Jurnal Edukasi Elektro最新文献

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PROMOSI KAMPUS BERBASIS AUGMENTED REALITY 基于增强现实的校园推广
Jurnal Edukasi Elektro Pub Date : 2021-11-30 DOI: 10.21831/jee.v5i2.43496
Mugni Santoso, Cipta Riang Sari, Syarli Jalal
{"title":"PROMOSI KAMPUS BERBASIS AUGMENTED REALITY","authors":"Mugni Santoso, Cipta Riang Sari, Syarli Jalal","doi":"10.21831/jee.v5i2.43496","DOIUrl":"https://doi.org/10.21831/jee.v5i2.43496","url":null,"abstract":"ABSTRACT:In line with Industry 4.0, the author makes an augmented reality application as a promotional medium to convey campus information to the public, especially prospective students and students from Al Asyariah Mandar University. By using augmented reality technology, users can interact in digital (virtual) form. So AR is the proper application to make campus promotions more interesting. Analytical techniques are applied to design and create augmented reality-based campus promotion applications using qualitative analysis methods that prioritize the user interface, user experience, animation and 3d menu design. This application is made using the marked base tracking method. This augmented reality-based campus promotion application can display an AR camera system and render 3D objects of hall buildings, computer laboratories, mosques, classrooms and rectorates well. This augmented reality-based campus promotion application works well on Android systems. We hope that this application can be further developed so that it can be used on several platforms, not only on Android.ABSTRAK:Sejalan dengan Industri 4.0, penulis membuat aplikasi augmented reality sebagai media promosi untuk menyampaikan informasi kampus kepada masyarakat khususnya calon peserta didik dan mahasiswa. dari Universitas Al Asyariah Mandar. Dengan menggunakan teknologi augmented reality, pengguna dapat melakukan interaksi dalam bentuk digital (virtual). Jadi AR adalah aplikasi yang tepat untuk membuat promosi kampus menjadi lebih menarik. Teknik analisis diterapkan untuk merancang dan membuat aplikasi promosi kampus berbasis augmented reality menggunakan metode analisis kualitatif yang mengutamakan antarmuka pengguna, pengalaman pengguna, animasi dan desain menu 3d. Pembuatan aplikasi ini menggunakan metode marked base tracking. Aplikasi promosi kampus berbasis augmented reality ini dapat menampilkan sistem kamera AR dan merender objek 3D bangunan aula, laboratorium komputer, masjid, Gedung kelas dan rektorat dengan baik. Aplikasi promosi kampus berbasis augmented reality ini bekerja dengan baik di sistem Android. Kami berharap aplikasi ini dapat dikembangkan lebih lanjut sehingga dapat digunakan di beberapa platform, tidak hanya pada Android.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"371 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132775695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
RANCANG BANGUN SISTEM PEMINJAMAN DAN MANAJEMEN ASET LABORATORIUM BERBASIS IMPLEMENTASI RFID DAN APLIKASI WEB 设计基于RFID实现和WEB应用的实验室资产借款系统和管理
Jurnal Edukasi Elektro Pub Date : 2021-11-30 DOI: 10.21831/jee.v5i2.43472
Darwin Darwin, Nova Eka Budiyanta
{"title":"RANCANG BANGUN SISTEM PEMINJAMAN DAN MANAJEMEN ASET LABORATORIUM BERBASIS IMPLEMENTASI RFID DAN APLIKASI WEB","authors":"Darwin Darwin, Nova Eka Budiyanta","doi":"10.21831/jee.v5i2.43472","DOIUrl":"https://doi.org/10.21831/jee.v5i2.43472","url":null,"abstract":"ABSTRACT:Laboratories in university are one of the most essential facilities needed for academic activities. However, because of the Covid-19 pandemic, there is now restriction to access university laboratories. Students have lost their access to laboratory equipment. Based on this problem, a web application for equipment booking and laboratory asset management is made. The web application uses RFID technology with NodeMCU ESP8266 as its microcontroller, and CodeIgniter 4 framework.  