{"title":"Human figure synthesis and animation for virtual space teleconferencing","authors":"Karansher Singh, J. Ohya, Richard E. Parent","doi":"10.1109/VRAIS.1995.512487","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512487","url":null,"abstract":"Human figure animation is it widely researched area with many applications. This paper addresses specific issues that deal with the synthesis, animation and environmental interaction of human figures within a virtual space teleconferencing system. A layered representation of the human figure is adopted. Skeletal posture is determined from magnetic sensors on the body, using heuristics and inverse kinematics. This paper describes the use of implicit function techniques in the synthesis and animation of a polymesh geometric skin over the skeletal structure. Implicit functions perform detection and handling of collisions with an optimal worst case time complexity that is linear in the number polymesh vertices. Body deformations resulting from auto-collisions are handled elegantly and homogeneously as part of the environment. Further, implicit functions generate precise collision contact surfaces and have the capability to model the physical characteristics of muscles in systems that employ force feedback. The real time implementation within a virtual space teleconferencing system, illustrates this new approach, coupling polymesh and implicit surface based modeling and animation techniques.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114510666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A distributed virtual environment for concurrent engineering","authors":"J. Maxfield, T. Fernando, P. Dew","doi":"10.1109/VRAIS.1995.512492","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512492","url":null,"abstract":"This paper presents a distributed virtual environment that supports collaboration among members of a geographically dispersed multidisciplinary team engaged in concurrent product development. The distributed virtual environment maintains a shared information space that contains product data in a standard ISO STEP compliant format. It supports a user configurable virtual environment and the integration of different CAE applications to support different engineering perspectives. The realistic manipulation of assembly models within the distributed virtual environment is supported by constraint-based 3D manipulation techniques developed at Leeds. The initial implementation of this architecture supports accurate assembly modelling and kinematic simulation for virtual prototypes and runs on a network of SGI Indy workstations over an ATM network.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132710136","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Presence in virtual environments as a function of visual and auditory cues","authors":"C. Hendrix, W. Barfield","doi":"10.1109/VRAIS.1995.512482","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512482","url":null,"abstract":"The paper reports the results of two experiments each investigating the sense of presence within visual and auditory virtual environments. The variables for the studies included the presence or absence of head tracking, the presence or absence of stereoscopic cues, the geometric field of view (GFOV) used to design the visual display, the presence or absence of spatialized sound and the addition of spatialized versus non-spatialized sound to a stereoscopic display. In both studies, subjects were required to navigate a virtual environment and to complete a questionnaire designed to ascertain the level of presence experienced by the participant within the virtual world. The results indicated that the reported level of presence was significantly higher when head tracking and stereoscopic cues were provided, with more presence associated with a 50 and 90 degree GFOV when compared to a narrower 10 degree GFOV. Further, the addition of spatialized sound did significantly increase ones sense of presence in the virtual environment, on the other hand, the addition of spatialized sound did not increase the apparent realism of that environment.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132259261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Morteza Ghazisaedy, David Adamczyk, D. Sandin, R. Kenyon, T. DeFanti
{"title":"Ultrasonic calibration of a magnetic tracker in a virtual reality space","authors":"Morteza Ghazisaedy, David Adamczyk, D. Sandin, R. Kenyon, T. DeFanti","doi":"10.1109/VRAIS.1995.512494","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512494","url":null,"abstract":"This paper describes a system for calibrating the position component of a 6-degree-of-freedom magnetic tracker by comparing the output with a custom-built ultrasonic measuring system. A look-up table, created from the collected difference data, is used to interpolate for corrected values. The error of the resulting corrected magnetic tracker position is measured to be less than 5% over the calibrated range.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121084457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An application of shared virtual reality to situational training","authors":"S. Stansfield, D. Shawver, N. Miner, David Rogers","doi":"10.1109/VRAIS.1995.512491","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512491","url":null,"abstract":"This paper presents current research being undertaken at Sandia National Laboratories to develop a distributed, shared virtual reality simulation system. The architecture of the system is presented within the framework of an initial application: situational training of inspectors and escorts under programs to verify compliance with nuclear non-proliferation treaties.