N. Authar, T. Muflihah, Seftia Ani Fidyaningrum, Alma Shafira Hardiana, Alfiyatul Azizah, Delia Ramadhani
{"title":"Improving Vocabulary Mastery Through the Traditional Game “Engklek” For Children in Kalijaten Village, Kec. Taman, Kab. Sidoarjo","authors":"N. Authar, T. Muflihah, Seftia Ani Fidyaningrum, Alma Shafira Hardiana, Alfiyatul Azizah, Delia Ramadhani","doi":"10.33086/CEJ.V3I2.2229","DOIUrl":"https://doi.org/10.33086/CEJ.V3I2.2229","url":null,"abstract":"Vocabulary is a basic thing that children should know before they learn English because vocabulary will make it easier to understand or master English. In Kalijaten, children tend not to be able to master English and they also have difficulty learning vocabulary. So to help with this the researcer have implemented a method using “engklek” to help improve children's vocabulary in Kalijaten Village. Using these traditional learning media can make it easier for children to improve their vocabulary skills and they will not get bored easily so the possibility of improving the vocabulary can increase. The purpose of holding vocabulary learning through the game “engklek” is to make it easier for children in Kalijaten village to master vocabulary easily. The method used for research is qualitative by collecting data by means of observation to children in Kalijaten village and it also takes 10 days, where the first and second days of surveying the place and collecting data on children in Kalijaten village and the following day the game was held. The place used to research this PKM is in the village of Kalijaten, Taman Subdistrict, Sidoarjo Regency. The length of observation used was two days when the author did practice in the field. The materials used are white chalk, gaco, laminating paper and the vocabulary that has been given. The results have shown that 70% of the children in Kalijaten village have low proficiency in mastering English, especially in vocabulary and 20% of Kalijaten children have a standard ability in mastering English, especially in vocabulary, and 10% of children in Kalijaten village have high skills in mastering vocabulary.","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130095742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Strengthening Children’s Religious And Moral Values In Shamil And Dodo Cartoon Film","authors":"Fitria Septianti, Nur Hafidz","doi":"10.33086/cej.v3i1.2109","DOIUrl":"https://doi.org/10.33086/cej.v3i1.2109","url":null,"abstract":"The current era of education for children is experiencing a moral crisis in the aspects of religious and moral development. Religious and moral values of children will be formed through interaction and environmental responses to an active five-sensory performance system. Cartoon films are a strategy for developing children's creativity. By presenting imaginative, interactive, and fun story events through the behavior and attitudes of the characters in cartoon films. The cartoon film Syamil and Dodo became a cartoon film by NCR Production which was made to educate children because it was rich in Islamic educational values and religious and moral values which were suitable to stimulate early childhood. The problem in this research is: \"How is the strengthening of religious and moral values in the cartoon film Syamil and Dodo?\". The research analyzes the strengthening of religious and moral values in the cartoon film Syamil and Dodo. This type of research is library or Library Research using the cartoon film Syamil and Dodo as the primary data source in this study. Meanwhile, secondary data were obtained from journals, books, and previous thesis. The data collection technique in this research is documentation by observing footage from the cartoon film Syamil and Dodo. Based on the research conducted by the author, the cartoon film Syamil and Dodo is a cartoon film suitable for watching early childhood, the film contains religious and moral educational values for children aged 4-6 years. Strengthening the Syamil and Dodo cartoons can be a medium to reflect and actualize how to properly instill religious and moral values for children in the scope of family and school education.","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124258608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Wiyata Ligkungan dan Kecerdasan Ekologis Terhadap Sikap Kepedulian Lingkungan bagi Siswa MI","authors":"Agung Purwono, Tsamrotul Jannah","doi":"10.33086/cej.v2i1.1518","DOIUrl":"https://doi.org/10.33086/cej.v2i1.1518","url":null,"abstract":"Caring for the environment is very necessary because it sees the current condition that more and more cases of environmental damage and natural disasters caused by human hands. Planting an attitude of