European Journal of Teaching and Education最新文献

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How to Overcome Anxiety While Teaching Speaking for Lower Level Students in ELT 英语教学中如何克服低年级学生口语教学中的焦虑
European Journal of Teaching and Education Pub Date : 2019-10-21 DOI: 10.33422/ejte.2019.10.25
Berna Özgür
{"title":"How to Overcome Anxiety While Teaching Speaking for Lower Level Students in ELT","authors":"Berna Özgür","doi":"10.33422/ejte.2019.10.25","DOIUrl":"https://doi.org/10.33422/ejte.2019.10.25","url":null,"abstract":"Teaching different kinds of skills are of the great importance in ELT. One of the most challenging skills, which is used either in classrooms or out of the class, is speaking. It consists of several other skills and it is considered as a burden especially for lower level students since it causes great anxiety and stress for them. This study is about how to overcome anxiety for teachers while teaching speaking. In addition to this, it includes the reasons and the solutions that teachers should pay attention to while forming their lesson plans and implementing it in the syllabus. It also contributes to the variety of techniques that can be used for how to overcome this nervousness by producing and using classroom material. The content of the activities is explained, and each solution is illustrated with specified examples and detailed explanations. With this study, it can be observed that trying to overcome the stress levels by implementing different techniques develops both teachers’ and students’ success and makes them more sufficient and competent in using this skill. Using these in ELT is a significant source for the educators who would like to take language learning outside the textbooks by creating more friendly and distressing atmosphere.","PeriodicalId":194693,"journal":{"name":"European Journal of Teaching and Education","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134628259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teacher’s Role in Encouraging Student Participation in Reading Skills 教师在鼓励学生参与阅读技巧中的作用
European Journal of Teaching and Education Pub Date : 2019-10-20 DOI: 10.33422/ejte.2019.10.24
Buket Yilmaz
{"title":"Teacher’s Role in Encouraging Student Participation in Reading Skills","authors":"Buket Yilmaz","doi":"10.33422/ejte.2019.10.24","DOIUrl":"https://doi.org/10.33422/ejte.2019.10.24","url":null,"abstract":"","PeriodicalId":194693,"journal":{"name":"European Journal of Teaching and Education","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129080784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visual Literacy: A Bet to Be Earned, ASAP 视觉素养:一个有待赢得的赌注,尽快
European Journal of Teaching and Education Pub Date : 2019-10-18 DOI: 10.33422/ejte.v2i1.171
Sachpatzidis D. Avraam
{"title":"Visual Literacy: A Bet to Be Earned, ASAP","authors":"Sachpatzidis D. Avraam","doi":"10.33422/ejte.v2i1.171","DOIUrl":"https://doi.org/10.33422/ejte.v2i1.171","url":null,"abstract":"New language produces new thought. creativity, critical thinking, educational achievement, empathy towards others, and ability to decipher technology. The gap between looking and seeing can be bridged with observing– the process of building a catalogue of visual elements, a very important argument in front of the so called “narrowness of the education system.” \u0000The science of perception and the history of image through the ideas of Eratosthenes, Copernicus, Descartes, Aristotle, Confucius and many others, is to create meaning. Language is, and always will be, the ultimate form of communication. \u0000A book of illustrations and not with illustrations, could make complex arguments through that medium that he couldn’t with words alone. Words have been considered for many centuries of the human history, the superior currency of intellect. So, educators don’t know where to start when it comes to teaching visual literacy. \u0000Photos without captions can make us look only at the photo, and make judgments and inferences by ourselves. Teaching graphic design alongside poetry, could show that design it’s more than just lines and illustration. It a sophisticated way to grasp the procedure from an idea to a picture. \u0000The sooner teachers can really abandon the Learning Styles Theory and not label students as “visual learners”, since we all learn visually, the sooner students will be empowered to become visually literate. \u0000Not all serious ideas require words, and many are better off without them. Visual communication deserves its place, and can also serve education.","PeriodicalId":194693,"journal":{"name":"European Journal of Teaching and Education","volume":"620 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132518833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Human Centred-Design Approach to a Serious Game in Health Training for the Open University of the Unified Health System (UNA-SUS/UFMA) in Brazil 巴西统一卫生系统开放大学(UNA-SUS/UFMA)卫生培训中以人为中心的严肃游戏设计方法
European Journal of Teaching and Education Pub Date : 2019-08-29 DOI: 10.33422/worldcre.2019.08.458
L. Fadel, Daniella Rosito Michella Munhoz, C. Spinillo, A. E. Oliveira, Katherine Marjorie Mendonça de Assis, Dilson José Lins Rabêlo Júnior
{"title":"A Human Centred-Design Approach to a Serious Game in Health Training for the Open University of the Unified Health System (UNA-SUS/UFMA) in Brazil","authors":"L. Fadel, Daniella Rosito Michella Munhoz, C. Spinillo, A. E. Oliveira, Katherine Marjorie Mendonça de Assis, Dilson José Lins Rabêlo Júnior","doi":"10.33422/worldcre.2019.08.458","DOIUrl":"https://doi.org/10.33422/worldcre.2019.08.458","url":null,"abstract":"A serious game is a media based on the narrative of a game focused on learning. The narrative of a game brings elements and mechanics that motivate the participation and engagement of the players. This is because games are a constant in human development as they formalize cultural activities with social function, being full of meanings. Moreover, the possibilities found in the game narratives contribute to the construction of more participatory plots, since the player can act actively in the course of the story. The narrative and engagement of serious games are of prime importance to distance learning in the health field. In Brazil, the Open University of the Unified Health System (UNA-SUS/UFMA) develops serious games as educational resources to train health professionals. This paper presents the design process of the Clinical Case Game, a serious game for diagnosis and treatment of medical conditions, addressed to doctors in Brazil. A multidisciplinary and human-centred design approach was adopted to develop the game. It involved medical doctors, educators, IT professionals, information designers and game designers, who coordinated the team and acted on the balance of the dynamics involved, that is, the narrative and playful pleasure. The methodology employed consisted of a workshop; content and prototype production; prototype testing with users; and refinements for the final version of the game. The results suggested that narrative unity must be coherent for serious games on health and highlight the relevance of serious games as high potential resources in the educational process.","PeriodicalId":194693,"journal":{"name":"European Journal of Teaching and Education","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133873281","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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