The web application is evaluated by feature validation by the laboratory assistant head, white-box test and black-box test. White-box test uses Apache JMeter 5.3 to do load testing. The black-box test produces a functionality percentage of 82%, and from the white-box and feature validation we can conclude that the web application works well and is ready to be used.ABSTRAK:Laboratorium universitas merupakan salah satu fasilitas yang penting dalam kegiatan akademik. Namun dengan adanya pandemi Covid-19, akses laboratorium pada universitas dibatasi dan mahasiswa kehilangan akses penggunaan alat laboratorium. Berdasarkan masalah ini, aplikasi web peminjaman alat secara online dan manajemen laboratorium dibuat. Aplikasi berbasis web dilengkapi dengan RFID tapping tag pada alat, NodeMCU ESP8266 sebagai mikrokontroler dan CodeIgniter 4 untuk framework pengembangan aplikasi web tersebut. Sistem diuji dengan white-box test menggunakan Apache JMeter 5.3 sebagai load testing tool dan black-box test untuk menguji kelayakan aplikasi web seperti aspek fungsionalitas dan tampilan aplikasi, Hasil dari black-box test disimpulkan dari persentase kelayakan fungsional sistem yang diperoleh sebesar 82%. Dari hasil pengujian dapat dilihat bahwa sistem website peminjaman dapat bekerja dengan baik dan layak untuk digunakan.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127969272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
DAMPAK DISTRIBUTED ENERGY RESOURCES TERHADAP PROFIL TEGANGAN DAN RUGI DAYA PENYULANG BANTUL 05
Jurnal Edukasi Elektro Pub Date : 2021-11-30 DOI: 10.21831/jee.v5i2.41090
Muhammad Yusuf Falah, Adib Muhammad Arrasyid, A. Ulfa, Rizal Zulfiqri Ahmad, Jimmy Trio Putra
{"title":"DAMPAK DISTRIBUTED ENERGY RESOURCES TERHADAP PROFIL TEGANGAN DAN RUGI DAYA PENYULANG BANTUL 05","authors":"Muhammad Yusuf Falah, Adib Muhammad Arrasyid, A. Ulfa, Rizal Zulfiqri Ahmad, Jimmy Trio Putra","doi":"10.21831/jee.v5i2.41090","DOIUrl":"https://doi.org/10.21831/jee.v5i2.41090","url":null,"abstract":"ABSTRACT:To realize Indonesia's commitment to cut greenhouse effect, it is important to use environmentally friendly vehicles. On August 12, 2019, the Presidential Regulation on the velocity of Battery-Based Electric Motor Vehicle Program for land vehicle as a sign of the seriousness of the government applying this vehicle. This research is specific in terms of the provision of Public Electric Vehicle Charging Station (SPKLU) in Bantul refinery area, Yogyakarta after the installation of Photovoltaic (PV) plant as Distributed Energy Resources (DER). This study used a simulation of the Open Distribution System Simulator (OpenDSS) software distribution network in analyzing the comparison of voltage profiles and power losses before and after spklu installation. By optimizing the placement of SPKLU using Flower Pollination Algorithm (FPA) method using Matlab software that results in spklu placement on bus 58 by 300 kW, bus 37 by 301 kW, and bus 36 by 300 kW. The voltage profile changed from 0.9695 p.u to 0.9688 p.u and power losses from 53.3 kW to 56.1 kW.ABSTRAK:Untuk mewujudkan tanggungjawab Indonesia dalam mengurangi efek rumah kaca maka harus menggunakan angkutan ramah lingkungan. Pada tanggal 12 Agustus 2019 telah disahkan Perpres Percepatan Program Kendaraan Bermotor Listrik Berbasis Baterai sebagai transportasi jalan merupakan tanda seriusnya pemerintah mengaplikasikan kendaraan ini. Penelitian ini spesifik pada hal penyediaan Stasiun Pengisian Kendaraan Listrik Umum (SPKLU) pada area penyulang Bantul, Yogyakarta setelah pemasangan pembangkit Photovoltaic (PV) sebagai Distributed Energy Resources (DER). Penelitian ini menggunakan simulasi jaringan distribusi software Open Distribution System Simulator (OpenDSS) untuk mempelajari perbandingan profil tegangan dan rugi daya sebelum dan sesudah pengaplikasian SPKLU. Dengan optimasi penempatan SPKLU menggunakan metode Flower Pollination Algorithm (FPA) menggunakan software Matlab yang menghasilkan penempatan SPKLU pada bus 58 sebesar 300 kW, bus 37 sebesar 301 kW, dan bus 36 sebesar 300 kW. Profil tegangan berubah dari 0,9695 p.u menjadi 0,9688 p.u dan rugi-rugi daya dari 53,3 kW menjadi 56,1 kW.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116436962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
