Decision letter for "The psychology behind video games during COVID ‐19 pandemic: A case study of Animal Crossing: New Horizons "

Lin Zhu
{"title":"Decision letter for \"The psychology behind video games during COVID ‐19 pandemic: A case study of Animal Crossing: New Horizons \"","authors":"Lin Zhu","doi":"10.1002/hbe2.221/v2/decision1","DOIUrl":null,"url":null,"abstract":"With the emerging outbreak of a novel coronavirus, millions of people have been followed social distancing rules to self-quarantine at home. Given the continuation of this pandemic trend, people who have suffered from the anxiety of coronavirus and experienced social isolation their psychological well-being started to be concerned. During this time, one popular video game called “Animal Crossing: New Horizons” successfully get everyone's attention and led us to explore the psychology behind video games. On the one hand, New Horizons provides a dreamland for the players to temporally escape from the cruel reality with a risk of losing in escapism. On the other hand, the New Horizons world becomes a perfect social platform to keep social interaction with others to get rid of the loneliness.","PeriodicalId":179403,"journal":{"name":"Hum. Behav. Emerg. Technol.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Hum. Behav. Emerg. Technol.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1002/hbe2.221/v2/decision1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

With the emerging outbreak of a novel coronavirus, millions of people have been followed social distancing rules to self-quarantine at home. Given the continuation of this pandemic trend, people who have suffered from the anxiety of coronavirus and experienced social isolation their psychological well-being started to be concerned. During this time, one popular video game called “Animal Crossing: New Horizons” successfully get everyone's attention and led us to explore the psychology behind video games. On the one hand, New Horizons provides a dreamland for the players to temporally escape from the cruel reality with a risk of losing in escapism. On the other hand, the New Horizons world becomes a perfect social platform to keep social interaction with others to get rid of the loneliness.
随着新型冠状病毒的爆发,数百万人遵循社交距离规则在家中进行自我隔离。鉴于这种大流行趋势的持续,那些遭受冠状病毒焦虑和经历社会孤立的人开始担心他们的心理健康。一方面,《新视野》为玩家提供了一个梦幻之地,让他们在逃避现实的过程中,冒着失败的风险暂时逃离残酷的现实。另一方面,新视野世界成为一个完美的社交平台,与他人保持社交互动,摆脱孤独感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信