Namun, pandemi Covid-19 memaksa pembelajaran pendidikan jasmani dilakukan dari rumah masing-masing siswa, akibatnya tidak ada pengawasan yang ketat dari guru pendidikan jasmani. Penelitian ini untuk mengetahui dampak pembelajaran penjasorkes pada masa pandemi covid-19 terhadap guru penjas di Kabupaten Sumenep. Jenis penelitiannya adalah survei. Instrumen yang digunakan adalah angket proses pembelajaran online. Objek penelitian ini adalah guru PE di SD dan SMA di Kabupaten Sumenep. Analisis data menggunakan analisis deskriptif kualitatif. Hasil penelitian ini dapat disimpulkan bahwa dampak pembelajaran pada masa pandemi covid-19 adalah guru PE wajib meningkatkan literasi digital karena penyampaian informasi berupa materi pembelajaran disampaikan secara online. Guru PE harus memiliki strategi dan inovasi untuk mengatasi kendala yang dihadapi selama pelaksanaan pembelajaran online. Guru PE harus memilih media yang tepat untuk membuat pembelajaran lebih menarik. Di masa pandemi covid-19, guru PA dituntut untuk lebih terbuka terhadap literasi digital dan lebih kreatif dalam belajar serta memiliki kemampuan inovatif yang tinggi. Besar harapan untuk dapat menemukan solusi sosial, ekonomi, dan teknis pengajaran pendidikan jasmani agar proses pembelajaran dapat terlaksana sesuai dengan tujuan pendidikan pendidikan nasional.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47553237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hasanuddin Jumareng, Asmuddin Asmuddin, Aliasis Maruka, A. Saman, Badaruddin Badaruddin, Edi Setiawan, Abdurrohman Muzakki
{"title":"The Effect Of Physical Fitness Gymnastics Training 2012 On Increasing Of Physical Fitness","authors":"Hasanuddin Jumareng, Asmuddin Asmuddin, Aliasis Maruka, A. Saman, Badaruddin Badaruddin, Edi Setiawan, Abdurrohman Muzakki","doi":"10.31851/hon.v4i2.5509","DOIUrl":"https://doi.org/10.31851/hon.v4i2.5509","url":null,"abstract":"Penelitian ini dilatarbelakangi oleh menurunnya tingkat kesegaran jasmani yang dimiliki siswa di SMA Negeri 8 Kendari. Penelitian ini bertujuan untuk mengetahui pengaruh latihan kebugaran jasmani 2012 terhadap peningkatan kebugaran jasmani siswa. Dalam penelitian ini menggunakan metode eksperimen. Penelitian eksperimen adalah penelitian yang bertujuan untuk mengetahui sebab dan akibat yang terjadi pada subjek penelitian setelah diberikan suatu tindakan atau perlakuan. Dalam penelitian ini menggunakan metode eksperimen semu, desain penelitian ini adalah One Group Pretest-Posttest Design . Penelitian ini dilakukan selama 9 minggu dengan frekuensi latihan 3 kali seminggu yaitu pada hari Kamis, Jumat dan Sabtu. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMA Negeri 8 Kendari yang berjumlah 98 siswa dan sampel sebanyak 10 siswa yang diambil dengan teknik random sampling yaitu teknik pengambilan sampel yang memberikan kesempatan yang sama kepada siswa untuk menjadi sampel dalam penelitian ini. Analisis statistik menggunakan IBM SPSS versi 25 untuk mencari data deskriptif (mean, standar deviasi), uji normalitas (shapiro-wilk) dan homogenitas (uji levene) dan dalam penelitian ini menggunakan uji-t dan uji-t sampel berpasangan untuk pengujian hipotesis di penelitian dan untuk tingkat signifikansi menggunakan 0,05. Temuan penelitian ini menunjukkan bahwa nilai post-test dengan hitung t-hitung = 6,474 > t-tabel = 1,833 dan 0,006 < 0,05. Artinya ada pengaruh akibat latihan kebugaran jasmani 2012 terhadap peningkatan kebugaran jasmani siswa. Jadi, dalam penelitian ini dipastikan bahwa latihan kebugaran jasmani tahun 2012 terbukti positif dapat meningkatkan kebugaran jasmani siswa dari rendah ke tinggi. Penelitian ini berimplikasi untuk memberikan informasi bagi dosen, guru atau instruktur mengenai pentingnya penggunaan latihan kebugaran jasmani 2012 bagi mahasiswa yang memiliki tingkat kebugaran jasmani relatif rendah. .","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42017670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. A. Gani, Hasanuddin Jumareng, Kuswahyudi Kuswahyudi, Oman Unju Subandi, Edi Setiawan
