Proceedings of the 14th Conference on ACM Multimedia Systems最新文献

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A Holistic Approach to Understand HTTP Adaptive Streaming 理解HTTP自适应流的整体方法
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3593026
M. Vandersanden
{"title":"A Holistic Approach to Understand HTTP Adaptive Streaming","authors":"M. Vandersanden","doi":"10.1145/3587819.3593026","DOIUrl":"https://doi.org/10.1145/3587819.3593026","url":null,"abstract":"HTTP adaptive streaming is a demanding application requiring high throughput and low latency, with consumers expecting an ever-increasing quality of experience. This doctoral study proposes a novel methodology to analyze and guarantee these requirements through the establishment of a holistic cross-layer application view. By significantly increasing the amount of data points and sources available as well as combining them into a unified representation, the proposed holistic point of view facilitates root cause analysis. At the same time, it can support or even automate analysis of various (sub)processes in the end-to-end chain. Potential cross-layer optimizations in the workflow are also more easily identified and analyzed.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"161 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123759176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
RABBIT: Live Transcoding of V-PCC Point Cloud Streams RABBIT: V-PCC点云流的实时转码
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3590978
Michael Rudolph, Stefan Schneegass, Amr Rizk
{"title":"RABBIT: Live Transcoding of V-PCC Point Cloud Streams","authors":"Michael Rudolph, Stefan Schneegass, Amr Rizk","doi":"10.1145/3587819.3590978","DOIUrl":"https://doi.org/10.1145/3587819.3590978","url":null,"abstract":"Point clouds are a mature representation format for volumetric objects in 6 degrees-of-freedom multimedia streaming. To handle the massive size of point cloud data for visually satisfying immersive media, MPEG standardized Video-based Point Cloud Compression (V-PCC), leveraging existing video codecs to achieve high compression ratios. A major challenge of V-PCC is the high encoding latency, which results in fallback solutions that exchange the compression ratio for faster point cloud codecs. This encoding effort rises significantly in adaptive streaming systems, where heterogeneous user requirements translate into a set of quality representations of the media. In this paper, we show that given one high quality media representation we can achieve live transcoding of video-based compressed point clouds to serve heterogeneous user quality requirements in real time. This stands in contrast to the slow, baseline transcoding that reconstructs and re-encodes the raw point cloud at a new quality setting. To address the high latency when employing the decoder-encoder stack of V-PCC during transcoding, we propose RABBIT, a novel technique that only re-encodes the underlying video sub-streams. This eliminates the overhead of the baseline decoding-encoding approach and decreases the latency further by applying optimized video codecs. We perform extensive evaluation of RABBIT in combination with different video codecs, showing on-par quality with the baseline V-PCC transcoding. Using a hardware-accelerated video codec we demonstrate live transcoding performance of RABBIT and finally present a trade-off between rate, distortion and transcoding latency.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130362133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure Web3DP:基于Web3基础架构的3D模型众包平台
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3592549
Lehao Lin, Haihan Duan, Wei Cai
{"title":"Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure","authors":"Lehao Lin, Haihan Duan, Wei Cai","doi":"10.1145/3587819.3592549","DOIUrl":"https://doi.org/10.1145/3587819.3592549","url":null,"abstract":"Recently, the concept of metaverse has been rapidly emerging, which highly expands the human living space. Specifically, 3D models are at the heart of building a vast metaverse space, so a massive number of 3D models are needed. Existing 3D model libraries and platforms have achieved great results. However, most of them are unscalable, insufficiently open, inefficient to collect, and at risk of service disruption and data corruption. Therefore, we propose and implement Web3DP, a crowdsourcing platform for 3D models based on Web3 (a.k.a. Web 3.0) infrastructure. By using the decentralized blockchain technology, Web3DP has the advantages of transparency, auditability, traceability, data tamper-proof, high file transfer efficiency, and service stability. Experiments are conducted to validate the performance of the proposed platform. It illustrates that Web3DP shows better file transmission capabilities with an acceptable transaction fee to facilitate 3D model collecting and managing for metaverse, games, cultural heritage, etc.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124630731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Modeling Illumination Data with Flying Light Specks 用飞行光斑建模照明数据
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3592544
Hamed Alimohammadzadeh, Daryon Mehraban, Shahram Ghandeharizadeh
