2013 IEEE International Games Innovation Conference (IGIC)最新文献

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2013 IGIC technical program 2013年IGIC技术方案
2013 IEEE International Games Innovation Conference (IGIC) Pub Date : 1900-01-01 DOI: 10.1109/igic.2013.6659117
-. S. Mozar, N. Gershon, Steve Dukes
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引用次数: 0
Play and pray: Spiritual enlightenment in virtual worlds 游戏和祈祷:虚拟世界中的精神启蒙
2013 IEEE International Games Innovation Conference (IGIC) Pub Date : 1900-01-01 DOI: 10.1109/IGIC.2013.6659171
E. Kaburuan, Chien-Hsu Chen
{"title":"Play and pray: Spiritual enlightenment in virtual worlds","authors":"E. Kaburuan, Chien-Hsu Chen","doi":"10.1109/IGIC.2013.6659171","DOIUrl":"https://doi.org/10.1109/IGIC.2013.6659171","url":null,"abstract":"Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users' experiences inside the religious site in Second Life.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117014571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Permadeath: A review of literature Permadeath:文学评论
2013 IEEE International Games Innovation Conference (IGIC) Pub Date : 1900-01-01 DOI: 10.1109/IGIC.2013.6659156
Amra Copcic, Sophie McKenzie, Mitchell Hobbs
{"title":"Permadeath: A review of literature","authors":"Amra Copcic, Sophie McKenzie, Mitchell Hobbs","doi":"10.1109/IGIC.2013.6659156","DOIUrl":"https://doi.org/10.1109/IGIC.2013.6659156","url":null,"abstract":"This paper explores existing literature concerning permadeath - the permanent in-game death of a playable character. Research concerning the depiction of death in video games is extensive; however research on the underlying concept of death within the magic circle of a game is scarce. Furthermore, although controversial, permadeath more closely connects with the original death concept than general in-game death as it adopts finality, a key characteristic of death. This is significant when we consider successful video games which have delved into deeper philosophical ideas and the realm of art; a deeper exploration of death, and dying, is within the capabilities of the maturing game industry, and may pave the way for unique in-game (death) experiences. To gain a better understanding of the nature of permadeath this paper draws together existing literature, highlights the difficulty of defining permadeath and death's meaning beyond penalty, identifies two approaches to permadeath, and suggests a holistic, interdisciplinary approach in future research.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114246437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
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