{"title":"Implementation Of Modification Game Methods To Improve Breaststroke Swimming Skills","authors":"R. A. Gani, Hasanuddin Jumareng, Kuswahyudi Kuswahyudi, Oman Unju Subandi, Edi Setiawan","doi":"10.31851/hon.v4i2.5404","DOIUrl":"https://doi.org/10.31851/hon.v4i2.5404","url":null,"abstract":"The breaststroke is a swimming style that is loved by everyone because it is so easy to do . The purpose of this study was to improve breaststroke swimming skills in the 2018/2019 physical education s tudy p rogram students through the application of the modified game method . The method used in this research is a classroom action research methodology research design by Kemmis and Mc.Taggart . he subjects in this study were 31 students of the PJKR study program who took the aquatic learning course II, the results of this study were from the initial test data that 8 students were in the complete category or about 26%, there was an increase in the first cycle, 20 students were included in the category. complete or about 65%, and in cycle II, there was a very large increase with 29 students in the complete category or around 94%, this research was in accordance with the set target, namely 90%. he conclusion of this study is that the application of the modified game method is effective in improving breaststroke swimming skills in physical education study program students class of 2018/2019","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47834901","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Septian Raibowo, Rices Jatra, Andika Prabowo, Y. Nopiyanto, Bogy Restu Ilahi
{"title":"Anxiety and Concentration of Tennis Chair Umpire","authors":"Septian Raibowo, Rices Jatra, Andika Prabowo, Y. Nopiyanto, Bogy Restu Ilahi","doi":"10.31851/HON.V4I2.5640","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5640","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui hubungan kecemasan dengan konsentrasi wasit kursi tenis. Subjek penelitian ini adalah wasit kursi tenis Asian School Games 2019 sebanyak 30 orang. Pengukuran variabel kecemasan skala kecemasan olahraga dan variabel konsentrasi menggunakan grid exercise konsentrasi. Analisis data yang digunakan adalah korelasi product moment. Analisis data yang digunakan adalah korelasi product moment. Analisis data menunjukkan koefisien korelasi sebesar 0,782 dan termasuk dalam kategori kuat serta memberikan kontribusi korelasi antar variabel sebesar 0,612 atau 61,2%. Dari nilai koefisien korelasi tersebut berada pada kategori kuat. Artinya, jika tingkat kecemasan tinggi maka semakin rendah tingkat konsentrasi wasit dan sebaliknya, peningkatan konsentrasi akan diikuti dengan penurunan kecemasan.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46002179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effectiveness of Implementing Teaching Materials Through E-Learning Media and Youtube to Improve the Learning of Physical Education Sport and Health","authors":"Isatul Hasanah, Adi Wijayanto","doi":"10.31851/hon.v4i2.5551","DOIUrl":"https://doi.org/10.31851/hon.v4i2.5551","url":null,"abstract":"The development of science and technology in this globalization era has had a big impact on whole fields, especially in education. The study aims to learn the effectiveness of teaching materials through e-learning media and youtube to improve the results of study sports and health. This research is a quantitative. The sample was 65 students of elementary students. The data analysis used by researchers is the percentage statistical formula. The finding of this research is that the use of e-learning media with web form is more interest to the students than youtube as a medium for learning sports and health. The Percentages are obtained 77% for use e-learning media and 22% for youtube. The use of e-learning media can also minimize the boredom experienced by students during the learning process. It can be proved that 57% of students answering with the affirmative answer category and 40% rate by the affirmative answer category. Students are also have enthusiastic when teachers use e-learning rather than youtube media in the learning process with 66% affirmative answer and 17% agree. When the learning is done at home, the students freely use social media. The use of social media cannot be controlled whether in positive or negative ways. Based on the these data obtained by researchers that students are using a 40% level of social media to engage in entertainment such as gaming and 41% to learn physical education materials related to sports and health. Therefore, the use of e-learning media is effective in improving students' learning.