Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)最新文献

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The Anthropometric Measurement and Modeling Project 人体测量与建模项目
John Miller, G. Jenkins
{"title":"The Anthropometric Measurement and Modeling Project","authors":"John Miller, G. Jenkins","doi":"10.52842/conf.acadia.2000.281","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.281","url":null,"abstract":"This paper describes a project that has been on-going since 2000 and consists of the followingactivities:• specification of Digital Human Models (DHM) for the visualization of people seated in wheelchairs,• extension of commercial off the shelf (COTS) software to enable the development of dynamicvisualizations of ‘data that makes data’ , and• subsequent construction of digital visualizations that are useful to designers in the creation ofartifacts and environments for human use.We have developed a process of ‘data that makes data’ which allows the visualization of any potentialor hypothetical physical interface between a human and an environment or artifact.Preliminary validation is provided by comparison with findings of other researchers. This work clearlysuggests a need for design-oriented software that contains robust ‘dynamic’ digital human modelscapable of creating visualization for any arbitrary context.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"252 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122483918","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An Expandable Software Model for Collaborative Decision-Making During the Whole Building Life Cycle 建筑全生命周期协同决策的可扩展软件模型
K. Papamichael, Vineeta Pal, Norman Bourassa, J. Loffeld, G. Capeluto
{"title":"An Expandable Software Model for Collaborative Decision-Making During the Whole Building Life Cycle","authors":"K. Papamichael, Vineeta Pal, Norman Bourassa, J. Loffeld, G. Capeluto","doi":"10.52842/conf.acadia.2000.019","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.019","url":null,"abstract":"Decisions throughout the life cycle of a building, from design through construction and commissioning to operation and demolition, require the involvement of multiple interested parties (e.g., architects, engineers, owners, occupants and facility managers). The performance of alternative designs and courses of action must be assessed with respect to multiple performance criteria, such as comfort, aesthetics, energy, cost and environmental impact. Several stand-alone computer tools are currently available that address specific performance issues during various stages of a building's life cycle. Some of these tools support collaboration by providing means for synchronous and asynchronous communications, performance simulations, and monitoring of a variety of performance parameters involved in decisions about a building during building operation. However, these tools are not linked in any way, so significant work is required to maintain and distribute information to all parties. In this paper we describe a software model that provides the data management and process control required for collaborative decision making throughout a building's life cycle. The requirements for the model are delineated addressing data and process needs for decision making at different stages of a building's life cycle. The software model meets these requirements and allows addition of any number of processes and support databases over time. What makes the model infinitely expandable is that it is a very generic conceptualization (or abstraction) of processes as relations among data. The software model supports multiple concurrent users, and facilitates discussion and debate leading to decision making. The software allows users to define rules and functions for automating tasks and alerting all participants to issues that need attention. It supports management of simulated as well as real data and continuously generates information useful for improving performance prediction and understanding of the effects of proposed technologies and strategies.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129945928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Off The Page: Object-Oriented Construction Drawings 页外:面向对象的施工图
Michael Kilkelly
{"title":"Off The Page: Object-Oriented Construction Drawings","authors":"Michael Kilkelly","doi":"10.52842/conf.acadia.2000.147","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.147","url":null,"abstract":"This paper discusses methods in which inefficiencies in the construction documentation process can be addressed through the application of digital technology. These inefficiencies are directly related to the time consuming nature of the construction documentation process, given that the majority of time is spent reformatting and redrawing previous details and specifications. The concepts of objectoriented programming are used as an organizational framework for construction documentation. Database structures are also used as a key component to information reuse in the documentation process. A prototype system is developed as an alternative to current Computer-Aided Drafting software. This prototype, the Drawing Assembler, functions as a graphic search engine for construction details. It links a building component database with a construction detail database through the intersection of dissimilar objects.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115141052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Synagogue Neudeggergasse: A Virtual Reconstruction in Vienna 新犹太教堂:维也纳的虚拟重建
B. Martens, Matthias Uhl, Wolf-Michael Tschuppik, A. Voigt
{"title":"Synagogue Neudeggergasse: A Virtual Reconstruction in Vienna","authors":"B. Martens, Matthias Uhl, Wolf-Michael Tschuppik, A. Voigt","doi":"10.52842/conf.acadia.2000.213","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.213","url":null,"abstract":"Issues associated with virtual reconstruction are first dealt within this paper. Visualizing of no longer existent (architecture-) objects and their surroundings practically amounts to a “virtual comeback”. Furthermore, special attention is given to the description of the working procedure for a case study of reconstruction sounding out the potentials of QuickTime VR. The paper ends up with a set of conclusions, taking a close look at the “pros” and “cons” of this type of re-construction.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134590347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
New Media in Teaching and Learning History of Building Technology 新媒体在建筑技术史教学中的应用
A. Geva
{"title":"New Media in Teaching and Learning History of Building Technology","authors":"A. Geva","doi":"10.52842/conf.acadia.2000.005","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.005","url":null,"abstract":"","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"219 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132145499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AGENCY GP: Genetic Programming for Architectural Design GP:遗传规划的建筑设计
P. Testa, Una-May O’Reilly, Simon Greenwold