PROTOTYPE SMART AUTONOMOUS CAR BERBASIS DEEP LEARNING DENGAN SISTEM PENCEGAH KECELAKAAN 基于深度学习登根系统的原型智能自动驾驶汽车
Jurnal Edukasi Elektro Pub Date : 2021-11-30 DOI: 10.21831/jee.v5i2.43926
Yusuf Pradityarahman, Dewanti Indri Hestiwi, Fariz Al-Mustaqim, M. L. Hakim
{"title":"PROTOTYPE SMART AUTONOMOUS CAR BERBASIS DEEP LEARNING DENGAN SISTEM PENCEGAH KECELAKAAN","authors":"Yusuf Pradityarahman, Dewanti Indri Hestiwi, Fariz Al-Mustaqim, M. L. Hakim","doi":"10.21831/jee.v5i2.43926","DOIUrl":"https://doi.org/10.21831/jee.v5i2.43926","url":null,"abstract":"ABSTRACT:Land transportation is dominated in its use to suffice the needs of the community in Indonesia. One type of land transportation that is most used is a car. The development of Smart Autonomous Car Prototype based on Deep Learning with Accident Prevention System aims to overcome the high rate of car accidents, which has the driver as the most cause. The research method used Research and Development with a sequential linear or waterfall model. The research stages consist of literature study, system design, implementation or manufacture, and testing. The Smart Autonomous Car prototype uses the Jetson nano and Arduino nano as the main components and also uses deep learning with the YOLOX and EfficientNet model in its technology.ABSTRAK:Penggunaan transportasi darat di Indonesia mendominasi dalam hal pemenuhan kebutuhan di masyarakat. Salah satu jenis transportasi darat yang banyak digunakan adalah mobil. Pembuatan Prototype Smart Autonomous Car berbasis Deep Learning dengan Sistem Pencegah Kecelakaan bertujuan untuk mengatasi tingginya tingkat kecelakaan mobil yang penyebab terbesarnya adalah pengemudi. Metode penelitian yang digunakan adalah Research and Development atau penelitian dan pengembangan dengan model sequential linear atau waterfall. Tahapan penelitian terdiri dari study literature, perancangan sistem, implementasi atau pembuatan, serta pengujian. Prototype Smart Autonomous Car menggunakan Jetson nano dan Arduino nano sebagai komponen utamanya, serta menggunakan deep learning berupa model YOLOX dan EfficientNet dalam teknologinya.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125946264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENERAPAN METODE STEM BERBASIS PROYEK UNTUK MENINGKATAN HASIL DAN KEAKTIFAN BELAJAR MATA PELAJARAN SISTEM KONTROL TERPROGRAM 使用基于STEM方法的项目来提高结果和活动性的编程控制系统课程
Jurnal Edukasi Elektro Pub Date : 2021-11-30 DOI: 10.21831/jee.v5i2.39412
Suroto Suroto
{"title":"PENERAPAN METODE STEM BERBASIS PROYEK UNTUK MENINGKATAN HASIL DAN KEAKTIFAN BELAJAR MATA PELAJARAN SISTEM KONTROL TERPROGRAM","authors":"Suroto Suroto","doi":"10.21831/jee.v5i2.39412","DOIUrl":"https://doi.org/10.21831/jee.v5i2.39412","url":null,"abstract":"ABSTRACT:This research aims to: (1) describe the syntax of the implementation STEM project-based method, (2) find out the improvement of learning outcomes and activeness students in the Sistem Kontrol Terprogram subject at SMK Negeri 2 Depok Sleman. This research is a Classroom Action Research (CAR) which conducted in two cycles. Data collection using test methods, observation, and documentation. The results showed that the STEM project-based method implementation could improve students' learning outcomes and activeness. The learning outcome in the cognitive domain in cycle 1 obtained the percentage of completeness of 84.38% and in cycle 2 was 96.88%, an increase of 12.5%. The results of learning observations in the psychomotor domain, the percentage completion in cycle 1 was 93.75% and in cycle 2 was 93.75%. The observation results of students' activeness obtained a percentage in cycle 1 of 76.82% and cycle 2 of 81.25%, an increase of 4.43%.ABSTRAK:Penelitian ini bertujuan untuk: (1) mendiskripsikan sintak penerapan metode STEM berbasis proyek, (2) mengetahui peningkatan hasil belajar dan keaktifan belajar peserta didik pada mata pelajaran Sistem Kontrol Terprogram kelas 12 SMK Negeri 2 Depok Sleman. