Sebastian von Mammen, A. Knote, Daniela Roth, Marc Erich Latoschik
{"title":"Games Engineering","authors":"Sebastian von Mammen, A. Knote, Daniela Roth, Marc Erich Latoschik","doi":"10.14361/9783839440322-014","DOIUrl":"https://doi.org/10.14361/9783839440322-014","url":null,"abstract":"","PeriodicalId":263633,"journal":{"name":"Games studieren - was, wie, wo?","volume":"71 9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121266833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Stefan Göbel, R. Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez
{"title":"Serious-Games-Forschung und -Lehre in der Informatik","authors":"Stefan Göbel, R. Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez","doi":"10.14361/9783839440322-042","DOIUrl":"https://doi.org/10.14361/9783839440322-042","url":null,"abstract":"","PeriodicalId":263633,"journal":{"name":"Games studieren - was, wie, wo?","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114606282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MA »3D Animation for Film & Games«","authors":"B. Bartholdy, Laura Frings","doi":"10.14361/9783839440322-033","DOIUrl":"https://doi.org/10.14361/9783839440322-033","url":null,"abstract":"","PeriodicalId":263633,"journal":{"name":"Games studieren - was, wie, wo?","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130269914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Die Digitalen Revolutionen der Distribution im Games-Sektor","authors":"Malte Behrmann","doi":"10.14361/9783839440322-018","DOIUrl":"https://doi.org/10.14361/9783839440322-018","url":null,"abstract":"","PeriodicalId":263633,"journal":{"name":"Games studieren - was, wie, wo?","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126142071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}