Jose A. Barreiros, Tianshu Liu, Maurizio M. Chiaramonte, Kristy Jost, Y. Mengüç, Nick Colonnese, Priyanshu Agarwal
{"title":"HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces","authors":"Jose A. Barreiros, Tianshu Liu, Maurizio M. Chiaramonte, Kristy Jost, Y. Mengüç, Nick Colonnese, Priyanshu Agarwal","doi":"10.1145/3532719.3543239","DOIUrl":"https://doi.org/10.1145/3532719.3543239","url":null,"abstract":"Figure 1: A) HYFAR for haptic clothing interfaces. B) Uniaxial tensile test of HYFAR, its constitutive materials, and finite element (FE) simulation. C) Experimental data and simulation of the inflation of a circular actuator. D) Mapping of material parameter matrices to the FE mesh for an actuator embroidered with a cross-pattern (c.p.), and simulation results. E) Simulation ofHYFARwith various embroidered patterns inflated at 40 kPa. F) Blocked force versus bending angle for stadium-shaped HYFARs integrated in a unidirectional joint. Upper-body functional garments integrated with HYFAR G) (Design B) for kinesthetic haptic feedback, and with H) circular actuator (r = 4.5 cm; c.p. and four LEDs) for showcasing shape shifting behavior.","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"09 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115982381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artist Controlled Fracture Design Using Impurity Maps","authors":"Avirup Mandal, P. Chaudhuri, S. Chaudhuri","doi":"10.1145/3532719.3543202","DOIUrl":"https://doi.org/10.1145/3532719.3543202","url":null,"abstract":"When an object breaks, simulating evolution of fracture as per artist control while maintaining physical realism and plausibility is a challenging problem due to different complex material properties of real world objects. In this work, we present impurity maps as a way to guide fracture paths for both brittle and ductile fracture. We develop a novel probabilistic damage mechanics to model fracture in materials with impurities, using a random graph-based formulation in conjunction with graph-based FEM. An artist created map allows us to selectively distribute the impurities in the material, to weaken the object in those specific regions where the imperfections are added. During simulation, the presence of impurities guide the cracks that develop such that the fracture pattern closely follows the impurity map. We simulate artist-controlled fractures on different materials to demonstrate the potency of our method.","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133588313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Exergame to Resolve Deconditioning in Children with Orthostatic Dysregulation","authors":"Hitomi Miyazaki, Wataru Kurihara, Xu Han, Saki Sakaguchi, Kumiko Kushiyama","doi":"10.1145/3532719.3543212","DOIUrl":"https://doi.org/10.1145/3532719.3543212","url":null,"abstract":"In this study, we proposed an exergame to reduce resistance to exercise and maintain motivation in adolescents with orthostatic dysregulation. We created a 2D side-scrolling action game in Unity to be played on smartphones. The game is synchronized with exercises that can be done in a lying posture. We analyzed the effect of the game on the feelings of the participants. Our experiments showed that the use of the exergame has a positive effect on the participants’ emotions during exercise.","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"202 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125678294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Shen Chen, Chu-Song Chen, Y. Hung
{"title":"Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis","authors":"Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Shen Chen, Chu-Song Chen, Y. Hung","doi":"10.1145/3532719.3543232","DOIUrl":"https://doi.org/10.1145/3532719.3543232","url":null,"abstract":"Stylized Novel View Synthesis is an emerging technique that combines style transfer and view synthesis. However, none of the existing works explore their applications in Virtual Reality (VR). This work devises a novel application for stylized novel view synthesis. We propose to replace actual 3D scene models or 360 images with stylized stereoscopic images for the areas outside the major play area but are still visible to the user. User study results reveal that users can feel 3D sense and tell them from plane texture. Codes and other materials are available at: kuan-wei-tseng.github.io/ArtNV","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132614756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Lioret, Nicolas Ruche, Etienne Gibiat, Cédric Chopin
{"title":"GAN applied to Wave Function Collapse for procedural map generation","authors":"A. Lioret, Nicolas Ruche, Etienne Gibiat, Cédric Chopin","doi":"10.1145/3532719.3543198","DOIUrl":"https://doi.org/10.1145/3532719.3543198","url":null,"abstract":"This paper describes the use of Generative Adversarial Network (GAN) applied to the Wave Function Collapse (WFC) algorithm for procedural content generation. The goal of this system is to enable level designers to generate coherent 3D worlds with brand new meshes generated by the GAN.","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"276 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116545794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Dynamic Vertex Hierarchies for Parallel View-Dependent Progressive Meshes","authors":"Jonathan Merrin, Michael D. Shah","doi":"10.1145/3532719.3543217","DOIUrl":"https://doi.org/10.1145/3532719.3543217","url":null,"abstract":"Triangles are one way we measure the complexity in a synthesized image. There often exists a trade-off between how realistic the synthesized image is based on the number of triangles and the overall rendering time. In real time applications, this trade-off becomes more important as we need to render detailed scenes at a fixed frame rate without sacrificing image quality. We propose a new view-dependent method that creates a more dynamic structure and is easy to parallelize. We also propose an amortized rebalancing operation to reduce long dependency lines in our data structure, prevent worst-case behavior, and in some instances improve the average case. Our implementation is still in-progress, but our new method is provably consistent and has potential to reduce the amount of storage needed for view-dependent methods and remove more geometry at higher fidelity, along with other performance improvements.","PeriodicalId":289790,"journal":{"name":"ACM SIGGRAPH 2022 Posters","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117251325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}