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49013734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ZN Games Model To Enhance Long Jump Skill For Junior High School Students","authors":"Zihan Novita Sari, Arief Darmawan, Qorry Armen Gemael, Putri Cicilia Kristina","doi":"10.31851/hon.v4i2.5311","DOIUrl":"https://doi.org/10.31851/hon.v4i2.5311","url":null,"abstract":"Abstract This study aims to determine the improvement of long jump skills by applying the ZN Games model for junior high school students in Palembang. This research was conducted at a junior high school in the city of Palembang. The experimental method used one group's pre-test-post-test design . The sample of students consisted of 40 junior high school students in Palembang City. The data analysis technique is the paired and unpaired t-test analysis technique at the level of confidence α = 0.05. The results of this study indicate that there is an increase in learning outcomes of long jump skills with the application of the ZN game model. Games, Where the t value = 13.05> t table2.021 and the significance value 0.00 t table 2.021 and a significance value of 0.00 <0.05 (3). There is a difference between students who are given treatment and groups of students who are not given treatment towards increasing long jump skills. The learning method using the ZN Games game model is more effective for improving long jump skills. Where the value of t count = 33.471 and t table 2.021 and a significance value of 0.00 <0.05. Keywords: ZN Games, Long Jump.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47583866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nevi Hardika, R. Rusdi, M. Sabransyah, Asmutiar Asmutiar, Z. Arifin
{"title":"The Development Of Physical Condition Training To Improve Players Performance In Traditional Sports Galah Hadang At Adolescent Age","authors":"Nevi Hardika, R. Rusdi, M. Sabransyah, Asmutiar Asmutiar, Z. Arifin","doi":"10.31851/HON.V4I2.5298","DOIUrl":"https://doi.org/10.31851/HON.V4I2.5298","url":null,"abstract":"This research aims to: 1) Develop a game-based basic motion learning skills model in upper-grade elementary school children. 2) Obtain empirical data about the effectiveness of the results of the development of learning models based on basic motion skills in primary school children. Method: using Research & Development from Borg & Gall with qualitative and quantitative approaches. The subjects of this study were 06 East Pontianak Elementary School and 34 South Pontianak Elementary School with 22 effectiveness test objects. Data collection techniques using descriptive qualitative (Expert Judgment). Analysis techniques data in this study used a qualitative percentage and a different test (t-test) at α = 0.05. From the results of small-scale trial data recapitulation (n = 10) with the mean results obtained of 283 with a percentage of 78% categorized as Good. With the result 2 students are in very good category, 6 students are in good category and 2 students are in enough category. While the results of large-scale trial data recapitulation (n = 20), the mean result obtained is 600 with a percentage of 83% in the Good category. With the results of 12 students in very good category, 8 students in good category. While the effectiveness test (t-test) can be proven by the pretest group and the posttest group showing the value of t count (12,122) > t table (2.0797) with a significance of 0.000 > 0.05. Meanwhile, the results of the posttest t-test results with the control group showed that the value of t count (10.350) > t table (2.0797) with a significance of 0.000 > 0.05. This shows that the data from the two groups have a significant variance, namely the value of t count > t table . This shows that there is a significant difference so that it can be generalized and from the results of the difference between the pretest and posttest group means is 9.28 with an increase of 5.17%. Meanwhile, the mean difference between the posttest group and the control group was 5.14 with an increase of 2.80%. Therefore, it can be concluded that the development of a physical condition training model can improve the performance of players in traditional sports galah hadang in adolescence effectively and efficiently so that it can be applied to athletes.","PeriodicalId":34660,"journal":{"name":"Halaman Olahraga Nusantara","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44387922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}