{"title":"Immersive Media for Environmental Awareness","authors":"M. Mcginity","doi":"10.1109/VAR4GOOD.2018.8576891","DOIUrl":"https://doi.org/10.1109/VAR4GOOD.2018.8576891","url":null,"abstract":"This paper examines the possibility of using virtual or augmented reality to increase environmental awareness and effect change in our behaviour as consumers. It begins by framing the problem as at least partly arising from an imbalance between our powers of influence on the global environment and our powers of perception, and that our inability to see firsthand the impact of our behaviour is an impediment to green consumer behaviour. I examine how the various properties of immersive media might be used to provide us with more omniscient or optimistic perspectives, and close the gulf between our perceived and real powers of agency as environmental actors.","PeriodicalId":296375,"journal":{"name":"2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good)","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116433724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Observations on Social Good Applications Created by New Developers","authors":"Stephanie Carnell, Benjamin C. Lok","doi":"10.1109/VAR4GOOD.2018.8576890","DOIUrl":"https://doi.org/10.1109/VAR4GOOD.2018.8576890","url":null,"abstract":"With the advent of easily accessible VR technology, many new VR developers are creating their own experiences. In addition to experiences centered around gaming and entertainment, many of these new VR experiences are meant to improve the social good. However, not much is known about how new VR developers approach creating social good experiences. For example, how do new developers attempt to craft a narrative around their message in VR? To address these types of questions, we reflect on our experiences as facilitators for a VR course centered around social good experiences. The course gave students the opportunity to learn VR development, as well as real-world researchers and entrepreneurs a platform to get their VR ideas developed. We report here on our observations facilitating this group of mostly new VR developers and the trends we observed in the projects developed.","PeriodicalId":296375,"journal":{"name":"2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133934297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}