{"title":"Game Audio Sound Design and creation","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-2","DOIUrl":"https://doi.org/10.4324/9781003055167-2","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133072312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Audio Implementation of character and enemy SFX","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-9","DOIUrl":"https://doi.org/10.4324/9781003055167-9","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133700069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Introduction to Game Audio and the Unity game engine","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-1","DOIUrl":"https://doi.org/10.4324/9781003055167-1","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124756611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Recording, processing, and implementing dialogue","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-8","DOIUrl":"https://doi.org/10.4324/9781003055167-8","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116902758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive music","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-11","DOIUrl":"https://doi.org/10.4324/9781003055167-11","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126850671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Trigger Areas and Reverb Zones","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-7","DOIUrl":"https://doi.org/10.4324/9781003055167-7","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114488002","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Unity Mixer routing and effects and additional audio scripts","authors":"A. Coggan","doi":"10.4324/9781003055167-12","DOIUrl":"https://doi.org/10.4324/9781003055167-12","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121437244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bonus chapter – expanding/improving upon existing implementation","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-13","DOIUrl":"https://doi.org/10.4324/9781003055167-13","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122270265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Importing assets into Unity and placing sounds in gameworld","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-4","DOIUrl":"https://doi.org/10.4324/9781003055167-4","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130825064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}