{"title":"SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness","authors":"Tiange Wang, Xin Feng","doi":"10.1145/3588027.3595597","DOIUrl":"https://doi.org/10.1145/3588027.3595597","url":null,"abstract":"SinkInSync presents the design and prototype of a VR-based cross-person EEG neurofeedback platform. This generative VR platform uses one user's brainwave data to procedurally render 3D scenes and passively displays visual cues that are synchronized with the real-time brainwave frequency to another user. With the platform, we aim to explore the potential of VR as an avenue for augmenting cognitive and emotional social connectedness in remote interactions via externally-induced brainwave synchronization between pairs of individuals.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126630692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing","authors":"Shuto Takashita, Naoki Tanaka, Taiga Suzuki","doi":"10.1145/3588027.3595595","DOIUrl":"https://doi.org/10.1145/3588027.3595595","url":null,"abstract":"Avatar technology has attracted attention, but research in the field of non-humanoid avatars has mainly focused on evaluating the operability and embodiment of new body systems. In addition to these points, we believe that users’ design of their own avatar structure and body motion mapping is also important to improve the user experience. We present Mechanical Brain Hacking, a VR cybernetics simulator that allows for easy modification of both the mapping and the structure of the avatar. Participants take on the role of a damaged robot with limited mobility except for the right hand. They use a surgical machine linked to their avatar’s hand movements to access their own brain and repair its circuits to regain control of their limbs. Haptic and electrical stimulation feedback, along with visual and auditory feedback through a VR headset, provide a fully immersive experience. Participants can even gain an extra limb by attaching additional limb parts. Through the experience of changing motion mapping and body structure in real time, this project offers a unique perspective on the concept of an \"editable body\", a body that is edited by oneself and in real time.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132062836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ke-Fan Lin, Yu-Chih Chou, Yuanyuan Weng, Yvone Tsai Chen, Z. Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan
{"title":"Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse","authors":"Ke-Fan Lin, Yu-Chih Chou, Yuanyuan Weng, Yvone Tsai Chen, Z. Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan","doi":"10.1145/3588027.3595594","DOIUrl":"https://doi.org/10.1145/3588027.3595594","url":null,"abstract":"During the pandemic, the popularity of VR concerts increased, providing the audience with a novel experience of watching performances where performers and online attendees typically exist in different spaces and times. However, as the pandemic recovered gradually, people returned to live performances physically due to the diminished sense of co-presence experienced in VR concerts. We present Actualities, a seamless live performance consisting of onsite and online form with a multiverse interaction to create an engaging experience for all participants. By utilizing various sensors, we capture signals from the performance venue and digitalize all onsite elements into virtual scenes. The visual content is projected onto screens for the onsite audience, while being simultaneously broadcast via live-streaming to the online audience.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131577655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Stay Alive, My Son Chapter 1 & 2","authors":"Victoria Bousis","doi":"10.1145/3588027.3595601","DOIUrl":"https://doi.org/10.1145/3588027.3595601","url":null,"abstract":"This abstract provides an overview of the immersive and interactive experience titled \"Stay Alive, My Son Chapter 1 & 2\" [Bousis 2021] which is based on the memoirs of Pin Yathay [Pin 2000], a survivor of the Cambodian genocide. The abstract summarizes the narrative structure, technological aspects, and thematic significance of the project. Additionally, it highlights the transformative journey of the audience, the utilization of virtual human creation technology, and the director’s vision to evoke empathy and inspire change.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122124561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature","authors":"Kei Kobayashi, Kazuma Nagata","doi":"10.1145/3588027.3595590","DOIUrl":"https://doi.org/10.1145/3588027.3595590","url":null,"abstract":"To date, systems dealing with Kanji characters have been produced mainly for the purpose of learning, but it is important not only to learn the meaning and writing order of Kanji characters, but also to understand the cultural aspects of them. In regions where Kanji characters are used, various cultures, including Kanji characters, are influenced by nature, so in this study, we propose a calligraphy experience system that conveys the relationship between nature and Kanji characters. When a user looks at the writing order projected on the tabletop and writes Kanji characters created from natural shapes with a brush, the written characters change into the original natural shapes. The user's handwriting could be transformed into a natural form by using projected images.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133753097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Deirdre V. Lyons, Christopher Lane Davis, S. Butchko, W. Frank, Brian Tull, Braden Roy
{"title":"Gumball Dreams: Live Theatre in VR","authors":"Deirdre V. Lyons, Christopher Lane Davis, S. Butchko, W. Frank, Brian Tull, Braden Roy","doi":"10.1145/3588027.3595593","DOIUrl":"https://doi.org/10.1145/3588027.3595593","url":null,"abstract":"Since 2020 Ferryman Collective has been pushing the boundaries of what is possible in theater by using VR technology to give audiences the ability to become a part of the story in a fully immersive way. VR theatre offers the feeling of embodiment and immersion that closely mimics the feeling of going to a theater in person, with the added interactivity of gaming, and the cinematic qualities of film. Ferryman Collective productions have been well received at the most prestigious festivals in the world and garnered many awards along the way. Gumball Dreams centers around the story of an ancient alien on the precipice of transitioning from this life to the next. Experience an excerpt of Ferryman Collective and Screaming Color's award-winning production, Gumball Dreams. A one-on-one journey with an actor in VR for a 15-minute portion of this immersive theater play.","PeriodicalId":301047,"journal":{"name":"ACM SIGGRAPH 2023 Immersive Pavilion","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116108072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}