caring for the environment from an early age is very necessary. It is not only ecological intelligence possessed by students that helps shape the attitude of caring for the environment. The implementation of the program in schools also supports the cultivation of attitudes to care for the environment. The government has also collaborated with the environment minister and the minister of education. For the application of adiwwiyata-based schools. But not all schools are able to implement the program. The MI Dwi Dasa Warsa school institution also tried to instill this attitude in its students even though the institution was not based on adiwiyata. While the purpose of this study is to find out how much influence the application of the environment environment program and ecological intelligence on the attitude of environmental care students of MI Dwia Dasa Warasa Trawas Mojokerto. \u0000This type of research is quantitative with a correlation approach, which aims to see how much influence the program has formed by the school and students' ecological intelligence on environmental attitudes students have. Retrieval of data in this study using a Likert scale, observation, documentation and interviews. The results of this study indicate the correlation of the application of the wiyata environmental program with an attitude of environmental care 0.831. While the correlation between ecological intelligence with environmental awareness attitude of students is 0.855. It can be concluded that there is a positive relationship between the application of the environment realy program and ecological intelligence with an attitude of caring for the environment.","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"307 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116594023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Penggunaan Permainan Bahasa untuk Meningkatkan Aktivitas Siswa Kelas IV A SD Negeri 01 Metro Pusat","authors":"A. Ahmad","doi":"10.33086/CEJ.V1I1.1052","DOIUrl":"https://doi.org/10.33086/CEJ.V1I1.1052","url":null,"abstract":"Student activities while learning is taking place can be one of indicator of successful teachers. The more activites increase the better the learning and vice versa. The increase in student activities can be done by applying various learning model. On the contrary learning in class IVA SD Negeri 01 Metro Pusat still does not use a variety of model, and this makes students becoming less interested and less attention. Student activities in learning tend to be passive. This study aims is to increase the activity of students through the use of language games in class IVA SD Negeri 01 Metro Pusat. The research method used in this study is qualitative methods through classroom action research. The data analysis technique used is qualitative analysis in order to reveal all student activities and their changes during the learning process and set out in percentage form. Based on the results of data analysis, the students' activities were obtained from the first cycle (70.69%) to the second cycle (80%), competency improvement was 9.31% and from the second cycle (80%) to the third cycle became (90.70%) so the increase is 13.72%.","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121377788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Model Pembelajaran Project Based Learning Pada Mata Pelajaran IPA Terhadap Kemampuan Berpikir Kritis Siswa Kelas VI SD Negeri Margorejo VI Surabaya","authors":"Milda Mabruroh","doi":"10.33086/CEJ.V1I1.879","DOIUrl":"https://doi.org/10.33086/CEJ.V1I1.879","url":null,"abstract":"The research aim was to determine the influence of Project Based Learning Models On Students’ Critical Thinking Skills of Sixth Grade Elementary School Student on science subjects at Elementary School VI Margorejo. This type of research is descriptive quantitative with experimental methods and the design of One Group Pre-test and Post-test. The subject of this research was the student members of Class VI at Elementary School VI Margorejo, Surabaya. The techniques carried out to support my research using data collection, observations, questionnaires and tests in the form of pre-test and post-test. Validation of this research is expert validator and using SPSS calculation. Analysis data used is a non-parametric statistical test with Wilcoxon \"matched pair. The results of this study indicate that the output of the \"Test Statistics\" 0.000 <0.05, it can be concluded that the hypothesis 1 (H1) is accepted, which means there is a difference in the value of the pre-test and post-test and there is big influence from this project on students' critical thinking abilities of Sixth Grade Elementary School VI Margorejo