Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death最新文献

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Designing in sensitive settings: workshops to design a technology to commemorate black saturday 敏感环境下的设计:为纪念黑色星期六设计技术的工作坊
J. Mori, S. Howard, M. Gibbs
{"title":"Designing in sensitive settings: workshops to design a technology to commemorate black saturday","authors":"J. Mori, S. Howard, M. Gibbs","doi":"10.1145/2513002.2513003","DOIUrl":"https://doi.org/10.1145/2513002.2513003","url":null,"abstract":"There is growing interest in the design of interactive technologies in sensitive settings. In designing for people in these settings it is likely researchers and designers will hear people discuss deeply personal and potentially emotional topics. We have completed design workshops with survivors of the 2009 Black Saturday bushfires in Victoria. Participants were asked to come up with design ideas for technology concepts to be used for commemorating the bushfires, and also provide feedback on prototypes we created using tablet computers. Our findings indicate that peer groups, mediated with a traditional craft activity provided a setting for participants to discuss emotional topics amongst supportive and similarly affected peers in the design workshops. We conclude with considerations germane to these types of workshops in sensitive settings.","PeriodicalId":280569,"journal":{"name":"Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131272579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Exploring the role of activity in genre 探索活动在体裁中的作用
Nicole McMahon, Peta Wyeth, Daniel M. Johnson
{"title":"Exploring the role of activity in genre","authors":"Nicole McMahon, Peta Wyeth, Daniel M. Johnson","doi":"10.1145/2513002.2513023","DOIUrl":"https://doi.org/10.1145/2513002.2513023","url":null,"abstract":"This paper provides an outline of genre as we currently know it, and examines the changes occurring as games become more complex. Recent research we've undertaken suggests that our perception of which games fall into which genre category is subjective and that genre hybridization continues to blur our understanding of these categories. Consequently, it is becoming increasingly difficult to categorise game play experience based on traditional genre classifications. We examine the use of videogame activities as a useful mechanism for supplementing our understanding of videogame genre. Through considering activity as a means of classifying game experiences we may obtain a much more nuanced understanding of how players engage with games within a particular genre and across genres.","PeriodicalId":280569,"journal":{"name":"Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122632009","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reproduction game demo 复制游戏演示
A. Nash, John McCormick, S. Greuter
{"title":"Reproduction game demo","authors":"A. Nash, John McCormick, S. Greuter","doi":"10.1145/2513002.2513034","DOIUrl":"https://doi.org/10.1145/2513002.2513034","url":null,"abstract":"In this demo, we present an eight-screen immersive mixed-reality artwork, comprised of an artificially evolving virtual environment that generates artificial 'lifeforms' that are interacted with audiovisually by human visitors via a network of Kinect motion-detection cameras.","PeriodicalId":280569,"journal":{"name":"Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121368435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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