Material Appearance Modeling最新文献

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Towards a Practical Gamut of Appearance Acquisition 外观习得的实用色域
Material Appearance Modeling Pub Date : 2013-06-19 DOI: 10.2312/MAM.MAM2013.021-023
M. Fuchs, Sebastian Koch, Lena Gieseke, F. Mozer, B. Eberhardt
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引用次数: 0
Interactive Appearance Design in the Presence of Optically Complex 光学复合体存在下的交互外观设计
Material Appearance Modeling Pub Date : 2013-06-19 DOI: 10.2312/MAM.MAM2013.013-016
K. Schröder, A. Zinke
{"title":"Interactive Appearance Design in the Presence of Optically Complex","authors":"K. Schröder, A. Zinke","doi":"10.2312/MAM.MAM2013.013-016","DOIUrl":"https://doi.org/10.2312/MAM.MAM2013.013-016","url":null,"abstract":"In this position paper, we discuss the usability of different material representations for interactive appearance design in the context of visual prototyping. We emphasize the importance of methods explicitly considering micro-geometry, particularly when combined with efficient volumetric representations. Decoupling of small-scale geometric structure and optical properties allows for the most comprehensive edits while still achieving physically plausible results, even for optically complex materials such as cloth.","PeriodicalId":251335,"journal":{"name":"Material Appearance Modeling","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121948208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Material Modeling with Physical Constraints 具有物理约束的材料建模
Material Appearance Modeling Pub Date : 2013-06-19 DOI: 10.2312/MAM.MAM2013.011-012
A. Weidlich, J. Meseth
{"title":"Material Modeling with Physical Constraints","authors":"A. Weidlich, J. Meseth","doi":"10.2312/MAM.MAM2013.011-012","DOIUrl":"https://doi.org/10.2312/MAM.MAM2013.011-012","url":null,"abstract":"The workflows and interfaces of commercial rendering software are currently designed for believable rendering purposes. However, for predictive rendering other approaches are needed; for example, the usual approach to describe a material or a colour is to use RGB values for diffuse and specular. Since these parameters do not have a physical meaning, these approaches are clearly not suitable for physically based rendering and in particular predictive rendering where we have to deal with complex BRDFs. An investigation is missing on how existing workflows have to be changed and expanded to make them suitable for predictive rendering without losing existing workflows.","PeriodicalId":251335,"journal":{"name":"Material Appearance Modeling","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123950386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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