ACM SIGGRAPH 2005 Papers最新文献

筛选
英文 中文
Animating gases with hybrid meshes 用混合网格动画气体
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073281
Bryan E. Feldman, J. F. O'Brien, B. Klingner
{"title":"Animating gases with hybrid meshes","authors":"Bryan E. Feldman, J. F. O'Brien, B. Klingner","doi":"10.1145/1186822.1073281","DOIUrl":"https://doi.org/10.1145/1186822.1073281","url":null,"abstract":"This paper presents a method for animating gases on unstructured tetrahedral meshes to efficiently model the interaction of fluids with irregularly shaped obstacles. Because our discretization scheme parallels that of the standard staggered grid mesh. we are able to combine tetrahedral cells with regular hexahedral cells in a single mesh. This hybrid mesh offers both accuracy near obstacles and efficiency in open regions.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127873499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 135
Video object cut and paste 视频对象的剪切和粘贴
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073234
Yin Li, Jian Sun, H. Shum
{"title":"Video object cut and paste","authors":"Yin Li, Jian Sun, H. Shum","doi":"10.1145/1186822.1073234","DOIUrl":"https://doi.org/10.1145/1186822.1073234","url":null,"abstract":"In this paper, we present a system for cutting a moving object out from a video clip. The cutout object sequence can be pasted onto another video or a background image. To achieve this, we first apply a new 3D graph cut based segmentation approach on the spatial-temporal video volume. Our algorithm partitions watershed presegmentation regions into foreground and background while preserving temporal coherence. Then, the initial segmentation result is refined locally. Given two frames in the video sequence, we specify two respective windows of interest which are then tracked using a bi-directional feature tracking algorithm. For each frame in between these two given frames, the segmentation in each tracked window is refined using a 2D graph cut that utilizes a local color model. Moreover, we provide brush tools for the user to control the object boundary precisely wherever needed. Based on the accurate binary segmentation result, we apply coherent matting to extract the alpha mattes and foreground colors of the object.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127253638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 354
Resolution independent curve rendering using programmable graphics hardware 分辨率独立的曲线渲染使用可编程的图形硬件
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073303
Charles T. Loop, J. Blinn
{"title":"Resolution independent curve rendering using programmable graphics hardware","authors":"Charles T. Loop, J. Blinn","doi":"10.1145/1186822.1073303","DOIUrl":"https://doi.org/10.1145/1186822.1073303","url":null,"abstract":"We present a method for resolution independent rendering of paths and bounded regions, defined by quadratic and cubic spline curves, that leverages the parallelism of programmable graphics hardware to achieve high performance. A simple implicit equation for a parametric curve is found in a space that can be thought of as an analog to texture space. The image of a curve's Bézier control points are found in this space and assigned to the control points as texture coordinates. When the triangle(s) corresponding to the Bézier curve control hull are rendered, a pixel shader program evaluates the implicit equation for a pixel's interpolated texture coordinates to determine an inside/outside test for the curve. We extend our technique to handle anti-aliasing of boundaries. We also construct a vector image from mosaics of triangulated Bézier control points and show how to deform such images to create resolution independent texture on three dimensional objects.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130899220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 129
Real-time rendering of plant leaves 植物叶片的实时渲染
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073252
Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, B. Guo, H. Shum
{"title":"Real-time rendering of plant leaves","authors":"Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, B. Guo, H. Shum","doi":"10.1145/1186822.1073252","DOIUrl":"https://doi.org/10.1145/1186822.1073252","url":null,"abstract":"This paper presents a framework for the real-time rendering of plant leaves with global illumination effects. Realistic rendering of leaves requires a sophisticated appearance model and accurate lighting computation. For leaf appearance we introduce a parametric model that describes leaves in terms of spatially-variant BRDFs and BTDFs. These BRDFs and BTDFs, incorporating analysis of subsurface scattering inside leaf tissues and rough surface scattering on leaf surfaces, can be measured from real leaves. More importantly, this description is compact and can be loaded into graphics hardware for fast run-time shading calculations, which are essential for achieving high frame rates. For lighting computation, we present an algorithm that extends the Precomputed Radiance Transfer (PRT) approach to all-frequency lighting for leaves. In particular, we handle the combined illumination effects due to low-frequency environment light and high-frequency sunlight. This is done by decomposing the local incident radiance of sunlight into direct and indirect components. The direct component, which contains most of the high frequencies, is not pre-computed with spherical harmonics as in PRT; instead it is evaluated on-the-fly using pre-computed light-visibility convolution data. We demonstrate our framework by the rendering of a variety of leaves and assemblies thereof.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130382513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
