Liu Jihao Bryan, Owen Noel Newton Fernando, S. A. Meegama, Hedren Sum Wai Yuan, Muhammad Faisal Bin Husni
{"title":"Finding Hidden Shrines using AR and Clustering Techniques","authors":"Liu Jihao Bryan, Owen Noel Newton Fernando, S. A. Meegama, Hedren Sum Wai Yuan, Muhammad Faisal Bin Husni","doi":"10.1109/CW.2019.00063","DOIUrl":"https://doi.org/10.1109/CW.2019.00063","url":null,"abstract":"This paper describes the use of augmented reality technology in an offline mobile application to recognize and find shrines. This application uses clustering algorithms to cluster shrines and then a convex hull is used to combine the geographical coordinates of multiple shrines. The photographs and videos of shrines can be downloaded by tapping on any clusters. Images downloaded will have their features extracted and stored in an augmented database which then will be used by ARCore, which is an augmented reality API, to identify and recognize all shrines in that cluster.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132536330","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Practical Use Case of Homomorphic Encryption","authors":"A. Korchi, Nadia El Mrabet","doi":"10.1109/CW.2019.00060","DOIUrl":"https://doi.org/10.1109/CW.2019.00060","url":null,"abstract":"This paper is a proof of concept that homomorphic encryption can be deployed in practice and can be used by the industry to ensure security and computation of customer data. In this paper, we present a concrete use case of homomorphic encryption that is not considered in literature, using Fan and Vercauteren (FV) cryptosystem, and we propose a practical implementation of FV cryptosystem and its deployment in an IoT use case.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"237 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115648371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Visual Keyboard System Using Hybrid Dual Frequency SSVEP Based Brain Computer Interface with VOG Integration","authors":"D. Saravanakumar, M. Reddy","doi":"10.1109/CW.2018.00053","DOIUrl":"https://doi.org/10.1109/CW.2018.00053","url":null,"abstract":"The focus of this paper is to increase the number of targets and classification rate in the SSVEP-BCI visual keyboard system. The dual frequency steady state visual evoked potential (SSVEP) and video-oculography (VOG) based hybrid system has been developed in this study. The visual stimuli (targets) were designed using dual frequency SSVEP method. This method could create more targets through a suitable combination of limited number of frequencies. The keyboard screen was divided into three sections (left, middle and right), and each section visual stimuli/keys were designed with a unique set of frequencies. The webcam based video-oculography was used to detect the direction of the eye gaze. This selection reduces the issue of misclassification of SSVEP frequencies. Extended multivariate synchronization index (EMSI) method is used for SSVEP frequency recognition. Both online and offline experiments were conducted on 10 subjects and an average online detection accuracy of 94.987% was obtained with the information transfer rate (ITR) of 82.786 bits/minutes.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127263603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Novel Visual Keyboard System for Disabled People/Individuals Using Hybrid SSVEP Based Brain Computer Interface","authors":"D. Saravanakumar, M. Reddy","doi":"10.1109/CW.2018.00054","DOIUrl":"https://doi.org/10.1109/CW.2018.00054","url":null,"abstract":"This paper aims to design a new stimulus paradigm for SSVEP based keyboard system. The proposed paradigm was implemented using black and white checkerboard flickering visual stimuli along with the integration of videooculography (VOG). The on-screen speller was designed using three frequencies. The goal of this study is how to increase more number of targets using less number of stimulus frequencies. It is achieved by the use of VOG data. The study was carried out using 36 selected characters. A webcam is integrated along with the system to obtain VOG data. The webcam captures the images of the eyes, which in turn is used to detect the eye gaze direction. This additional information from VOG overcomes the limitations of SSVEP based spelling system. The extended multivariate synchronization index (EMSI) method is used for SSVEP frequency recognition. Offline and online analysis of the experiment were conducted and the duration of recognition of each character required by the participant was calculated based on the classification accuracy. Online experiment was conducted on 10 subjects to validate the accuracy and information transfer rate (ITR) of the system. An average online detection accuracy of 90.46 % was obtained with the ITR of 65.98 bits/minutes.