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Pengumpulan data dengan metode tes, observasi dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan metode STEM berbasis proyek dapat meningkatkan hasil belajar dan keaktifan peserta didik. Hasil belajar ranah kognitif pada siklus 1 diperoleh hasil persentase ketuntasan  sebesar 84,38% dan siklus 2 sebesar 96,88% mengalami peningkatan sebesar 12,5%. Hasil observasi pembelajaran ranah psikomotorik persentase ketuntasan pada siklus 1 sebesar 93,75% dan siklus 2 sebesar 93,75%. Hasil observasi keaktifan peserta didik memperoleh hasil persentase pada siklus 1 sebesar 76,82% dan pada siklus 2 sebesar  81,25%, mengalami peningkatan sebesar 4,43%.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130498047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ANALISIS TUJUAN PEMBELAJARAN DENGAN KOMPETENSI DASAR PADA RENCANA PELAKSANAAN PEMBELAJARAN DASAR LISTRIK DAN ELEKTRONIKA DI SEKOLAH MENENGAH KEJURUAN 基于基本能力的学习目标分析,计划实施电力和电子学习在职业高中
Jurnal Edukasi Elektro Pub Date : 2021-05-30 DOI: 10.21831/JEE.V5I1.37776
Pramudita Budiastuti, Sunaryo Soenarto, M. Muchlas, Hanafi Wahyu Ramndani
{"title":"ANALISIS TUJUAN PEMBELAJARAN DENGAN KOMPETENSI DASAR PADA RENCANA PELAKSANAAN PEMBELAJARAN DASAR LISTRIK DAN ELEKTRONIKA DI SEKOLAH MENENGAH KEJURUAN","authors":"Pramudita Budiastuti, Sunaryo Soenarto, M. Muchlas, Hanafi Wahyu Ramndani","doi":"10.21831/JEE.V5I1.37776","DOIUrl":"https://doi.org/10.21831/JEE.V5I1.37776","url":null,"abstract":"ABSTRACT:This study aims to determine the conformity between learning objectives with basic competencies. This research is a document analysis research. The subject of this research is the lesson plan of electric power installation engineering teachers in basic electricity and electronics subjects in vocational high schools in Yogyakarta. Data collection used document observation sheets that were filled in by instructional design experts. Document observation sheets were validated through expert judgments and did the reliability test using Cohen Kappa. The data analysis technique used descriptive statistics. The results of the conformity between the design of learning objectives and basic competencies are classified according to the indicated percentage of mean value of 65.03%.ABSTRAK:Penelitian ini bertujuan untuk mengetahui keselarasan tujuan pembelajaran dengan kompetensi dasar. Penelitian ini merupakan penelitian analisis dokumen. Subjek penelitian ini adalah Rencana Pelaksanaan Pembelajaran (RPP) guru teknik instalasi tenaga listrik pada mata pelajaran dasar listrik dan elektronika SMK di Kota Yogyakarta. Pengumpulan data menggunakan lembar pengamatan dokumen yang diisi oleh ahli desain instruksional. Lembar pengamatan dokumen divalidasi melalui expert judgements dan reliabilitas diuji dengan Cohen Kappa. Teknik analisis data menggunakan statistik deskriptif. Hasil penelitian keselarasan desain tujuan pembelajaran dengan kompetensi dasar tergolong sesuai dengan penunjukkan persentase nilai rerata sebesar 65,03%.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125452835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
BOOSTING STUDENTS’ EXCITEMENT DURING LONG ONLINE COURSE USING COMBINATION OF ONLINE COURSE PLATFORMS AND SOCIAL MEDIA BASED ASSIGNMENTS 结合在线课程平台和基于社交媒体的作业,提高学生在长时间在线课程中的兴奋度
Jurnal Edukasi Elektro Pub Date : 2021-05-30 DOI: 10.21831/JEE.V5I1.39157
Muhfizaturrahmah Muhfizaturrahmah, Yulieda Hermaniar, Yasyir Fahmi Mubaraq*
{"title":"BOOSTING STUDENTS’ EXCITEMENT DURING LONG ONLINE COURSE USING COMBINATION OF ONLINE COURSE PLATFORMS AND SOCIAL MEDIA BASED ASSIGNMENTS","authors":"Muhfizaturrahmah Muhfizaturrahmah, Yulieda Hermaniar, Yasyir Fahmi Mubaraq*","doi":"10.21831/JEE.V5I1.39157","DOIUrl":"https://doi.org/10.21831/JEE.V5I1.39157","url":null,"abstract":"ABSTRACT:Months of online courses create students’ boredom leading to their decreasing involvement on teaching and learning process. This paper reports how social media based assignment such as Instagram, Whatsapp, and Youtube fills the void and bring back students’ courage to a better level during