{"title":"Modeling Illumination Data with Flying Light Specks","authors":"Hamed Alimohammadzadeh, Daryon Mehraban, Shahram Ghandeharizadeh","doi":"10.1145/3587819.3592544","DOIUrl":"https://doi.org/10.1145/3587819.3592544","url":null,"abstract":"A Flying Light Speck, FLS, is a miniature sized drone configured with light sources. Swarms of FLSs will illuminate an object in a 3D volume, an FLS display. These illuminations and their data models are the novel contributions of this paper. We introduce a conceptual model of drone flight paths to render static, slide, and motion illuminations. We describe a physical implementation of the conceptual model using bag files. We evaluate this implementation using different lossless compression techniques. A key finding is that our bag file implementation is very compact when compared with the original point clouds. While compression reduces the size of a bag file, a combination that includes the use of both internal bag file compression (lz4 with chunks) and Gzip is not necessarily the most compact representation. We open source our software and its point cloud sequence data for use by the scientific community, see https://github.com/flyinglightspeck/FLSbagfile.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133890660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Impact of Latency on Target Selection in First-Person Shooter Games 第一人称射击游戏中延迟对目标选择的影响
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3590977
Shengmei Liu, M. Claypool
{"title":"The Impact of Latency on Target Selection in First-Person Shooter Games","authors":"Shengmei Liu, M. Claypool","doi":"10.1145/3587819.3590977","DOIUrl":"https://doi.org/10.1145/3587819.3590977","url":null,"abstract":"While target selection in a 2D space is fairly well-studied, target selection in a 3D space, such as shooting in first-person shooter (FPS) games, is not, nor are the benefits to players for many latency compensation techniques. This paper presents results from a user study that evaluates the impact of latency and latency compensation techniques on 3D target selection via a bespoke FPS shooter. Analysis of the results shows latency degrades player performance (time to select/shoot a target), with subjective opinions on Quality of Experience (QOE) following suit. Individual latency compensation techniques cannot fully overcome the effects of latency but combined techniques can, letting players perform and feel as if there is no network latency. We derive a basic analytic model for the distribution of the player selection times which can be part of a simulation of a full-range of FPS games.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127177495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SMART360: Simulating Motion prediction and Adaptive bitRate sTrategies for 360° video streaming SMART360: 360°视频流的模拟运动预测和自适应比特率策略
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3592547
Quentin Guimard, L. Sassatelli
{"title":"SMART360: Simulating Motion prediction and Adaptive bitRate sTrategies for 360° video streaming","authors":"Quentin Guimard, L. Sassatelli","doi":"10.1145/3587819.3592547","DOIUrl":"https://doi.org/10.1145/3587819.3592547","url":null,"abstract":"Adaptive bitrate (ABR) algorithms are used in streaming media to adjust video or audio quality based on the viewer's network conditions to provide a smooth playback experience. With the rise of virtual reality (VR) headsets, 360° video streaming is growing rapidly and requires efficient ABR strategies to also adapt the video quality to the user's head position. However, research in this field is often difficult to compare due to a lack of reproducible simulations. To address this problem, we provide SMART360, a 360° streaming simulation environment to compare motion prediction and adaptive bitrates strategies. We provide sample inputs and baseline algorithms along with the simulator, as well as examples of results and visualizations that can be obtained with SMART360. The code and data are made publicly available.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"21 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120874016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Modified CUBIC Congestion Avoidance for Multi-side Parallel Downloading over Lossy Networks 有损网络上多方并行下载的改进立方拥塞避免
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3597029
Yu-Yen Chung
{"title":"Modified CUBIC Congestion Avoidance for Multi-side Parallel Downloading over Lossy Networks","authors":"Yu-Yen Chung","doi":"10.1145/3587819.3597029","DOIUrl":"https://doi.org/10.1145/3587819.3597029","url":null,"abstract":"With the rapid growth of online video viewing, the quality of experience for users become a critical factor in the video streaming service to attract users and increase their adherence. Multi-side parallel downloading, which requests video segments from various low-cost data nodes simultaneously, could be a strategy to reduce the latency and improve the experience. However, the communication between such data nodes might not be as reliable as a conventional dedicated server. In such a network, the random loss events may bias the loss-based congestion control. Accordingly, this work incorporates a reevaluation mechanism into the CUBIC congestion avoidance state to correct the underestimation of the congestion window. In the experiment, we analyzed the round-trip time pattern and the transmission speed of CUBIC against our modification via network simulation with various loss rates. Our result shows that reevaluation helps to recover the congestion window and to improve the transmission speed in the extremely high-loss network. The derived insight may benefit the future improvement of loss-based congestion control. This paper presents one of the winning team's strategies in the MMSys23 Grand Challenge. The submitted code can be found on GitHub.1.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127321745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Remote Expert Assistance System for Mixed-HMD Clients over 5G Infrastructure 5G基础设施混合hmd客户端远程专家协助系统
