{"title":"Decision letter for \"The psychology behind video games during COVID ‐19 pandemic: A case study of Animal Crossing: New Horizons \"","authors":"Lin Zhu","doi":"10.1002/hbe2.221/v2/decision1","DOIUrl":"https://doi.org/10.1002/hbe2.221/v2/decision1","url":null,"abstract":"With the emerging outbreak of a novel coronavirus, millions of people have been followed social distancing rules to self-quarantine at home. Given the continuation of this pandemic trend, people who have suffered from the anxiety of coronavirus and experienced social isolation their psychological well-being started to be concerned. During this time, one popular video game called “Animal Crossing: New Horizons” successfully get everyone's attention and led us to explore the psychology behind video games. On the one hand, New Horizons provides a dreamland for the players to temporally escape from the cruel reality with a risk of losing in escapism. On the other hand, the New Horizons world becomes a perfect social platform to keep social interaction with others to get rid of the loneliness.","PeriodicalId":179403,"journal":{"name":"Hum. Behav. Emerg. Technol.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126956746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}