{"title":"Perestroika","authors":"Alexandrovich Friderici","doi":"10.1145/945191.945240","DOIUrl":"https://doi.org/10.1145/945191.945240","url":null,"abstract":"Perestroika (pur es troiku) was created as a form of representing a sudden change. Though its Russian political ties are evident, perestroika, meaning restructuring, is to be taken in the more literal sense of the word. It is rather an individual's realization to change what he once believed to be something else. Aided by his aboriginal self, his actions threaten to throw the balance off current reality. Software: Newtek Lightwave 6.5, Adobe Photoshop 6, Adobe Afterfx 4.1, Sasquatch. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124049240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Robbie Williams 'Let Love Be Your Energy'","authors":"O. Reid, Edward E. Bignell, Cara Speller","doi":"10.1145/945191.945244","DOIUrl":"https://doi.org/10.1145/945191.945244","url":null,"abstract":"In Robbie's first animated promo, we see him running through various landscapes from seashores to cities and in what some might call art imitating life, his 'brief encounters' with glamorous women before he moves onto the next one.Created at Passion using Lightwave 6.5 and Messiah 1.57, the promo was composited in After Effects. The Lightwave Cell Shader was applied to the 3D models to achieve it's two dimensional effect. Editing was done using Matrox Digisuite platform using In-Sync's Speed razor and Adobe After effects. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114510926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laetitia Gabrielli, Pierre Marteel, M. Renoux, Max Touret
{"title":"NT DE LA HAUTE MER","authors":"Laetitia Gabrielli, Pierre Marteel, M. Renoux, Max Touret","doi":"10.1145/945191.945223","DOIUrl":"https://doi.org/10.1145/945191.945223","url":null,"abstract":"A little girl alone in the frontsea opens the windows of the town... Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132445861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Elmo's World: Digital Puppetry on Sesame Street","authors":"Emre Yilmaz","doi":"10.1145/945191.945204","DOIUrl":"https://doi.org/10.1145/945191.945204","url":null,"abstract":"This piece illustrates the real-time digitalpuppetry process we used to bring five furniture creatures to life for Sesame Street, and how this process fit into the production. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132585215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Wing 2001","authors":"K. Yoshimizu, Yusaku Toyoshima","doi":"10.1145/945191.945263","DOIUrl":"https://doi.org/10.1145/945191.945263","url":null,"abstract":"This is the TV commercial of new brassiere.We created the charming virtual idol to show brassiere attractive .The charactor's name is ''TSUBASA''. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133284397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Turing Test","authors":"Mark Sagar","doi":"10.1145/945191.945255","DOIUrl":"https://doi.org/10.1145/945191.945255","url":null,"abstract":"Artificial Intelligence Computer Algorithms compete with each other in a Game Show setting where they attempt to pass the 'Turing Test' and be accepted as human.The work represents a new paradigm in computer generated filmmaking. The realistic 3D human-like digital actors were recorded in real-time directly from the display of a standard PC. The characters' dialogue was created from textwith a text to speech engine or automaticallysychronized to real voice audio clips. The digital actors were 'directed' using a markup language to describe behaviours and expressions, with real-time interactive playback.Software: LifeFXHardware: PC, Graphics Card. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116097777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Courthouse With Curved Elements","authors":"T. Nagakura","doi":"10.1145/945191.945200","DOIUrl":"https://doi.org/10.1145/945191.945200","url":null,"abstract":"This prototype house is one of a series of courthouse designs made by Mies van der Rohe in 1930's. The computer graphics film team took the original schematic design that survived on a plan drawing, achieved a derivative version by adding components similar to those found in other projects designed and built by the architect and developed a visualization utilizing radiosity-based software. The camera moves between and around the uniquely shaped elemental walls and reveals the pleasure of developing scenes full of material colors and the ambiance of sunlight. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129522446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tabasco Commercials","authors":"B. Keller","doi":"10.1145/945191.945251","DOIUrl":"https://doi.org/10.1145/945191.945251","url":null,"abstract":"Four commercials for Tabasco green pepper sauce produced in film resolution for cinema release in Europe. Character modelling and animation using 3D Studio Max with Character Studio, compositing of various rendered layers in After Effects and Shake. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126988825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Synthesizing Sounds from Physically Based Motion","authors":"J. F. O'Brien","doi":"10.1145/945191.945250","DOIUrl":"https://doi.org/10.1145/945191.945250","url":null,"abstract":"This video demonstrated our technique forapproximating the sounds that are generated by the motions of solid objects. As the motions of the objects are computed, theirsurfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those wavesto the listener and then uses the resultsto generate sounds corresponding to the behavior of the simulated objects. Furtherdetails are provided in our paper in the SIGGRAPH 2001 proceedings. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126067241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Desert H2Ouse","authors":"J. Kosinski","doi":"10.1145/945191.945202","DOIUrl":"https://doi.org/10.1145/945191.945202","url":null,"abstract":"Conceived as a critique of traditional architectural ''flythroughs'' and perhaps a glimpse into the future of online environments, this short film documents the investigation of an abandoned house from multiple points of view. The ''handheld'' camera movement was accomplished through four layers of motion capture data via the mouse. The house was designed and modeled in form-Z, animation in 3ds max, and rendering in mental ray. AfterEffects and Combustion were used for compositing and graphics. Copyright held by creator.","PeriodicalId":188896,"journal":{"name":"ACM SIGGRAPH 2001 video review on Animation theater program","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121426469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}