{"title":"The Mountains We Make","authors":"A. Simon","doi":"10.14361/9783839453285-010","DOIUrl":"https://doi.org/10.14361/9783839453285-010","url":null,"abstract":"","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125225157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"»Do you see it now? Do you see it like I do?«","authors":"Sarah E. Beyvers","doi":"10.14361/9783839453285-009","DOIUrl":"https://doi.org/10.14361/9783839453285-009","url":null,"abstract":"","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130298091","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"»Dude, How Much Health Do You Have Left?«","authors":"Brandon Rogers","doi":"10.14361/9783839453285-016","DOIUrl":"https://doi.org/10.14361/9783839453285-016","url":null,"abstract":": Many video games reinforce a rationalizing logic of self-care through the use of health management tools like hit points and health bars. This paper attempts to problematize the quantification of health in games by situating it at the nexus of ob jective rationality and hegemonic masculinity. I argue that this assemblage not only necessitates the conditions of existence for hit points and status effects, but also em beds the mechanisms with biopolitical scripts that (re)produce the ideal masculine biocitizen. This rationalization of health in games reinforces hegemonic practices of biomedicine that aim to preserve masculinity rather than improve overall health. Hit points and health bars therefore reproduce masculine ways of seeing that contribute to masculine health practices in the everyday world and consequentially men’s health disparities.","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123861526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Krankheiten in digitalen Spielen","authors":"A. Görgen, S. Simond","doi":"10.14361/9783839453285-002","DOIUrl":"https://doi.org/10.14361/9783839453285-002","url":null,"abstract":"","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131595663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Zu den Autoren","authors":"Maria Krysztofiak","doi":"10.3726/978-3-653-02843-0/24","DOIUrl":"https://doi.org/10.3726/978-3-653-02843-0/24","url":null,"abstract":"Christiane Eichenberg, Prof. Dr., ist Leiterin des Instituts für Psychosomatik der Medizinischen Fakultät der Sigmund-Freud-Privatuniversität. Sie ist auch Psychotherapeutin (Psychoanalyse). Sie hat mehr als 60 Arbeiten in Fachzeitschriften veröffentlicht, hält Vorträge auf internationalen Konferenzen und hat Bücher über e-mental health, Selbstbehandlung und Selbstmedikation, Psychotraumatologie und Online-Beratung veröffentlicht.","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125715606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}