Unity Game Audio Implementation最新文献

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Game Audio Sound Design and creation 游戏音效设计与创造
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-2
Andrew R Coggan
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引用次数: 0
Audio Implementation of character and enemy SFX 角色和敌人SFX的音频执行
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-9
Andrew R Coggan
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引用次数: 0
Game sound editing techniques 游戏声音编辑技术
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-3
Andrew R Coggan
{"title":"Game sound editing techniques","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-3","DOIUrl":"https://doi.org/10.4324/9781003055167-3","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128155135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Introduction to Game Audio and the Unity game engine 介绍游戏音频和Unity游戏引擎
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-1
Andrew R Coggan
{"title":"Introduction to Game Audio and the Unity game engine","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-1","DOIUrl":"https://doi.org/10.4324/9781003055167-1","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124756611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Recording, processing, and implementing dialogue 记录、处理和实现对话
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-8
Andrew R Coggan
{"title":"Recording, processing, and implementing dialogue","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-8","DOIUrl":"https://doi.org/10.4324/9781003055167-8","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116902758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive music 互动音乐
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-11
Andrew R Coggan
{"title":"Interactive music","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-11","DOIUrl":"https://doi.org/10.4324/9781003055167-11","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126850671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Trigger Areas and Reverb Zones 触发区域和混响区域
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-7
Andrew R Coggan
{"title":"Trigger Areas and Reverb Zones","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-7","DOIUrl":"https://doi.org/10.4324/9781003055167-7","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114488002","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unity Mixer routing and effects and additional audio scripts 统一混频器路由和效果和额外的音频脚本
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-12
A. Coggan
{"title":"Unity Mixer routing and effects and additional audio scripts","authors":"A. Coggan","doi":"10.4324/9781003055167-12","DOIUrl":"https://doi.org/10.4324/9781003055167-12","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121437244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bonus chapter – expanding/improving upon existing implementation 奖励章节-扩展/改进现有的实现
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-13
Andrew R Coggan
{"title":"Bonus chapter – expanding/improving upon existing implementation","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-13","DOIUrl":"https://doi.org/10.4324/9781003055167-13","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122270265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Importing assets into Unity and placing sounds in gameworld 将资产导入Unity并在游戏世界中放置声音
Unity Game Audio Implementation Pub Date : 2021-12-03 DOI: 10.4324/9781003055167-4
Andrew R Coggan
{"title":"Importing assets into Unity and placing sounds in gameworld","authors":"Andrew R Coggan","doi":"10.4324/9781003055167-4","DOIUrl":"https://doi.org/10.4324/9781003055167-4","url":null,"abstract":"","PeriodicalId":211645,"journal":{"name":"Unity Game Audio Implementation","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130825064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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