{"title":"Shapes: A multi-sensory environment for the B/VI and hearing impaired community","authors":"Keith Adam Johnsor, S. Semwal","doi":"10.1109/VAAT.2014.6799458","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799458","url":null,"abstract":"The focus of our paper is to describe a multi-sensory Virtual Environment (MSVE), called Shapes, which includes touch (haptic), scent and sound feedback. The touch and sound I/O creates a 3-D environment for the user, while scent feedback replaces sound feedback for the hearing impaired user. Scent also enhances the environment and acts as a catalyst during the exploration of the MSVE. The Shapes virtual environment consists of three unique solid objects (shapes) and three associated containers. The user is asked to find and select the solid shapes and move them into their appropriate container. Implementation details and experimental results are summarized. The success of scent-feedback as an additional I/O channel is measured in correlation to task performance in Shapes. The overall experience of this multi-sensory HCI is expected to foster future development of hardware I/O for visually and/or hearing impaired computer users.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114243803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Frédéric Goncalves, Lambert Trénoras, É. Monacelli, Alain Schmid
{"title":"Motion adaptation on a wheelchair driving simulator","authors":"Frédéric Goncalves, Lambert Trénoras, É. Monacelli, Alain Schmid","doi":"10.1109/VAAT.2014.6799463","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799463","url":null,"abstract":"The objective of the AccesSim project is to design a wheelchair simulator using Virtual Reality and a robotic platform to detect and illustrate accessibility issues in complex environments. In order to be efficient, the robotic platform must provide haptic and vestibular feedbacks to different profile of end users: urbanists to wheelchair users. It must be modular and adaptable to each one of them. In this paper we focus our robotic platform capable of adapting its configuration and feedback rendering based on the user. The design of the platform is described. The capacity of the platform to reproduce the motion of a wheelchair in a specific study case is tested experimen-tally. Finally the results introduce the possibility of adapting the dynamic feedback rendering based on a specific user and environmental situations.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125426005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Bozgeyikli, Evren Bozgeyikli, M. Clevenger, Shangdong Gong, A. Raij, Redwan Alqasemi, S. Sundarrao, R. Dubey
{"title":"VR4VR: Towards vocational rehabilitation of individuals with disabilities in immersive virtual reality environments","authors":"L. Bozgeyikli, Evren Bozgeyikli, M. Clevenger, Shangdong Gong, A. Raij, Redwan Alqasemi, S. Sundarrao, R. Dubey","doi":"10.1109/VAAT.2014.6799466","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799466","url":null,"abstract":"In this paper, a virtual reality for vocational rehabilitation (VR4VR) system for individuals with disabilities is presented. VR4VR aims to enable job coaches to use immersive virtual environments to inexpensively and safely assess and train the job skills of individuals with disabilities. Several key system requirements and challenges are discussed, including the need for virtual “distractor” stimuli to observe user behavior in unexpected situations, the need to make the virtual experience and 3D user interfaces adapt to the specific disabilities of the user, and the challenges in maintaining senses of presence and copresence, especially in individuals with cognitive disabilities. In this work, the chosen population includes individuals with autism spectrum disorder, traumatic brain injury and severe mobility impairment. Using virtual reality enables safe immersion of potential employees in a range of scenarios they may encounter, long before they encounter them in a real job.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115649326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Vocabulary acquisition for deaf readers using augmented technology","authors":"Michael Jones, Nathan Bench, Sean Ferons","doi":"10.1109/VAAT.2014.6799461","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799461","url":null,"abstract":"Learning how to read for deaf and hard-of-hearing children poses a few challenges that have been explored over the years by various researchers [13]. We propose an innovative solution that may enhance the way deaf and hard-of-hearing children learn to read through the use of a head-mounted-display (HMD). Through the HMD, deaf and hard-of-hearing children will be able look up unfamilar printed words from a varity of sources and have an American Sign Language (ASL) video definition play back for them.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123776185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Bruun-Pedersen, Kasper S. Pedersen, S. Serafin, L. Kofoed
{"title":"Augmented exercise biking with virtual environments for elderly users: A preliminary study for retirement home physical therapy","authors":"J. Bruun-Pedersen, Kasper S. Pedersen, S. Serafin, L. Kofoed","doi":"10.1109/VAAT.2014.6799464","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799464","url":null,"abstract":"Virtual reality (VR) has been shown to function well as an assistive technology to physical therapy for elderly users. Elderly users are a unique user group in this field, due to their characteristics and demands. They are also a user group that can definitely benefit from VR technology, which is unfortunately a perspective that seems elude the VR community. This study explores how augmenting a manuped exercise (chair-based exercise bike), using an interactive screen-based virtual environment (VE), can change the exercise experience for retirement home residents. It is the first study in a series of studies, initiating an investigation into how to use VR to augment conventional exercise experiences, specifically for the retirement home resident audience. In a larger scope, the ambition is longterm to use VR technology to increase motivation with retirement home residents, to uphold a regular exercise routine. The results showed that a majority of subjects reported to support the VE augmentation and preferred the VE based exercise experience to the conventional exercise. This supports VR as an assisting technology for physical therapy, and suggests the potentiality VE augmented exercises, tailored for retirement home residents.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125588181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"3DUI design inspired by assistive technology","authors":"E. Kruijff","doi":"10.1109/VAAT.2014.6799459","DOIUrl":"https://doi.org/10.1109/VAAT.2014.6799459","url":null,"abstract":"Within this article, we offer a new design perspective for the analysis, creation, and validation of 3D user interfaces using assistive technology as source of inspiration. While 3DUI design has matured over the last decade, many open issues remain to be solved. An assistive technology design perspective can aid: it can offer a stringent test environment to uncover issues and provides a different view on design by looking at human potential. Subsequently, we will look at major fields of interest, identifying pitfalls in 3DUI design and how assistive technology can be used to overcome these issues, outlining particular fields of research, or research directions, that deserve further attention.","PeriodicalId":345394,"journal":{"name":"2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125411498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}