R. Glas, S. Lammes, M. Lange, J. Raessens, I. D. Vries
{"title":"Introduction to Part II","authors":"R. Glas, S. Lammes, M. Lange, J. Raessens, I. D. Vries","doi":"10.1515/9789048535200-009","DOIUrl":"https://doi.org/10.1515/9789048535200-009","url":null,"abstract":"","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133570762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"13. Laborious playgrounds : Citizen science games as new modes of work/play in the digital age","authors":"A. Dippel, Sonia Fizek","doi":"10.14361/9783839439395-007","DOIUrl":"https://doi.org/10.14361/9783839439395-007","url":null,"abstract":"Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludification, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"181 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114428900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"9. Sensing the air and experimenting with environmental citizenship","authors":"Jennifer Gabrys","doi":"10.1515/9789048535200-011","DOIUrl":"https://doi.org/10.1515/9789048535200-011","url":null,"abstract":"This chapter analyzes community-led citizen sensing projects as a new form of environmental citizenship. Sensing and monitoring air quality can be playful forms of civic engagement with public issues. In these site-specific citizen sensing projects, creative means are being used to engage citizens in measuring air pollution with the aid of technology. The chapter argues that such experimental initiatives should be approached as material processes in which new forms of data retrieval and democratic engagement are developed that can potentially give rise to new and more just power relations in knowledge production.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116276177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"2. Engagement in play, engagement in politics : Playing political video games","authors":"Joyce L. D. Neys, J. Jansz","doi":"10.1515/9789048535200-003","DOIUrl":"https://doi.org/10.1515/9789048535200-003","url":null,"abstract":"It is a widely shared value in Western democracies that citizens should \u0000engage with political and social issues. This engagement is not necessarily \u0000confined to party politics, but includes other aspects of citizenship as well, \u0000from commitment to a local cause to supporting the global campaign of an \u0000NGO. Video games are arguably an excellent platform for encouraging and \u0000developing such engagement. \u0000Playing may facilitate civic engagement by \u0000allowing players to practice and experience different civic competencies \u0000in the safe environment of the game. This chapter discusses the results of \u0000research in this up-and-coming field and critically assesses those results \u0000in light of the opportunities this form of play might offer citizens when \u0000negotiating contemporary forms of citizenship.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129383029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"7. Video games and the engaged citizen : On the ambiguity of digital play","authors":"I. Hoofd","doi":"10.1515/9789048535200-008","DOIUrl":"https://doi.org/10.1515/9789048535200-008","url":null,"abstract":"This chapter questions how video games may aid civic engagement by youths. It does so by critically examining recent empirical findings on this topic, noting that such findings are often couched in a too optimistic view of the possibilities for civic engagement through games. It backs up this claim by connecting digital play with informational capitalism, proposing that this analytical connection should be complemented by foregrounding the subversive origins of play as a ‘challenge’ or ‘duel’. The chapter ultimately suggests that play carries radical potential in terms of a transgression of oppressive social structures, but that this potential can only be tapped by pushing playful engagement beyond the logic of the cybernetic control mechanisms on which it is currently predicated.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132527585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Schouten, E. D. Spek, D. Harmsen, E.J.C. Bartholomeus
{"title":"12. The playful scientist: Stimulating playful communities for science practice","authors":"B. Schouten, E. D. Spek, D. Harmsen, E.J.C. Bartholomeus","doi":"10.1515/9789048535200-014","DOIUrl":"https://doi.org/10.1515/9789048535200-014","url":null,"abstract":"In this chapter, the authors elaborate on serious games and playful interactions in modern scientific practices, and on the way they can engender mutual scientific growth. They use a research-through-design approach, in which three possible scenarios and prototypes are studied to envisage the new role of the public library in practicing science in a changing society. Their conclusion is that the public library of the future should employ citizen science projects that are fun, accessible, malleable, and participatory, so that its new role can focus on offering meaningful information at the right time in the right place, contextualizing information using playful solutions, bringing together communities to share information, and enabling new scientific practices in unexplored fields.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121268782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"10. Biohacking: Playing with technology","authors":"S. Smale","doi":"10.1515/9789048535200-012","DOIUrl":"https://doi.org/10.1515/9789048535200-012","url":null,"abstract":"This chapter examines the process of image production by open-source microscopes from the perspective of play. The question what happens to images when microscopes move from the lab to open-source hacker spaces is probed by deconstructing the material layers of its production. Politically motivated to democratize science, open-source translations transform the use and function of biotechnology. And while the process of translation may compromise microscopes’ scientific capability, they gain in value from experimentation by artists and citizens. As a result, playing with biotechnology is an educative and creative exploration of the use and construction of scientific instruments, where the multi-layered process of making an image becomes observable to the naked eye.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"82 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131435709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"18. The playful city: Citizens making the smart city","authors":"M. Lange","doi":"10.1515/9789048535200-021","DOIUrl":"https://doi.org/10.1515/9789048535200-021","url":null,"abstract":"This chapter about playful urban planning argues that play and games can help foster smart citizenship. In recent years, many cities have embarked on what is termed smart-city policies, deploying ICT to optimize a variety of urban processes. Various authors have noted that these smart-city policies often leave little room for civic action and agency. This contribution proposes the notion of the ‘playful city’ as an alternative vision for leveraging the smartness of people in creating more livable and lively cities. Play, it is argued, should not be positioned as offering solutions to urban problems. Instead, play offers alternative narratives about the potential futures of city-making, and reinserts the ‘political’ into smart city-making.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126472899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"15. Playing with politics: Memory, orientation, and tactility","authors":"Sam Hind","doi":"10.1515/9789048535200-018","DOIUrl":"https://doi.org/10.1515/9789048535200-018","url":null,"abstract":"The focus of this chapter is how playfulness can be a constitutive part of political activism. Analyzing the anti-austerity demonstrations in London in 2011, Hind looks at the carnivalesque and ludic qualities during the March for the Alternative, which attracted over 250,000 protesters. One of the highlights of this march was a giant Trojan horse that people carried with them. In Hind’s analysis, ludic political interventions such as the Trojan horse constitute a playful, material, and performative relationship between digital technologies and embodied political actions. Hind draws attention to the fact that political events are not solely human-driven, but that technologies form an intrinsic part of how they unfold. Through a reading of Stiegler, he examines the material and affective dynamics of contemporary protest events.","PeriodicalId":197781,"journal":{"name":"The Playful Citizen","volume":"45 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125555551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}