Large mesh deformation using the volumetric graph Laplacian 大网格变形采用拉普拉斯体积图
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073219
Kun Zhou, Jin Huang, John M. Snyder, Xinguo Liu, H. Bao, B. Guo, H. Shum
{"title":"Large mesh deformation using the volumetric graph Laplacian","authors":"Kun Zhou, Jin Huang, John M. Snyder, Xinguo Liu, H. Bao, B. Guo, H. Shum","doi":"10.1145/1186822.1073219","DOIUrl":"https://doi.org/10.1145/1186822.1073219","url":null,"abstract":"We present a novel technique for large deformations on 3D meshes using the volumetric graph Laplacian. We first construct a graph representing the volume inside the input mesh. The graph need not form a solid meshing of the input mesh's interior; its edges simply connect nearby points in the volume. This graph's Laplacian encodes volumetric details as the difference between each point in the graph and the average of its neighbors. Preserving these volumetric details during deformation imposes a volumetric constraint that prevents unnatural changes in volume. We also include in the graph points a short distance outside the mesh to avoid local self-intersections. Volumetric detail preservation is represented by a quadric energy function. Minimizing it preserves details in a least-squares sense, distributing error uniformly over the whole deformed mesh. It can also be combined with conventional constraints involving surface positions, details or smoothness, and efficiently minimized by solving a sparse linear system.We apply this technique in a 2D curve-based deformation system allowing novice users to create pleasing deformations with little effort. A novel application of this system is to apply nonrigid and exaggerated deformations of 2D cartoon characters to 3D meshes. We demonstrate our system's potential with several examples.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129538945","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 356
Interactive video cutout 交互式视频切断
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073233
Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala, Michael F. Cohen
{"title":"Interactive video cutout","authors":"Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala, Michael F. Cohen","doi":"10.1145/1186822.1073233","DOIUrl":"https://doi.org/10.1145/1186822.1073233","url":null,"abstract":"We present an interactive system for efficiently extracting foreground objects from a video. We extend previous min-cut based image segmentation techniques to the domain of video with four new contributions. We provide a novel painting-based user interface that allows users to easily indicate the foreground object across space and time. We introduce a hierarchical mean-shift preprocess in order to minimize the number of nodes that min-cut must operate on. Within the min-cut we also define new local cost functions to augment the global costs defined in earlier work. Finally, we extend 2D alpha matting methods designed for images to work with 3D video volumes. We demonstrate that our matting approach preserves smoothness across both space and time. Our interactive video cutout system allows users to quickly extract foreground objects from video sequences for use in a variety of applications including compositing onto new backgrounds and NPR cartoon style rendering.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133530859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 388
Measuring and modeling the appearance of finished wood 对成品木材的外观进行测量和建模
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073254
Steve Marschner, Stephen H. Westin, A. Arbree, Jonathan T. Moon
{"title":"Measuring and modeling the appearance of finished wood","authors":"Steve Marschner, Stephen H. Westin, A. Arbree, Jonathan T. Moon","doi":"10.1145/1186822.1073254","DOIUrl":"https://doi.org/10.1145/1186822.1073254","url":null,"abstract":"Wood coated with transparent finish has a beautiful and distinctive appearance that is familiar to everyone. Woods with unusual grain patterns. such as tiger, burl, and birdseye figures, have a strikingly unusual directional reflectance that is prized for decorative applications. With new, high resolution measurements of spatially varying BRDFs. we show that this distinctive appearance is due to light scattering that does not conform to the usual notion of anisotropic surface reflection. The behavior can be explained by scattering from the matrix of wood fibers below the surface, resulting in a subsurface highlight that occurs on a cone with an out-of-plane axis. We propose a new shading model component to handle reflection from subsurface fibers, which is combined with the standard diffuse and specular components to make a complete shading model. Rendered results from fits of our model to the measurement data demonstrate that this new model captures the distinctive appearance of wood.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131493320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 91
