{"title":"Video Games, Technology, and Sport: The Future Is Interactive, Immersive, and Adaptive","authors":"J. Pirker","doi":"10.1007/978-3-030-50801-2_16","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":201460,"journal":{"name":"21st Century Sports","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"21st Century Sports","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-50801-2_16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}