{"title":"Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking","authors":"A. Spagnolli, L. Gamberini","doi":"10.1145/1125451.1125701","DOIUrl":"https://doi.org/10.1145/1125451.1125701","url":null,"abstract":"This paper describes the current results and future developments of a project on multimodal spatial reference in mediated environments. The database consists of video-recorded sessions, with 120 participants in three experimental designs, contrasting types of pointing (No Pointing, Natural Pointing, Mediated Pointing), types of co-presence (Mediated versus Natural) and type of task (Locative versus Descriptive). The project investigates which verbal and non-verbal resources participants prefer to use in the different conditions, and which integration strategies they adopt. The goal, relevant to people interested in communication with/through technologies, or in multimodal communication in general, is to clarify the pragmatic meaning of the different resources. So far, the analysis of the data has focused on the verbal resources; further analysis will focus on the pointing strategies, and their integration with verbal spatial reference.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131448639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Schmidt, Jonna Häkkilä, Richard Atterer, E. Rukzio, Paul Holleis
{"title":"Utilizing mobile phones as ambient information displays","authors":"A. Schmidt, Jonna Häkkilä, Richard Atterer, E. Rukzio, Paul Holleis","doi":"10.1145/1125451.1125692","DOIUrl":"https://doi.org/10.1145/1125451.1125692","url":null,"abstract":"Mobile phones have become a ubiquitous technology and for many people a daily companion, primarily used for communication and information access. The fact that the phone is accompanying the user makes it an interesting platform for building applications that utilize the phone as an ambient display. We explore the domain of ambient displays and persuasive technology with regard to communication. In this paper we first analyze the technical capabilities of mobile phones that can support the collection of information. Then we present designs of how the screen saver on a phone can raise users' awareness of their personal communication behavior.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130197242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A usability evaluation method for e-learning: focus on motivation to learn","authors":"Panagiotis Zaharias","doi":"10.1145/1125451.1125738","DOIUrl":"https://doi.org/10.1145/1125451.1125738","url":null,"abstract":"In this paper the development of a questionnaire-based usability evaluation method for e-learning applications is described. The method aims at extending the current practice by proposing intrinsic motivation to learn as a new usability measure to evaluate e-learning designs. The method was developed according to an established methodology in HCI research and relied upon a conceptual framework that combines web and instructional design parameters and associates them with a main affective learning dimension, intrinsic motivation to learn. Two large empirical studies were conducted in order to test the method. Results provide significant evidence for reliability of the method. Further work focuses on validation process so that usability practitioners can use it with confidence when evaluating the design of e-learning applications.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132616074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jamie Zigelbaum, Amon Millner, Bella Desai, H. Ishii
{"title":"BodyBeats: whole-body, musical interfaces for children","authors":"Jamie Zigelbaum, Amon Millner, Bella Desai, H. Ishii","doi":"10.1145/1125451.1125742","DOIUrl":"https://doi.org/10.1145/1125451.1125742","url":null,"abstract":"This work in progress presents the BodyBeats Suite--three prototypes built to explore the interaction between children and computational musical instruments by using sound and music patterns. Our goals in developing the BodyBeats prototypes are (1) to help children engage their whole bodies while interacting with computers, (2) foster collaboration and pattern learning, and (3) provide a playful interaction for creating sound and music. We posit that electronic instruments for children that incorporate whole-body movement can provide active ways for children to play and learn with technology (while challenging a growing rate of childhood obesity). We describe how we implemented our current BodyBeats prototypes and discuss how users interact with them. We then highlight our plans for future work in the fields of whole-body interaction design, education, and music.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133959326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Susanne Seitinger, Elisabeth Sylvan, Oren Zuckerman, M. Popovic, O. Zuckerman