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121163869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Production and playback of human figure motion for 3D virtual environments","authors":"John P. Granieri, Jonathan Crabtree, N. Badler","doi":"10.1109/VRAIS.1995.512488","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512488","url":null,"abstract":"We describe a system for off-line production and real-time playback of motion for articulated human figures in 3D virtual environments. The key notions are (1) the logical storage of full-body motion in posture graphs, which provides a simple motion access method for playback and (2) mapping the motions of higher DOF figures to lower DOF figures using slaving to provide human models at several levels of detail, both to geometry and articulation, for later playback. We present our system in the context of a simple problem: animating human figures in a distributed simulation, using DIS protocols for communicating the human state information. We also discuss several related techniques for real-time animation of articulated figures in visual simulation.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122625828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simulation and presentation of curved surface in virtual reality environment through surface display","authors":"K. Hirota, M. Hirose","doi":"10.1109/VRAIS.1995.512498","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512498","url":null,"abstract":"Force feedback can be thought as a concept which was motivated by the phenomenon of contact. Efforts were made to describe cross sections in interfaces and methodologies to realize force feedback from differences in the cross sections. Based on this discussion. The concept of surface display was submitted and technical issues for the implementation of the concept were pointed out. A prototype device to demonstrate the concept was created and solutions for technical issues mere suggested. The concept of surface display is an idea to present the surface of a virtual object itself to the user, rather than the sensation of force or tactile caused by the contact with the virtual object. The prototype device consisted of a mechanism to form arbitrary surfaces and sensors to measure the force affected on the surface. The control and calculation methods for this device are also described.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126196536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quantification of adaptation to virtual-eye location in see-thru head-mounted displays","authors":"J. Rolland, F. Biocca, S. T. Barlow, A. Kancherla","doi":"10.1109/VRAIS.1995.512480","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512480","url":null,"abstract":"An experiment was conducted on the effect of a prototype see-thru head-mounted display (HMD) on visuo-motor adaptation. When wearing video see-thru HMDs in augmented reality systems, subjects see the world around them through a pair of head-mounted video cameras. The study looked at the effects of sensory rearrangement caused by a HMD design that displaces the user's \"virtual\" eye position forward (165 mm) and up (62 mm) toward the spatial position of the cameras. Measures of hand-eye coordination and speed on a manual task revealed substantial perceptual costs of the eye displacement, but also evidence of adaptation. Upon first wearing the video see-thru HMD, subjects' pointing errors increased significantly along the spatial dimensions displaced (the y and z dimensions). Speed of performance on a manual task decreased by 43% compared to baseline performance. Pointing accuracy improved by about a 1/3 as subjects adapted to the sensory rearrangement but did not reach baseline performance. When subjects removed the see-thru HMD there was evidence that their hand-eye coordination had been altered by the see-thru HMD. Negative aftereffects were observed in the form of greater errors in pointing accuracy compared to baseline. Although these effects are temporary, the results may have serious practical implications for the use of see-thru HMDs by user populations who depend on accurate hand-eye coordination such as surgeons.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"141 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116878452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integration of the Rutgers Master II in a virtual reality simulation","authors":"Daniel Gomez, G. Burdea, N. Langrana","doi":"10.1109/VRAIS.1995.512496","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512496","url":null,"abstract":"A novel compact hand master device with force feedback is presented. The Second Generation Rutgers Master (RM-II) integrates position-sensing and force-feedback to multiple fingers in a single structure, without the use of sensing gloves. The paper first discusses the kinematics and calibration followed by the integration of the device into a single-user, ethernet-distributed, virtual reality (VR) environment. The VR simulation features: visual feedback, force feedback, interactive sound and object interaction.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117193582","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. Arai, Masahiro Ito, T. Fukuda, M. Negoro, T. Naito
{"title":"Intelligent assistance for intravascular tele-surgery and experiments on virtual simulator","authors":"F. Arai, Masahiro Ito, T. Fukuda, M. Negoro, T. Naito","doi":"10.1109/VRAIS.1995.512485","DOIUrl":"https://doi.org/10.1109/VRAIS.1995.512485","url":null,"abstract":"It is important to assist doctors operating intravascular surgical tools such as a catheter that is designed for minimum invasive surgery inside complex and narrow brain blood vessels. We propose a intelligent medical assistance system for operation of the intravascular surgical tool that is teleoperated by the doctor seeing a 2D X-ray image. We built a prototype of a virtual simulator system consisting of a joystick and a 3D-computer graphics display. The joystick is used for the controller of catheter head direction and the force display. We evaluated the effectiveness of the proposed visual and force assistance methods through extensive experiments.","PeriodicalId":199941,"journal":{"name":"Proceedings Virtual Reality Annual International Symposium '95","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134378096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}