{"title":"„Just do it“: Konzepte historischen Handelns in Computerspielen","authors":"J. Pasternak","doi":"10.14361/9783839411018-009","DOIUrl":"https://doi.org/10.14361/9783839411018-009","url":null,"abstract":"","PeriodicalId":177428,"journal":{"name":"Die Magie der Geschichte","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129923922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}