Video enhancement using per-pixel virtual exposures 使用逐像素虚拟曝光的视频增强
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073272
Eric P. Bennett, L. McMillan
{"title":"Video enhancement using per-pixel virtual exposures","authors":"Eric P. Bennett, L. McMillan","doi":"10.1145/1186822.1073272","DOIUrl":"https://doi.org/10.1145/1186822.1073272","url":null,"abstract":"We enhance underexposed, low dynamic range videos by adaptively and independently varying the exposure at each photoreceptor in a post-process. This virtual exposure is a dynamic function of both the spatial neighborhood and temporal history at each pixel. Temporal integration enables us to expand the image's dynamic range while simultaneously reducing noise. Our non-linear exposure variation and denoising filters smoothly transition from temporal to spatial for moving scene elements. Our virtual exposure framework also supports temporally coherent per frame tone mapping. Our system outputs restored video sequences with significantly reduced noise, increased exposure time of dark pixels, intact motion, and improved details.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116419462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 286
Parallel controllable texture synthesis 平行可控纹理合成
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073261
S. Lefebvre, Hugues Hoppe
{"title":"Parallel controllable texture synthesis","authors":"S. Lefebvre, Hugues Hoppe","doi":"10.1145/1186822.1073261","DOIUrl":"https://doi.org/10.1145/1186822.1073261","url":null,"abstract":"We present a texture synthesis scheme based on neighborhood matching, with contributions in two areas: parallelism and control. Our scheme defines an infinite, deterministic, aperiodic texture, from which windows can be computed in real-time on a GPU. We attain high-quality synthesis using a new analysis structure called the Gaussian stack, together with a coordinate upsampling step and a subpass correction approach. Texture variation is achieved by multiresolution jittering of exemplar coordinates. Combined with the local support of parallel synthesis, the jitter enables intuitive user controls including multiscale randomness, spatial modulation over both exemplar and output, feature drag-and-drop, and periodicity constraints. We also introduce synthesis magnification, a fast method for amplifying coarse synthesis results to higher resolution.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123286916","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 321
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms 远体素:一个多分辨率框架,用于在商品图形平台上交互渲染巨大复杂的3D模型
ACM SIGGRAPH 2005 Papers Pub Date : 2005-07-01 DOI: 10.1145/1186822.1073277
E. Gobbetti, F. Marton
{"title":"Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms","authors":"E. Gobbetti, F. Marton","doi":"10.1145/1186822.1073277","DOIUrl":"https://doi.org/10.1145/1186822.1073277","url":null,"abstract":"We present an efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models. The method tightly integrates visibility culling and out-of-core data management with a level-of-detail framework. At preprocessing time, we generate a coarse volume hierarchy by binary space partitioning the input triangle soup. Leaf nodes partition the original data into chunks of a fixed maximum number of triangles, while inner nodes are discretized into a fixed number of cubical voxels. Each voxel contains a compact direction dependent approximation of the appearance of the associated volumetric subpart of the model when viewed from a distance. The approximation is constructed by a visibility aware algorithm that fits parametric shaders to samples obtained by casting rays against the full resolution dataset. At rendering time, the volumetric structure, maintained off-core, is refined and rendered in front-to-back order, exploiting vertex programs for GPU evaluation of view-dependent voxel representations, hardware occlusion queries for culling occluded subtrees, and asynchronous I/O for detecting and avoiding data access latencies. Since the granularity of the multiresolution structure is coarse, data management, traversal and occlusion culling cost is amortized over many graphics primitives. The efficiency and generality of the approach is demonstrated with the interactive rendering of extremely complex heterogeneous surface models on current commodity graphics platforms.","PeriodicalId":211118,"journal":{"name":"ACM SIGGRAPH 2005 Papers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2005-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125187463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 170
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信