covid19 lockdown. This is a qualitative study using narrative approach which data was collected collaboratively during even semester of 2019 at English Courses of Department of Electrical Engineering Education Yogyakarta State University and Study Program of English Literature STKIP PGRI Banjarmasin. The data carried from multiple e-learning applications indicates that the more we adopt social media based assignment, the more students were engaged into the class activities and the higher level of involvement was observed.ABSTRAK:Pembelajaran online yang berlangsung selama berbulan-bulan memicu kebosanan peserta didik yang menyebabkan penurunan keikutsertaan mereka dalam proses belajar mengajar. Penelitian ini bertujuan untuk mengetahui bagaimana tugas berbasis media sosial seperti Instagram, Whatsapp, dan Youtube dapat mengisi kekosongan dan mengembalikan keberanian peserta didik menjadi lebih aktif selama lockdown covid19. Penelitian ini merupakan penelitian kualitatif dengan pendekatan naratif yang datanya dikumpulkan secara kolaboratif selama semester genap tahun 2019 pada mata kuliah Bahasa Inggris di Jurusan Pendidikan Teknik Elektro, Universitas Negeri Yogyakarta dan Program Studi Bahasa Inggris STKIP PGRI Banjarmasin. Data yang dihasilkan dari beberapa aplikasi e-learning menunjukkan bahwa semakin kita mengadopsi tugas berbasis media sosial, semakin banyak peserta didik yang terlibat dalam kegiatan kelas dan tingkat keikutsertaan menjadi lebih tinggi.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122125215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
PENGEMBANGAN ALAT BANTU PENYUSUNAN DAN BIMBINGAN KARYA ILMIAH DENGAN MODEL SKILL TREE
Jurnal Edukasi Elektro Pub Date : 2021-05-30 DOI: 10.21831/JEE.V5I1.38731
Fanani Arief Ghozali, M. Muchlas, Rustam Asnawi, Rio Tirto Sudarma, Dwi Feriyanto
{"title":"PENGEMBANGAN ALAT BANTU PENYUSUNAN DAN BIMBINGAN KARYA ILMIAH DENGAN MODEL SKILL TREE","authors":"Fanani Arief Ghozali, M. Muchlas, Rustam Asnawi, Rio Tirto Sudarma, Dwi Feriyanto","doi":"10.21831/JEE.V5I1.38731","DOIUrl":"https://doi.org/10.21831/JEE.V5I1.38731","url":null,"abstract":"ABSTRACT:This study aims to: (1) produce a product in the form of an android application as a tool for the preparation of scientific papers using the skill tree model; (2) knowing the results of the software performance that using the skill tree model. This research is development research with a combined method of the waterfall method and Dick and Carey. This study focuses on software functionality so that testing is carried out by software quality control. Research data obtained through observation, interviews, a document study, and questionnaires. The results of this study are: (1) the product is developed by applying the skill tree model in an android application designed using Android Studio; (2) the test results by quality control, seen from the aspects of functionality, reliability, efficiency, maintainability, and portability, obtained a percentage of 76.9% (Very Good) for supervisor and 77.8% (Very Good) for teacher applications.ABSTRAK:Penelitian ini bertujuan untuk: (1) menghasilkan produk berupa aplikasi android sebagai alat bantu penyusunan karya ilmiah dengan model skill tree; (2) mengetahui hasil unjuk kerja software yang menggunakan model skill tree. Penelitian ini merupakan penelitian pengembangan dengan metode gabungan antara metode waterfall dan Dick and Carey. Penelitian ini memberikan fokus pada fungsionalitas perangkat lunak sehingga pengujian dilakukan oleh quality control perangkat lunak. Data penelitian diperoleh melalui observasi, wawancara, studi dokumen, dan angket. Hasil penelitian ini adalah sebagai berikut: (1) produk dikembangkan dengan menerapkan model skill tree dalam aplikasi android yang dirancang menggunakan Android Studio; (2) hasil pengujian oleh quality control dilihat dari aspek functionality, reliability, efficiency, maintainability, dan portability didapat persentase 76,9% (Sangat Baik) untuk pembimbing dan 77,8% (Sangat Baik) untuk aplikasi guru.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"26 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129729465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VIRTUAL LABORATORIUM TEKNIK DIGITAL BERBASIS MOBILE VIRTUAL REALITY 虚拟实验室技术数字基础移动虚拟现实
