Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.2405
Rhaishudin Jafar Rumandan
{"title":"DEVELOPMENT OF INFORMATION SYSTEMS FOR SERVICE AND CUSTOMER COMPLAINTS USING THE EXTREME PROGRAMMING METHOD","authors":"Rhaishudin Jafar Rumandan","doi":"10.33365/jti.v17i1.2405","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2405","url":null,"abstract":"The Regional Drinking Water Company (abbreviated as PDAM in Indonesian) Tirta Yapono strives to provide the best service for its customers by providing access to information and complaints for the general public. However, currently the provision of information about company programs uses the company's web portal. This is considered insufficient, because the web portal is static or only provides information without interaction with its users. Apart from that, for public complaints, only provide telephone numbers and email complaints. This system causes slow handling of complaints due to the accumulation of incoming complaints via telephone or email. For this reason, a website-based system is needed that can provide services to the community dynamically and the public can submit complaints directly and can communicate with related officers through the website. This study aims to develop a website-based customer service and complaint system using the Extreme Programming (XP) system development method, so that users can interact directly so that information and resolution of complaints can be handled immediately. The XP method is a method for developing an agile development system that is capable of producing a short system and is proven by short development results. The developed customer service and complaint information system can manage new installations, customer complaints, announcements and customer chats. The resulting application is in the good category, because based on usability testing it shows an average value of 90% in the good category, so the application is feasible to use and as needed.","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114271864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.2243
M. F. Isputrawan, S. Suriyanti
{"title":"PENGEMBANGAN APLIKASI ABSENSI BERBASIS WEB MENGGUNAKAN FACE RECOGNITION","authors":"M. F. Isputrawan, S. Suriyanti","doi":"10.33365/jti.v17i1.2243","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2243","url":null,"abstract":"","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121574005","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.1900
Argiyan Dwi Pritama, Hellik Hermawan, Irma Nur Cahyani
{"title":"IMPLEMENTASI TEKNIK ROTOSCOPING PADA VIDEO PROFILE TIM E-SPORT AMIKOM E-SPORT ARENA (AEA)","authors":"Argiyan Dwi Pritama, Hellik Hermawan, Irma Nur Cahyani","doi":"10.33365/jti.v17i1.1900","DOIUrl":"https://doi.org/10.33365/jti.v17i1.1900","url":null,"abstract":"","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123347379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.2381
Vega Purwayoga, Ali Astra Mikail, Salma Dewi Nur Faridah, Virra Retnowati A’izzah
{"title":"PENERAPAN DATA MINING UNTUK PEMETAAN DAERAH RAWAN BENCANA SEBAGAI UPAYA KESIAPSIAGAAN TERHADAP BENCANA","authors":"Vega Purwayoga, Ali Astra Mikail, Salma Dewi Nur Faridah, Virra Retnowati A’izzah","doi":"10.33365/jti.v17i1.2381","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2381","url":null,"abstract":"","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126466024","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DESIGNING AN ANIMAL ADOPTION AND SOCIAL MEDIA INFORMATION SYSTEM USING THE SDLC WATERFALL METHOD","authors":"Fabriyan Fandi Dwi Imaniawan, Dany Pratmanto, Teguh Rijanandi, Ayu Silvia","doi":"10.33365/jti.v17i1.2333","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2333","url":null,"abstract":"Animal lovers are not only known as people who like certain animals because of their uniqueness or cuteness. Behind it all, animal lovers have the privilege that they are called good people. This is not without reason, because of course people who like to keep animals must be full of affection, sensitive and they have a way to be happy. We often have problems if we are animal lovers, we don't know where the nearest vet is, especially if we are a newcomer from a faraway city, where can we buy equipment or pet food, and the worst is if we don't know how to care for animals. our pets, especially when our pets are sick or other examples if we want to adopt animals or want to release our adopted animals to other people through existing social media but we are afraid of being deceived or even our pets will be abandoned. With the rapid development of this technology and with the help of artificial intelligence technology, we want to overcome all these problems, because technological developments have been used in all aspects such as schools, hospitals and so on. No exception in the field of animal and animal husbandry. We want to design an adoption information system using the Software Development Life Cycle (SDLC) method which is divided into several stages such as analysis, design, implementation, verification and finally repair. The author uses qualitative methods to collect data which the author will discuss on the background and stages of system analysis in the waterfall development method, qualitative methods emphasize more on observing phenomena and examining more into the substance of the meaning of these phenomena. The analysis and acumen of qualitative research are greatly affected by the strength of the words and sentences used. The system design we created uses the PHP Programming Language, Javascript and the mysql database, the authors hope that this research can become a reference for other articles in the future.","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125862241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.2372
Lita Karlitasari, I. W. Sriyasa, Irfan Wahyudi, Heri Bambang Santosi
{"title":"PREDIKSI MORFOLOGI JAMUR MENGGUNAKAN ALGORITMA C5.0","authors":"Lita Karlitasari, I. W. Sriyasa, Irfan Wahyudi, Heri Bambang Santosi","doi":"10.33365/jti.v17i1.2372","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2372","url":null,"abstract":"Mushrooms are divided into two, namely edible mushrooms and poisonous mushrooms. to distinguish between types of mushrooms that can be consumed from those that are poisonous is a complicated matter because of the nearly identical forms of the various species of mushrooms. One way to identify mushrooms is by way of morphology later which will be able to know what class a fungus belongs to. The algorithm is used because it is faster, because it is multithreaded, but otherwise produces exactly the same classifiers. shows that the C5.0 algorithm has a very good accuracy value of 99-100% with a fairly good amount of power, using both split validation and cross-validation. And also almost all attributes have a significant relationship or influence, because they have an expected value of less than 5%. Using keywords related to the research topic is recommended.","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128484159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jurnal TeknoinfoPub Date : 2023-01-01DOI: 10.33365/jti.v17i1.2369
Iin Marliana, A. Ikhwan, Teuku Muhammad Fawaati
{"title":"IMPLEMENTASI MIT APP INVENTOR DALAM GAME MENGENAL HURUF BERBASIS ANDROID","authors":"Iin Marliana, A. Ikhwan, Teuku Muhammad Fawaati","doi":"10.33365/jti.v17i1.2369","DOIUrl":"https://doi.org/10.33365/jti.v17i1.2369","url":null,"abstract":"A game or game is something that can be played by having rules so that there is a winning and losing result, usually the game is a context that is not serious or for self-entertainment. Learning to recognize letters is one of the most important milestones in a child's development because it is the first step in learning to read and write. The game was made using the MIT App Inventor so that this game can be used on cellphones or smartphones, with the aim of this educational game not only for mere entertainment but with games we can also learn, so with educational games like this we can increase interest in learning. From the results obtained the conclusion is that this application can help respondents to learn to recognize letters. Based on the results of the recapitulation of the 5 test criteria that have been carried out, the results show that the number of answers from the respondents has a value of 100% according to the system functionality test using black box testing.","PeriodicalId":344455,"journal":{"name":"Jurnal Teknoinfo","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128537775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}