{"title":"The “Death” of Horror","authors":"Joshua Bycer","doi":"10.1201/9781003199250-7","DOIUrl":"https://doi.org/10.1201/9781003199250-7","url":null,"abstract":"","PeriodicalId":262690,"journal":{"name":"Game Design Deep Dive","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125007631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The New Horror","authors":"Joshua Bycer","doi":"10.1201/9781003199250-8","DOIUrl":"https://doi.org/10.1201/9781003199250-8","url":null,"abstract":"","PeriodicalId":262690,"journal":{"name":"Game Design Deep Dive","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121265685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Future of Horror","authors":"Joshua Bycer","doi":"10.4324/9780080958521-30","DOIUrl":"https://doi.org/10.4324/9780080958521-30","url":null,"abstract":"","PeriodicalId":262690,"journal":{"name":"Game Design Deep Dive","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123362976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Goal of Game Design Deep Dive: Horror","authors":"Joshua Bycer","doi":"10.1201/9781003199250-1","DOIUrl":"https://doi.org/10.1201/9781003199250-1","url":null,"abstract":"","PeriodicalId":262690,"journal":{"name":"Game Design Deep Dive","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123051228","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}