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3593939
Frank ter Haar, S. Dijkstra-Soudarissanane, P. Zuraniewski, Rick Hindriks, K. E. Assal, S. Gunkel, Galit Rahim, O. Niamut
{"title":"Remote Expert Assistance System for Mixed-HMD Clients over 5G Infrastructure","authors":"Frank ter Haar, S. Dijkstra-Soudarissanane, P. Zuraniewski, Rick Hindriks, K. E. Assal, S. Gunkel, Galit Rahim, O. Niamut","doi":"10.1145/3587819.3593939","DOIUrl":"https://doi.org/10.1145/3587819.3593939","url":null,"abstract":"When operating under adverse conditions or at distant locations, it is not always feasible to obtain the assistance of an expert on site. In such cases, remote expert assistance may provide a solution. Current remote assistance systems employ immersive data visualization or video-based communication. By introducing XR-based multi-user communication system to remote expert assistance solutions, we expect to improve the effectiveness of both the operator and the supporting experts. Our multi-user XR collaboration demo integrates XR and cloud/network technologies. It enables three users to collaborate in a way that makes them feel that they are solving a challenging task together.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125709911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Style-based film grain analysis and synthesis 基于风格的膜纹分析与合成
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3590992
Zoubida Ameur, C. Demarty, O. Le Meur, D. Ménard, E. François
{"title":"Style-based film grain analysis and synthesis","authors":"Zoubida Ameur, C. Demarty, O. Le Meur, D. Ménard, E. François","doi":"10.1145/3587819.3590992","DOIUrl":"https://doi.org/10.1145/3587819.3590992","url":null,"abstract":"Film grain which used to be a by-product of the chemical processing in the analog film stock, is a desirable feature in the era of digital cameras. Besides participating to the artistic intent during content creation, film grain has also interesting properties in the video compression chain such as its ability to mask compression artifacts. In this paper, we use a deep learning-based framework for film grain analysis, generation and synthesis. Our framework consists of three modules: a style encoder performing film grain style analysis, a mapping network responsible for film grain style generation, and a synthesis network that generates and blends a specific grain style to a given content in a content-adaptive manner. All modules are trained jointly, thanks to dedicated loss functions, on a new large and diverse dataset of pairs of grain-free and grainy images that we made publicly available to the community1. Quantitative and qualitative evaluations show that fidelity to the reference grain, diversity of grain styles as well as a perceptually pleasant grain synthesis are achieved, demonstrating that each module outperforms the state-of-the-art in the task it was designed for.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130374008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A First Look at Adaptive Video Streaming over Multipath QUIC with Shared Bottleneck Detection 第一眼自适应视频流在多径QUIC与共享瓶颈检测
Proceedings of the 14th Conference on ACM Multimedia Systems Pub Date : 2023-06-07 DOI: 10.1145/3587819.3590982
Thomas William do Prado Paiva, Simone Ferlin, A. Brunstrom, O. Alay, B. Y. L. Kimura
{"title":"A First Look at Adaptive Video Streaming over Multipath QUIC with Shared Bottleneck Detection","authors":"Thomas William do Prado Paiva, Simone Ferlin, A. Brunstrom, O. Alay, B. Y. L. Kimura","doi":"10.1145/3587819.3590982","DOIUrl":"https://doi.org/10.1145/3587819.3590982","url":null,"abstract":"The promises of multipath transport is to aggregate bandwidth and improve resource utilisation and reliability. We demonstrate in this paper that the way multipath coupled congestion control is defined today RFC6359 leads to a sub-optimal resource utilisation when network paths are mainly disjoint, i.e., they do not share a bottleneck. With growing interest to standardise Multipath QUIC (MPQUIC), we implement the practical shared bottleneck detection (SBD) algorithm from RFC8382 in MPQUIC, namely MPQUIC-SBD. We evaluate MPQUIC-SBD through extensive emulation experiments in the context of video streaming. We show that MPQUIC-SBD is able to correctly detect shared bottlenecks over 90% of the time as the video segments' size increase depending on the Adaptive Bitrate (ABR) algorithm. In non-shared bottleneck scenarios, MPQUIC-SBD results in video throughput gains of more than 13% compared to MPQUIC, which directly translates into better video quality metrics.","PeriodicalId":330983,"journal":{"name":"Proceedings of the 14th Conference on ACM Multimedia Systems","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127475113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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