B. Silva, M. Tavares, Vítor Reia-Batista, R. António
{"title":"The Forking Paths Revisited","authors":"B. Silva, M. Tavares, Vítor Reia-Batista, R. António","doi":"10.4018/978-1-5225-7371-5.CH007","DOIUrl":"https://doi.org/10.4018/978-1-5225-7371-5.CH007","url":null,"abstract":"Based on the triad, film-interactivity-experimentation, the applied research project, The Forking Paths, developed at the Centre for Research in Arts and Communication (CIAC) endeavors to find alternative narrative forms in the field of cinema and, more specifically, in the subfield of interactive cinema. The films in the project invest in the interconnectivity between the film narrative and the viewer, who is given the possibility to be more active and engaged. At same time, the films undertake a research on the development of audio-visual language. The project is available at an online platform, which aims to foster the creation and web hosting of other interactive cinema projects in its different variables. This chapter focuses on the three films completed up to the moment: Haze, The Book of the Dead, and Waltz.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129373834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Model for Product Design Process via Social Media","authors":"V. Tecim, C. Unal, Hakan Aşan","doi":"10.4018/978-1-5225-9261-7.CH017","DOIUrl":"https://doi.org/10.4018/978-1-5225-9261-7.CH017","url":null,"abstract":"Recently, with the rapid development of information and communication technologies, alternative solutions have emerged to respond to changing user requirements. The most important of these are digital media and technologies that allow users to share with each other and create media content within individuals or groups. These platforms, called social media, offer a technological infrastructure where sharing and discussion are principle concepts. Social media can provide not only increase in communication, but also it allows customers to take an active role in creating value in business. This means that social media have changed the way companies innovate with individuals. The purpose of the research is to reveal how social media is used for product development in the context of one of the most used technique by open systems called co-creation approach. This chapter can be considered as a model designed to demonstrate the use of social media's power.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126968666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Carballal, Luz Castro, Nereida Rodriguez-Fernandez, I. Santos, Antonino Santos, Juan Romero
{"title":"Approach to Minimize Bias on Aesthetic Image Datasets","authors":"A. Carballal, Luz Castro, Nereida Rodriguez-Fernandez, I. Santos, Antonino Santos, Juan Romero","doi":"10.4018/978-1-5225-7371-5.CH010","DOIUrl":"https://doi.org/10.4018/978-1-5225-7371-5.CH010","url":null,"abstract":"Over the last few years, numerous studies have been conducted that have sought to address automatic image classification. These approaches have used a variety of experimental sets of images from several photography sites. In this chapter, the authors look at some of the most widely used in the field of computational aesthetics as well as the capacity for generalization that each of them offers. Furthermore, a set of images built up by psychologists is described in order to predict perceptual complexity as assessed by a closed group of persons in a controlled experimental setup. Lastly, a new hybrid method is proposed for the construction of a set of images or a dataset for the assessment and classification of aesthetic criteria. This method brings together the advantages of datasets based on photography websites and those of a dataset where assessment is made under controlled experimental conditions.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132003950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Multiliteracies Pedagogies With Pre-Service Teachers","authors":"Joanne Robertson","doi":"10.4018/978-1-5225-9261-7.CH011","DOIUrl":"https://doi.org/10.4018/978-1-5225-9261-7.CH011","url":null,"abstract":"This chapter provides a review of the research literature related to contemporary views of literacy, including the concept of multiliteracies that originated with the New London Group in the 1990s. The chapter aims to facilitate understanding of a pedagogy of multiliteracies from a Canadian perspective, both in terms of the current research agenda and the implementation of multiliteracies in practice, with a specific focus on the role of teacher education programs. Using a self-study methodology, the author shares her experiences as a teacher educator in British Columbia and proposes a pedagogical framework for pre-service teachers that aims to deepen their understanding of multiliteracies through situated practice, overt instruction, critical framing, and transformed practice. The chapter includes a discussion of digital resources that may enhance educators' ability to design literacy programs that are responsive to the rich cultural and linguistic identities of their students.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123130061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tech-Savvy Is the New Street Smart","authors":"Beatriz Arnillas","doi":"10.4018/978-1-5225-9261-7.CH018","DOIUrl":"https://doi.org/10.4018/978-1-5225-9261-7.CH018","url":null,"abstract":"In response to technology developments during the first decade of the century, K-12 schools in the USA began to design and develop a variety of blended learning initiatives. The hope was that technology could better address the challenges related to college and career readiness in a rapidly evolving world, and to close the performance gaps between low-income students and their more privileged peers. By 2012, large urban districts began to implement one-to-one device-to-student environments at scale. Districts and educational organizations alike became concerned with the balance between legislation to restrict uses of technology and data to inform learning and the need for digital citizenship competencies for educators and students alike. This chapter reviews recent efforts and resistance against excessive legislation which could create unintended results, including fewer opportunities for underprivileged groups, and to advocate in favor of the systemic inclusion of digital citizenship imbedded in already existing curriculum.