Presenting in Front of a Virtual Audience: A Synthesis of Research in Higher Education

S. V. Ginkel
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Abstract

While previous studies in educational sciences emphasized the essence of feedback on developing students’ oral presentation competence, it remains questionable how innovative technologies can successfully deliver high-quality feedback on such a competence. Recent experimental studies in this field revealed the effectiveness of virtual reality (VR) for increasing oral presentation competence and diminishing presentation anxiety. Due to both technological and educational developments, VR systems facilitate the translation of quantitative data into qualitative feedback messages, relating to presentation delivery aspects. This challenges current presentation curricula if the learner is able to individually interpret automatized and personalized feedback messages after rehearsing in front of virtual audiences. As a consequence, it questions to what extent teachers’ roles might change over time. This chapter synthesizes recent studies into a set of educational design principles for effective use of VR, discusses practical implications, and provides a future research agenda on this topic for the higher education context.
在虚拟观众面前演讲:高等教育研究的综合
虽然以前的教育科学研究强调了反馈对培养学生口头陈述能力的重要性,但创新技术如何成功地提供高质量的反馈仍然是一个问题。最近在该领域的实验研究表明,虚拟现实(VR)在提高口头陈述能力和减少陈述焦虑方面的有效性。由于技术和教育的发展,VR系统有助于将定量数据转化为与演示交付有关的定性反馈信息。如果学习者能够在虚拟观众面前排练后单独解释自动化和个性化的反馈信息,这将挑战当前的演示课程。因此,它质疑教师的角色会随着时间的推移而发生多大程度的变化。本章将最近的研究综合为一套有效使用虚拟现实的教育设计原则,讨论了实际意义,并为高等教育背景下的这一主题提供了未来的研究议程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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