{"title":"Video Games, Technology, and Sport: The Future Is Interactive, Immersive, and Adaptive","authors":"J. Pirker","doi":"10.1007/978-3-030-50801-2_16","DOIUrl":"https://doi.org/10.1007/978-3-030-50801-2_16","url":null,"abstract":"","PeriodicalId":201460,"journal":{"name":"21st Century Sports","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130651617","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}