{"title":"A new playground experience: going digital?","authors":"Susanne Seitinger, Elisabeth Sylvan, Oren Zuckerman, M. Popovic, O. Zuckerman","doi":"10.1145/1125451.1125520","DOIUrl":"https://doi.org/10.1145/1125451.1125520","url":null,"abstract":"We explore how an interactive pathway impacts children's play patterns in outdoor playgrounds. The paper describes our experience designing and testing the prototype at various stages of development with twenty children age three to five enrolled in a preschool childcare center. We provide examples of the children's diverse play patterns and conclude with initial reflections on the design of responsive playground elements.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134185813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quill: a narrative-based interface for personal document retrieval","authors":"D. Gonçalves, J. Jorge","doi":"10.1145/1125451.1125524","DOIUrl":"https://doi.org/10.1145/1125451.1125524","url":null,"abstract":"The ways to manage and retrieve documents have changed little in recent years. Browsing is increasingly unpractical and search still is fairly simple, relying mostly on keywords. The wide range of autobiographic information that users remember about their documents cannot be used. We present a new interaction paradigm, narrative-based interfaces, especially well suited for document retrieval. Stories make remembering information easier since it appears contextualized in a coherent whole. We describe the Quill system, a narrative-based query-formulation interface for personal document retrieval, explaining the user studies and results that led to its design in a sound and effective way. Its evaluation confirms that stories can be told naturally, containing the desired information about documents.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134452520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jesse Beach, Christian Briggs, S. Shahrani, Craig Elliott
{"title":"Health view: a simple and subtle approach to monitoring nutrition","authors":"Jesse Beach, Christian Briggs, S. Shahrani, Craig Elliott","doi":"10.1145/1125451.1125793","DOIUrl":"https://doi.org/10.1145/1125451.1125793","url":null,"abstract":"Young adults today often lack the knowledge and skills necessary to manage a nutritious eating pattern. Monitoring nutritional intake can provide the stimulus to change unhealthy patterns. To this end we introduce Health View, a web-based nutrition monitoring system that subtly integrates with the current habits of today's young adults. Health View leverages already-existing grocery store savings card accounts to pull the necessary data into the system automatically. By managing grocery lists and providing a repository for recipes, Health View enables the conditions for monitoring the nutrition of users while they go about their usual tasks. When the current nutrition status is known, Health View can then make simple suggestions for improving the consumption habits of the users.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115536401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Khoo Eng Tat, Shang Ping Lee, A. Cheok, Sameera Kodagoda, Yu Zhou, Gin Siong Toh
{"title":"Age invaders: social and physical inter-generational family entertainment","authors":"Khoo Eng Tat, Shang Ping Lee, A. Cheok, Sameera Kodagoda, Yu Zhou, Gin Siong Toh","doi":"10.1145/1125451.1125503","DOIUrl":"https://doi.org/10.1145/1125451.1125503","url":null,"abstract":"This paper introduces Age Invaders (AI), a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely through the internet.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114180189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Availability bars for calendar scheduling","authors":"A. Faulring, B. Myers","doi":"10.1145/1125451.1125603","DOIUrl":"https://doi.org/10.1145/1125451.1125603","url":null,"abstract":"Calendar scheduling is a difficult task for people who have overbooked calendars with many constraints. Currently, calendar applications do not allow users to specify scheduling constraints such as how preferable a free time is for scheduling a new meeting or to what extent an existing meeting can be rescheduled. This paper introduces the \"availability bar,\" an interaction and visualization technique for complex calendar scheduling constraints. Availability bars, embedded in calendar applications, can help users who manually schedule meetings. Availability bars can also mediate communication with calendar scheduling agents that gather availability constraints, search for times that satisfy the constraints, and negotiate with invitees when no satisfactory time is found for the constraints.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114395370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Current issues in assessing and improving information usability","authors":"S. Rosenbaum, J. Ramey","doi":"10.1145/1125451.1125540","DOIUrl":"https://doi.org/10.1145/1125451.1125540","url":null,"abstract":"The usability of information is vital to successful websites, products, and services. Managers and developers often recognize the role of information or content in overall product usability, but miss opportunities to improve information usability as part of the product-development effort. This meeting is an annual forum on human factors of information design, in which we discuss issues selected by the group from the facilitators' list of topics, augmented by attendees' suggestions.","PeriodicalId":201154,"journal":{"name":"CHI '06 Extended Abstracts on Human Factors in Computing Systems","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123706761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}