Jurnal Edukasi Elektro Pub Date : 2021-05-30 DOI: 10.21831/JEE.V5I1.38705
A. K. Triatmaja, M. Muchlas, Yoga Wardana
{"title":"VIRTUAL LABORATORIUM TEKNIK DIGITAL BERBASIS MOBILE VIRTUAL REALITY","authors":"A. K. Triatmaja, M. Muchlas, Yoga Wardana","doi":"10.21831/JEE.V5I1.38705","DOIUrl":"https://doi.org/10.21831/JEE.V5I1.38705","url":null,"abstract":"ABSTRACT:Virtual laboratory of digital engineering based mobile virtual reality is a technology that will be change the conventional laboratory. The use of virtual labs can be used for as long as you have an Android computer, wherever and whenever. A technical breakthrough that makes virtual laboratories imitate actual laboratories is the use of virtual reality technology. This thesis applies mobile augmented reality technology to a virtual software engineering laboratory. Until it becomes a functional product, many considerations and processes are required in the application of a virtual laboratory. The results of this study are used as materials for studying the application of virtual digital engineering laboratories using mobile virtual reality technology.ABSTRAK:Virtual laboratorium teknik digital berbasis mobile virtual reality merupakan teknologi yang dapat dimanfaatkan sebagai pengganti laboratorium konvensional. Penggunaan virtual laboratorium dapat digunakan dimanapun dan kapanpun selama memiliki perangkat android. Penggunaan teknologi virtual reality merupakan suatu perkembangan teknologi sehingga membuat virtual laboratorium dapat menyerupai laboratorium yang sebenarnya. Penelitian ini mengaplikasikan virtual laboratorium teknik digital dengan teknologi mobile virtual reality. Dalam mengaplikasikan virtual laboratorium perlu beberapa pertimbangan dan proses yang harus dilakukan sebelum menjadi suatu produk yang dapat digunakan. Hasil dari penelitian ini adalah sebagai bahan untuk mempelajari dalam mengaplikasikan virtual laboratorium teknik digital dengan menggunakan teknologi mobile virtual reality.","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117175830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
SPONCER (Smart Pond Controller) Pengendali Lingkungan Air Kolam Guna Optimalisasi Produksi Ikan Sidat di Budi Fish Farm, Ngaglik, Sleman, Daerah Istimewa Yogyakarta 用于优化日惹渔场、恩格里克、斯雷曼等渔场的Sidat鱼的生产
Jurnal Edukasi Elektro Pub Date : 2019-07-16 DOI: 10.21831/JEE.V3I1.26072
Naufal Kurnia Sandy
{"title":"SPONCER (Smart Pond Controller) Pengendali Lingkungan Air Kolam Guna Optimalisasi Produksi Ikan Sidat di Budi Fish Farm, Ngaglik, Sleman, Daerah Istimewa Yogyakarta","authors":"Naufal Kurnia Sandy","doi":"10.21831/JEE.V3I1.26072","DOIUrl":"https://doi.org/10.21831/JEE.V3I1.26072","url":null,"abstract":"Eel (Anguilla sp.) Is one of the best-selling fish in international markets such as Japan, Hong Kong, Germany, Italy and several other countries. For example, in Japan, which has as much as 600 tons of eel needs every month, while Indonesia is only able to meet eel needs of 500 tons per month. Eel is susceptible to water environment conditions such as temperature and pH. Eel has ideal conditions, namely 27 ℃ -29 ℃ and pH 6-9. Inappropriate conditions will trigger death. SPONCER is an intelligent eel fish technology investment equipped with temperature sensors, pH sensors, arduino, photovoltaic cells, and water filters that function to maintain optimal temperature and pH for eel fish life automatically. SPONCER can reduce eel mortality by 57.14% so that it can contribute to increasing eel productivity in the international market. Keywords: Anguilla  sp., Innovation, Automation","PeriodicalId":294346,"journal":{"name":"Jurnal Edukasi Elektro","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122850631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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