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126322592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Movement Literacy as a First Language","authors":"T. Seifert, S. Yaron","doi":"10.4018/978-1-5225-9261-7.CH014","DOIUrl":"https://doi.org/10.4018/978-1-5225-9261-7.CH014","url":null,"abstract":"Movement is an inseparable part of our daily lives. Research indicates that learning through the moving body (embodiment) is meaningful learning. This chapter presents language of movement as a necessary avenue in the study of literacy and learning, and describes perceptions, uses, and applications of kinesthetic language as part of the learning experience. The language of movement is described as a literacy learned at three levels: Level 1 focuses on movement tools as applicable in learning in cultural fields. Level 2 is fed by movement aspects and perceptions as they support a learning space. Level 3 is fed by perceptions of relations between variables, seeing each existential space as composed of a collection of stimuli equal in value to and enabling focus on the creation of a learning space. A learning space can be envisaged as one that offers a rich arena for mutual interaction of expression, learning and creation, enriching and supporting the expansion of the learner's world, necessary for active, innovative, experimental, inquisitive, and boundary-breaking involvement.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114247986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Carballal, Luz Castro, C. Fernandez-Lozano, Nereida Rodriguez-Fernandez, Juan Romero, Penousal Machado
{"title":"Aesthetic Composition Indicator Based on Image Complexity","authors":"A. Carballal, Luz Castro, C. Fernandez-Lozano, Nereida Rodriguez-Fernandez, Juan Romero, Penousal Machado","doi":"10.4018/978-1-5225-7371-5.CH009","DOIUrl":"https://doi.org/10.4018/978-1-5225-7371-5.CH009","url":null,"abstract":"Several systems and indicators for multimedia devices have appeared in recent years, with the goal of helping the final user to achieve better results. Said indicators aim at facilitating beginner and intermediate photographers in the creation of images or videos with more professional aesthetics. The chapter describes a series of metrics related to complexity which seem to be useful for the purpose of assessing the aesthetic composition of an image. All the presented metrics are fundamental parts of the prototype “ACIC” introduced here, which allows an assessment of the aesthetics in the composition of the various frames integrating a video.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123848287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Applications of Digital Reality in Creative and Oceanic Cultural Industries","authors":"Yowei Kang","doi":"10.4018/978-1-5225-5912-2.CH012","DOIUrl":"https://doi.org/10.4018/978-1-5225-5912-2.CH012","url":null,"abstract":"Digital reality technologies have become a key component of promoting creative and cultural industries in Taiwan. In 2016, Taiwan's Ministry of Culture funded 45 projects to promote creative and cultural industries in this island country. A total of USD$25.6 million dollars have been granted to this project. Among these projects, the applications of virtual reality (VR) and augmented reality (AR) technologies have been found to be the latest trend in Taiwan's creative and cultural industries. This chapter employs a case study approach to survey the current state of digital reality technology applications particularly in the area of creative and oceanic cultural industries in Taiwan. Using a detailed description of these best practices among creative and cultural industries to promote Taiwanese oceanic culture, this chapter aims to provide a detailed examination of digital reality applications in the creative and cultural industry sectors in a non-Western context.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131138064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Recent Advances in 3D Imaging, Modeling, and Reconstruction","authors":"","doi":"10.4018/978-1-5225-5294-9","DOIUrl":"https://doi.org/10.4018/978-1-5225-5294-9","url":null,"abstract":"","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123440911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multiliteracies Performance Assessment Zones (MPAZ)","authors":"S. Savva","doi":"10.4018/978-1-5225-5912-2.CH008","DOIUrl":"https://doi.org/10.4018/978-1-5225-5912-2.CH008","url":null,"abstract":"Recognition of the dramatically changing nature of what it means to be literate in the so-called “information age” has resulted in an increasing interest among the educational research community around the importance of students developing “multiliteracy” skills and engaging in multimodal learning. Nevertheless, for such learning to be meaningful, requires to reconceptualize delivery strategies and assessment of multimodally mediated experiences. The aim of this chapter is dual: First to introduce an alternative framework for formative assessment of multimodal interactions for learning. Secondly, the intention is to uncover the story of culturally and linguistically diverse students' multimodal experiences, resulting from engagement in the creation of a student-generated virtual museum during a design-based research implementation. Drawing from the literature, analysis, and evaluation using the framework explained, it is evident that virtual museum-based multiliteracies engagement, benefits pupils' multimodal awareness, meaning making, and development as active designers of their learning.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124756761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}