Surabaya.","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123605486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Penggunaan Multimedia Terhadap Hasil Belajar Siswa Kelas IV Pada Mata Pelajaran Bahasa Inggris Kurikulum Cambridge Di Sekolah Dasar Khadijah Surabaya","authors":"Fatma Babag Coring, Nafiah Nafiah","doi":"10.33086/CEJ.V1I1.863","DOIUrl":"https://doi.org/10.33086/CEJ.V1I1.863","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000The purpose of this research was to analyze student learning outcomes in subject such as the Cambridge curriculum before being given multimedia, to analyze student learning outcomes in subject such as the Cambridge curriculum after being given multimedia, to test there are actions of multimedia influence on students learning outcomes. Transformation of learning by using the advancement of information and communication technology, can facilitate teachers to deliver material and increase learning interest in students, so that students can be active in learning independently both at home and at school. The method used in this study is quatitative with pre-experimental design research methods. The location of this study was conducted at the Khadijah Elementary School in Surabaya. Jalan Ahmad Yani No.2-4 Wonokromo Surabaya. The Subject of this research is Grade IV-D as many as 25 students consisting of 14 boys dan 11 girls. The method used for the data collection process in this study test (pre-test and post-test). Data Analysis Techniques used in this study are prerequisite test for analysis and hypothesis testing. The results of the study can be concluded that: (1) t count = -1.096 < t Tabel 1.711 with a significant value of 0.284 < 0.005 so that H0 is accepted and H1 which is rejected by students learing outcomes has not developed before using multimedia. (2) t count = 4.949 < t Tabel 1.711 with a significant value of 0.000 < 0.005 so that H0 is rejected and H1 recieved by students learing outcomes has developed after using multimedia. (3) t count = -8.729 < t Tabel 1.711 with a significant value of 0.000 < 0.005 so that H0 rejected is and H1 which is accepted there is the effect of using multimedia on student learning outcomes. \u0000 \u0000 \u0000 \u0000","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129727814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Strategi Pemanfaatan Aplikasi Kids Center untuk Mengembangkan Kreatifitas Anak Kelompok A di Lingkungan Keluarga","authors":"Allan Firmanjaya","doi":"10.33086/CEJ.V1I1.1018","DOIUrl":"https://doi.org/10.33086/CEJ.V1I1.1018","url":null,"abstract":"Kreatifitas merupakan salah satu kompetensi yang dibutuhkan individu. Berbagai jenis rangsangan dapat diberikan untuk menumbuhkan kreatifitas anak. Rangsangan yang diberikan masih terbatas pada lingkungan tertentu yakni lingkungan sekolah, sedangkan pada lingkungan keluarga masih minim. Kids center merupakan salah satu permainan yang dapat merangsang anak berkreasi, sehingga dimanapun anak dapat bermain secara kreatif. Permainan kids center diuji cobakan pada lingkungan keluarga menggunakan desain eksperimen pre test-post test one group design. Hasilnya dianalisis menggunakan uji-t dan uji pihak kiri. Nilai dari uji t menunjukkan bahwa 0.00 < 0.05 hal ini menunjukkan ada perbedaan pre test dan post test. Hasil Uji pihak kiri menunjukkan rata-rata pre test sebesar 59% < 91 % maka dapat disimpulkan ada perkembangan kreatifitas","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134591135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Peran Permainan Pohon Angka dalam menstimulasi Pengetahuan Visual Mengenal Angka 1-10 pada Anak Usia 4-5 Tahun","authors":"Muhammad Lukman Haris Firmansah","doi":"10.33086/CEJ.V1I1.1016","DOIUrl":"https://doi.org/10.33086/CEJ.V1I1.1016","url":null,"abstract":"Child growth and development are stimulated by various types of games. Number tree is one game that is often used in learning. Lack of facilitator's knowledge of their strengths and weaknesses, so that on this occasion researchers conducted research on numerical trees. The results of this study were obtained by means of interviews and observations, then analyzed using the data triangulation method to obtain valid data. The result of the observation instrument is that 72% of children can take numbers, 82% of children can attach numbers, 85% of children can show numbers. Stimulus, which is created through numerical tree play that is to see the symbol of numbers repeatedly begins the process of taking, pasting, showing and mentioning numbers. \u0000 ","PeriodicalId":198372,"journal":{"name":"Child Education Journal","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114916801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}