{"title":"Development of Course Booking System (Front-end & Back-end) Based on Mobile Application to Help Tutoring Elementary and Junior High School in Indonesia","authors":"E. Febrianti","doi":"10.25124/cepat.v1i01.4852","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4852","url":null,"abstract":"Tutoring is informal education to help students who have problems outside of school. Students are helped to adjust to their learning situation so that they can develop efficiently according to their abilities. In Indonesia, there are still many students who do not understand the learning material delivered at school, so they must deepen the material outside of school learning. Especially since the COVID-19 pandemic hit, the effectiveness of learning activities has decreased because the learning process is carried out online which results in less interactive learning. Therefore, the EduAlecta application was created which is engaged in digital-based education. The EduAlecta app can help teachers increase their income and connect with students who need tutoring outside of school hours. The EduAlecta application system has the advantage of applying GPS so that students can determine the study location they want and students can arrange the tutoring they ordered. The method used in the front-end design is user centered design and the back-end design method uses waterfall.","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120954525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Emir Ghiffari, Miftah Amirul Amin, Muhammad Arham Irsyad, U. Ahmad, R. R. D. Setiady, F. M. Dirgantara, Reza Septiawan
{"title":"The Implementation of Augmented Reality in Keraton Kanoman’s Museum","authors":"Muhammad Emir Ghiffari, Miftah Amirul Amin, Muhammad Arham Irsyad, U. Ahmad, R. R. D. Setiady, F. M. Dirgantara, Reza Septiawan","doi":"10.25124/cepat.v1i01.4844","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4844","url":null,"abstract":"Museums genereally display historical objects such as heirlooms and artifacts. To observe this object more clearly visitors usually touch the display case or even hold the objects directly. The implementation of new normal expected that people avoiding contact either directly and indirectly. This study aims to find an alternative solution for reducing contact in museum, This study aims to implement the Augmented Reality (AR) technologies as one of solution for reducing contact in museums, by implementing it in form of mobile application that using Android operating system supported by Unity AR Foundation and ARCore. This research conducted at Keraton Kanoman in Cirebon City. The results of performances test showed 4 out of 10 objects displayed and running 60 Hz Refresh Rates and 60 fps. While the AR/VR development in Android is still limited due to ARCore incompatibility issue, the device proofed to run smoothly without having significant Refresh or Frame Rates drop","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114823659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Miftah Amirul Amin, Muhammad Emir Ghiffari, Muhammad Arham Irsyad, U. Ahmad, Reza Septiawan, F. M. Dirgantara, R. R. D. Setiady
{"title":"Photogrammetry to maintain heirloom authenticity","authors":"Miftah Amirul Amin, Muhammad Emir Ghiffari, Muhammad Arham Irsyad, U. Ahmad, Reza Septiawan, F. M. Dirgantara, R. R. D. Setiady","doi":"10.25124/cepat.v1i01.4839","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4839","url":null,"abstract":"Heirlooms are very valuable items because they have a strong historical value. But in reality, many heirlooms are damaged as a result of the negligence of visitors who want to see the heirlooms or because of a disaster. Photogrammetry is a technology that is developing and is often used for today's industrial needs so that it offers an alternative solution for documenting heirlooms in the form of 3D models. This study aims to implement photogrammetry to document heirlooms. With the application of this technology, it is hoped that it can be used as a prevention or solution if heirlooms are damaged because we can make new duplicates of heirlooms based on 3D models that have been made. This research was conducted at Kanoman Palace, Cirebon City. The results of photogrammetry after it is implemented show that all needs are met and can be used as needed. The results of the questionnaire to the Kanoman Palace and people in Cirebon City, showed a figure of 73.7% strongly agree that the photogrammetry results are similar to the original heirlooms and strongly agree that by making 3D models of heirlooms can be used as prevention and solutions if the heirlooms are damaged.","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"287 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114057551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sara Lutami Pardede, Fadel Ramli Athallah, Yahya Nur Huda, Fikri Zain
{"title":"A Review of Pathfinding in Game Development","authors":"Sara Lutami Pardede, Fadel Ramli Athallah, Yahya Nur Huda, Fikri Zain","doi":"10.25124/cepat.v1i01.4863","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4863","url":null,"abstract":"Pathfinding is one important method in many studies or works that consists of autonomous movement, such as robot, game, transportation, and so on. Pathfinding aims to find the most efficient route for the related autonomous entity. To date, there are many algorithms regarding to the pathfinding. Especially, there are four well-known pathfinding algorithms: A*, Theta*, Dijkstra, and Breadth First Search (BFS). Due to this circumstance, this work aims to observe and review these four well-known algorithms deeper. The discussion consists of the conceptual model or framework, the formalization, and the implementation. The result shows that these algorithms have been implemented in many game so that they are promising to be used in the future game development.","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131945578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Performance of Visible Light Communication Bit Error Rate with Power Allocation Strategy","authors":"Aminah Indahsari Marsuki","doi":"10.25124/cepat.v1i01.4818","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4818","url":null,"abstract":"Visible Light Communication (VLC) is a communication system that uses visible light as its transmission medium to transmit information signals with Light Emitting Diode (LED) and LASER light sources using visible light between 400 THz (375 nm) to 800 THz (780 nm). VLC has several advantages over the use of radio frequencies in a system. Performance analysis is needed to prove these advantages. Performance analysis was carried out using a mathematical computational simulation using google colab with the python programming language. By taking into account the power allocation (?) strategy in the form of gain ratio power allocation (GRPA) and static power allocation (SPA). The interesting thing from this research is that the power allocation in the VLC system greatly influences the resulting performance. So, it can be locked that the SPA power allocation strategy can be adjusted by producing ?? = 1 and finding the optimal BER value in the range of 10-6 to 10^-3.","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129393533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Ihsan, Ahmad Rif'a Al Muttaqi, U. Ahmad, Jati Satria Wicaksana, Fairuz Azmi
{"title":"Development of 3 Phase Pump Panel Monitoring System based on Internet of Things (Case Study PERUMDAM)","authors":"M. Ihsan, Ahmad Rif'a Al Muttaqi, U. Ahmad, Jati Satria Wicaksana, Fairuz Azmi","doi":"10.25124/cepat.v1i01.4846","DOIUrl":"https://doi.org/10.25124/cepat.v1i01.4846","url":null,"abstract":"Water is the most basic human need. To maintain the distribution of water runs well, PERUMDAM uses a water pump panel to run and monitor the water pump to keep running. Even so, the water pump can be damaged at any time so PERUMDAM officers do routine activities to check the health of the water pump. Therefore, this article tries to solve the problem by making the design and implementing the IoT-based pump panels. \u0000An IoT-based pump panel is a device that is connected to an Android application to control and monitor the pump panel in real-time. In this study, NodeMCU is used as a center for sensor data retrieval to be sent to Firebase. Android applications can send notifications if there are anomalies in the sensor data. Controlling that can be done by the IoT-based pump panel is changing the mode on the analog pump panel from manual to automatic, and vice versa. \u0000The monitoring data obtained by the IoT-based pump panel is divided into two types. The optocoupler generates data related to the sensors on the analog pump panel in a boolean form. The power meter generates data in the form of values for voltage (R, S, T), current (R, S, T), frequency, and others as needed. The data obtained on the power meter can be used to calculate the power used by the analog pump panel.","PeriodicalId":301532,"journal":{"name":"[CEPAT] Journal of Computer Engineering: Progress, Application and Technology","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126885067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}