A. Arfaoui, G. Edwards, E. Morales, P. Fougeyrollas
{"title":"Designing Interactive and Immersive Multimodal Installations for People with Disability","authors":"A. Arfaoui, G. Edwards, E. Morales, P. Fougeyrollas","doi":"10.5772/intechopen.90678","DOIUrl":"https://doi.org/10.5772/intechopen.90678","url":null,"abstract":"We developed an end-to-end co-creative methodology for designing interactive and immersive multisensory virtual reality experiences with a particular focus on people with disability. Our method draws on what is called “design thinking” to provide a backbone to our approach. This embraces three stages, an empathic first stage, followed by an ideation phase, during which the thematic context is elaborated, and then an iterative exploration phase during which the initial concept is refined and the implementation is achieved. Furthermore, the “cognitive design” methodology developed by one of us led us to an approach incorporating all sensory modalities, not just the audio and visual modalities (that is, it includes odor, tactile, taste and proprioceptive stimuli), in order to deliver an experience that fully enhances the user’s sense of embodiment, and also led us to place the user’s experience at the heart of the installation. Users participate in the design process through co-design protocols. We showcase the application of this methodology in a detailed way for the construction of an interactive and immersive VR installation for people with disabilities.","PeriodicalId":303859,"journal":{"name":"Virtual Reality and Its Application in Education","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125377943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Reality: A Tool for Improving the Teaching and Learning of Technology Education","authors":"Onele Nicholas Ogbonna","doi":"10.5772/intechopen.90809","DOIUrl":"https://doi.org/10.5772/intechopen.90809","url":null,"abstract":"This work dealt with technology education, its expectations and present state, especially in developing countries. It looked at virtual reality: its development, types, uses and how it can be applied to improve teaching and learning. It also looked at different works that compared virtual reality, and other educational technology tools were reviewed. Advantages of virtual reality were highlighted; these will include both social and academic issues. Immersive and non-immersive virtual reality for education were briefly discussed, looking at the applicability of each to teaching and learning, ease of use, cost-effectiveness and health implications.","PeriodicalId":303859,"journal":{"name":"Virtual Reality and Its Application in Education","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-01-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121757812","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Industrial Heritage Education and User Tracking in Virtual Reality","authors":"Vladimír Hain, R. Hajtmanek","doi":"10.5772/intechopen.90679","DOIUrl":"https://doi.org/10.5772/intechopen.90679","url":null,"abstract":"Industrial heritage provides one of the most important records of social and technological progress and has international potential for education and development. This chapter presents the potential to use the virtual reality devices for informal education in technical and natural sciences. The hypothetical virtual appearance of an industrial power plant from the nineteenth century in Slovak city of Piešťany was intricately reconstructed by a combination of identified conserved valuable parts of the building and preserved original equipment and archival plans. This practical result—interactive virtual tool—educates about the lost heritage by allowing viewers to look closer and experience the former atmosphere of industrial work. During the virtual visits, users are motion tracked and invited to take photographs to mark the most interesting motives. Gathered data from this users’ observation were analyzed to find behavioral patterns and to give feedback information about the exhibition’s attractivity, used in further presentations.","PeriodicalId":303859,"journal":{"name":"Virtual Reality and Its Application in Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125254208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Presenting in Front of a Virtual Audience: A Synthesis of Research in Higher Education","authors":"S. V. Ginkel","doi":"10.5772/intechopen.90483","DOIUrl":"https://doi.org/10.5772/intechopen.90483","url":null,"abstract":"While previous studies in educational sciences emphasized the essence of feedback on developing students’ oral presentation competence, it remains questionable how innovative technologies can successfully deliver high-quality feedback on such a competence. Recent experimental studies in this field revealed the effectiveness of virtual reality (VR) for increasing oral presentation competence and diminishing presentation anxiety. Due to both technological and educational developments, VR systems facilitate the translation of quantitative data into qualitative feedback messages, relating to presentation delivery aspects. This challenges current presentation curricula if the learner is able to individually interpret automatized and personalized feedback messages after rehearsing in front of virtual audiences. As a consequence, it questions to what extent teachers’ roles might change over time. This chapter synthesizes recent studies into a set of educational design principles for effective use of VR, discusses practical implications, and provides a future research agenda on this topic for the higher education context.","PeriodicalId":303859,"journal":{"name":"Virtual Reality and Its Application in Education","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133693976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}