Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia最新文献
{"title":"E-commerce Role of Fabric Industries","authors":"Sani Hendriansyah, T. Fidowaty","doi":"10.4108/eai.18-7-2019.2287711","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287711","url":null,"abstract":"This research aims to help business people in using e-commerce and increase the sales results in the marketing of a fabric industry in Bandung. So far, marketing system has been carried out in a manual system that is handled directly by the customer, which makes it time-consuming and costly. Along with the usage of E-commerce in various fields, it is also used in the sales of fabrics. Making a website is one of the multiple ways to increase sales. In the current era of globalization, internet usage and social media are mandatory for many merchants who utilize sales through E-Commerce. This study uses a descriptive method with a qualitative approach carried out in specific fabric industry. The results of this study are the increase in sales of the products and how websites can be utilized in industrial areas. This happens because in using E-Commerce, customers can ignore distance and time. whenever and wherever the customer no longer has to visit or buy the items directly to the store. The conclusion is that e-commerce systems make it easy for users to access information about fabric products online.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"2008 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127316305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Web-based Tutoring Registration on Information System","authors":"Y. Pratama, D. Fatimah","doi":"10.4108/eai.18-7-2019.2287941","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287941","url":null,"abstract":"The purpose of this research is to identify whether the use of the website has an impact on tutoring registration process. The result of this research shows how far the impact of tutoring registration process is. The method used in this research was the descriptive method to present a complete overview of the situation related to some variable situations examined. The research was done by discussing student, teacher, school, and schedule of class. The research shows that there is an impact in helping the tutoring registration process. This is shown by the number of multiple elements of the page on the website that shows how it could help in making the tutoring registration process easier. So, it can be concluded that the use of website has an impact on tutoring registration process considered by students, teachers, school, and schedule of class.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124958896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"E-Business as an Entrepreneur’s Creativity Strategy","authors":"R. Zulfikar, Suci Rahmatillah","doi":"10.4108/eai.18-7-2019.2287707","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287707","url":null,"abstract":"","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123010370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Internet Protocol Function Enhancement using Information Centric Approach to Solve Mobility and Security Problems for Internets of Things","authors":"A. Aman, R. Hassan","doi":"10.4108/eai.18-7-2019.2287843","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287843","url":null,"abstract":"In order to facilitate automated tasks, technologies embrace smart devices and smart applications of Internet of Things (IoT) environment. The IoT environment is blended with various contexts and services that require high quality performance in terms of mobility and security. It is challenging for IoT environment to have seamless mobility with secure and reliable communication due to its nature constraint oriented characteristic such as low processor, limited memory and low energy. The challenges are worsen when the current Internet Protocol networking does not cater mobility and security problem of IoT constraint oriented devices because of its host cache identity, large packet size and time consuming complex multi-layer functions. These challenges have motivated us to enhance the Internet Protocol networking function to overcome existing mobility and security limitations for IoT environment using Information Centric networking approach. The main reason for choosing Information Centric networking is because of the connection is based on data instead of machine and addresses, it is data security oriented and it also provides in-network caching that are useful for constraint oriented communication.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123495571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Role of Internet as a Local Tourism Promotion Strategy","authors":"M. Iffan, E. Farida","doi":"10.4108/eai.18-7-2019.2287748","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287748","url":null,"abstract":"The purpose of this research is to find out how much the internet influence the development of local tourism in Indonesia. This study used the qualitative method through literature studies. The results of this study state that the role of the internet influential the development of local tourism so they can compete with national and foreign tourism. It has been proven that the role of the internet as a local tourism promotion strategy is indeed an effective and efficient alternative compared to other strategies because it has a huge impact on the progress of tourism.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127778615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Can we save near-dying games? An approach using advantage of initiative and game refinement measures","authors":"H. Aung, M. Khalid","doi":"10.4108/eai.18-7-2019.2287539","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287539","url":null,"abstract":"Games are attractive and engaging due to the complexity they pose to the player. Some games are complex enough which made them attractive to play. However, popular games would lose their attractiveness due to the large advantage of initiative. Highperformance AI like AlphaZero suggests from their actual games played that advantage of the first player would become larger as the performance level increases. This implies that games with a large advantage of the initiative would lose their attractiveness due to the unfairness. This paper explores an innovative way to make a game stay attractive. A link between the advantage of initiative and performance level is investigated while using Scrabble AI. Using two measures: the advantage of initiative and game refinement, possible treatments are considered. The experimental results with Scrabble AI suggest that reduction of search space from 15x15 to 13x13 board size is a possible enhancement.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126587068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using Curiosity Model to Characterize Edutainment Based on Learner’s Growth Rate","authors":"Sakshi Agarwal, M. Khalid, H. Iida","doi":"10.4108/eai.18-7-2019.2287827","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287827","url":null,"abstract":"In recent years, there has been a growing interest in learning through games. However, learning through games has never been measured; thus, failed to attract many investors in this field. As such, the goal of this paper is to identify the concept of progress curves in edutainment games using the proposed “Curiosity Model” or momentumin-mind. The importance of curiosity during the progress of the game is discussed. Further, it explores the possible interpreting the physics in the real world to physics that goes in the mind during the game-play. The approach was then applied to SameGame (entertainment game) and Memrise (edutainment game) to identify the differences between the two categories of single player game. The results indicate that the curve of momentum is built up differently in edutainment games and entertainment games. Therefore, the approach used in this paper can help developers and educators increase the effectiveness of edutainment games.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"24 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132434461","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of a Security Information System in a Hospital","authors":"B. Kurniawan, R. Nugraha","doi":"10.4108/eai.18-7-2019.2287713","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287713","url":null,"abstract":"The purpose of this study was to identify technological developments in information security systems in hospitals. The method used in this study was a review method with techniques for reviewing and analyzing several papers related to the topic of discussion about the safety of hospital information systems. The results of the study are that the highest threat to the security of hospital information systems is the threat of hackers. The development of technology makes it easy for people, especially in business. In general, this research is in accordance with the expected objectives, namely, to know the security of the health information system network.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114466644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Promoting Bandung Small and Medium Enterprises (SMEs) Development through E-Commerce","authors":"P. Prayoga, S. Putri","doi":"10.4108/eai.18-7-2019.2287791","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287791","url":null,"abstract":"The purpose of this study is to identify the development of E-Commerce technology in Bandung for Small and Medium Enterprises (SMEs) and the benefits of E-Commerce applications in SMEs. The method used in this research is descriptive analysis method. The results of this study are Little Bandung is one of the support programs of the city government of Bandung to strengthen the competitiveness of Bandung Products, to encourage the participation of SMEs in the global value chain so that they can be active in international business and contribute to the country's economy. These programs are made in the form of promoting Bandung products to domestic and international markets. However, the use of ICT is only limited to the promotion and display of information on the products of some SMEs in Bandung, not directly selling through the internet. Bandung Cooperative and SME Office also need to continue to encourage existing SMEs to be able to use the facilities available to the market and display their products.","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123430858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Utilize Video Games for Learning Method","authors":"D. Soegoto, I. Firmansyah","doi":"10.4108/eai.18-7-2019.2287828","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2287828","url":null,"abstract":"The purpose of this study is to identify how games can become media for learning method. The method used was descriptive; namely the method carried out by survey and using questionnaires for correspondents as many as 45 students to give their opinions about games that contain many elements of education. The results of this research are to provide suggestions that the game can be media in the learning system for students. The conclusion of this study is how the role of the game as a learning method for students. besides that this research was conducted by discussing several games that could be a suitable method of learning in the future","PeriodicalId":267477,"journal":{"name":"Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130798725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}