{"title":"AGENCY GP: Genetic Programming for Architectural Design","authors":"P. Testa, Una-May O’Reilly, Simon Greenwold","doi":"10.52842/conf.acadia.2000.227","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.227","url":null,"abstract":"AGENCY GP is a prototype for a system using genetic programming (GP) for architectural design exploration. Its software structure is noteworthy for its integration into a high-end three-dimensional modeling environment, its allowance for direct user interruption of evolution and reintegration of phenotypically modified individuals, and its agent-based evaluation of fitness. 1 Overview AGENCY GP is a software framework we are developing to explore the possibilities for architectural design of offices and workspaces that arise from new concepts for organization and management theory that include non-hierarchical and emergent organizations. 1.1 Maya Integration Through the Alias|Wavefront Maya platform’s API, we are building a genetic programming system operating over a language capable of expressing three dimensional designs and the free-form deformation of space to create morphologies that a designer may not have otherwise imagined possible. The Maya platform allows us to abstract the representation of three-dimensional forms so that we can operate freely on them without concern for the complexity of the underlying geometry. The language we have developed manipulates spatial constructs at a high enough level that its individual operations are meaningful to a designer. This language, in its representational power combined with its simplicity of expression, is the first major innovation of AGENCY GP. 1.2 User Control Typically interruption, intervention, and resumption (IIR) of the evolutionary process is difficult to achieve in genetic programming environments because in most systems it is impossible to map changes of the external (phenotypic) individual back onto the internal genotype. However, because of the high level of transparency of our GP language, we have been able to design a system that will allow for IIR. A designer will be able to employ statements of the language himself to manually alter the forms of members of the population and reintegrate them for continued evolution. IIR, the second software innovation of AGENCY GP is a primary objective of research, and a major area for our continued investigation. 1.3 Agents The third innovation AGENCY GP will employ is the determination of fitness from the point of view of various agents that inhabit the space. Agents are not necessarily single users; they may also represent emergent organizational elements such as a group of users who express a coherent need,","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127484526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Introductory Computer Programming as a Means for Extending Spatial and Temporal Understanding 作为扩展空间和时间理解手段的计算机编程入门
M. Burry, S. Datta, S. Anson
{"title":"Introductory Computer Programming as a Means for Extending Spatial and Temporal Understanding","authors":"M. Burry, S. Datta, S. Anson","doi":"10.52842/conf.acadia.2000.129","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.129","url":null,"abstract":"Should computer programming be taught within schools of architecture? Incorporating even low-level computer programming within architectural education curricula is a matter of debate but we have found it useful to do so for two reasons: as an introduction or at least a consolidation of the realm of descriptive geometry and in providing an environment for experimenting in morphological time-based change. Mathematics and descriptive geometry formed a significant proportion of architectural education until the end of the 19th century. This proportion has declined in contemporary curricula, possibly at some cost for despite major advances in automated manufacture, Cartesian measurement is still the principal ‘language’ with which to describe building for construction purposes. When computer programming is used as a platform for instruction in logic and spatial representation, the waning interest in mathematics as a basis for spatial description can be readdressed using a left-field approach. Students gain insights into topology, Cartesian space and morphology through programmatic form finding, as opposed to through direct manipulation. In this context, it matters to the architect-programmer how the program operates more than what it does. This paper describes an assignment where students are given a figurative conceptual space comprising the three Cartesian axes with a cube at its centre. Six Phileban solids mark the Cartesian axial limits to the space. Any point in this space represents a hybrid of one, two or three transformations from the central cube towards the various Phileban solids. Students are asked to predict the topological and morphological outcomes of the operations. Through programming, they become aware of morphogenesis and hybridisation. Here we articulate the hypothesis above and report on the outcome from a student group, whose work reveals wider learning opportunities for architecture students in computer programming than conventionally assumed.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129097376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Binary Oppositions: Are Computers Yet Aids for Design? 二元对立:计算机是设计的辅助工具吗?
Scott Johnson, Volker Mueller
{"title":"Binary Oppositions: Are Computers Yet Aids for Design?","authors":"Scott Johnson, Volker Mueller","doi":"10.52842/conf.acadia.2000.004","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.004","url":null,"abstract":"","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121006329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Digital Architectures 数字架构
Branko Kolarevic
{"title":"Digital Architectures","authors":"Branko Kolarevic","doi":"10.52842/conf.acadia.2000.251","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.251","url":null,"abstract":"This paper surveys different approaches in contemporary architectural design in which digital media is used not as a representational tool for visualization but as a generative tool for the derivation of form and its transformation. Such approaches are referred to as digital architectures – the computationally based processes of form origination and transformations. The paper examines the digital generative processes based on concepts such as topological space, motion dynamics, parametric design and genetic algorithms. It emphasizes the possibilities for the “finding of form,” which the emergence of various digitally based generative techniques seem to bring about.","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116665191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Reflections on the VDS, Pedagogy, Methods 对VDS的思考,教育学,方法
G. Proctor
{"title":"Reflections on the VDS, Pedagogy, Methods","authors":"G. Proctor","doi":"10.52842/conf.acadia.2000.015.2","DOIUrl":"https://doi.org/10.52842/conf.acadia.2000.015.2","url":null,"abstract":"","PeriodicalId":246516,"journal":{"name":"Proceedings of the 20th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132359079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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