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121439512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Art Behind the Mind: Exploring New Art Forms by Implementation of the Electroencephalography","authors":"A. Mesarosova, M. Hernandez","doi":"10.1109/CW.2015.24","DOIUrl":"https://doi.org/10.1109/CW.2015.24","url":null,"abstract":"The wide spread of emerging new technologies affects and modifies the artistic creation and practice. In this article the authors present proliferating technology of electroencephalography (EEG) within the field of art. Focusing on the applications of creative or artistic character and introducing the changes that have experienced different artistic disciplines such as sound, video, videogames and augmented reality by implanting the EEG technologies. Analyzing the recent examples of artworks that involve the EEG for the user interaction. Explaining how the users immersive experience in applications using EEG increases by applying the vision of virtual content through Head Mounted Display (HMD) and stereoscopic projection. The authors also present their own \"Neuro-ARt-Game\" experimental project called \"Robot & Robotnik\", inspired by Karel Capek's theater play \"R.U.R.\". An interactive stereoscopic augmented reality installation which employs the EEG to grant the interaction between the user and the artwork. The interaction is entirely conditioned by the user's brain activity, creating in this manner a unique brain computer interface (BCI) for art and Augmented Reality.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"348 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122839575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inspiring Modeling","authors":"D. Cohen-Or","doi":"10.1109/CW.2013.87","DOIUrl":"https://doi.org/10.1109/CW.2013.87","url":null,"abstract":"Summary form only given. An interesting question is whether a machine can assist humans in being creative and inspire a user during the creation of 3D models or a shape in general. One possible means to achieve this is through a design gallery which presents a variety of computed suggestive designs from which the user can pick the ones he likes the best. The ensuing challenge is how to come up with intriguing suggestions which inspire creativity, rather than banal suggestions which stall the design process. In my talk I will discuss about the notion of creative modeling, synthesis of inspiring examples, the analysis of a set, and show a number of recent works that step towards this end.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117049470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social Control in Online Society-Advantages of Self-Regulation on the Internet","authors":"Jacob van Kokswijk","doi":"10.1109/CW.2010.44","DOIUrl":"https://doi.org/10.1109/CW.2010.44","url":null,"abstract":"Online communities are just like real worlds: control is necessary to make for a pleasant society. This does not automatically imply government or company control. In many virtual communities there has been a kind of social control for many years now that adequately maintains order in their public virtual space. Does this mean that laws are unnecessary? Some people cry out for an Internet police that must maintain public order in the cyber-Gomorrah. However, there can be order without law. Not only is legislation unnecessary for law, but law is unnecessary for order. A field study showed that as most people find the maxim 'everyone is deemed to know the law' too hard, and as the costs of procedures are so high, it is easier to fall back on common-sense norms. In this case all three functions of law-rule formation, enforcement, and dispute resolution- are asserted by means of these informal norms. And if the costs of learning and using the law are so high, then there is little use for the government to adjust the law, since citizens will ignore it anyway. Hence, these high costs become an argument for negotiating rather than the complex governmental solutions to property rights conflicts. Why then should we make (new) rules for the Internet society, if there are (too many?) rules already? Do social conventions, control and arbitration not suffice? These and similar questions arise when we look at 'life' in the online communities. Self-regulation of online communities alone is sometimes insufficient. The government will intervene in cases of serious abuse or criminal cases. A good balance between external and internal regulation can be found by having all parties involved in the chain jointly formulate regulations, in which supervision, maintaining order, dispute resolution, and misconduct are openly organized. Draconian measures, often supported by politicians out of ignorance, will however have little effect, as common sense looks for solutions in the future and legislation is based on the past. This article describes the advantages of self-regulation on the Internet and the (im)possibilities social control offers.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124965597","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cooperative Quality Control for SOA by Quality Context Mapping","authors":"Youngkon Lee","doi":"10.1109/CW.2008.128","DOIUrl":"https://doi.org/10.1109/CW.2008.128","url":null,"abstract":"This paper presents the design principle for integrating quality management on Web service registry developed in UDDI specification and Web service quality management system (WSQMS). WSQMS, developed by NIA can measure and collect the quality information of Web services by its agency system installed on the Web service system. Web service registry is core system for registering and searching WSDL (Web Service Description Language). On the registry, there are no methods that users search Web services on the basis of quality information because the registry is operating without any relationship of WSQMS. So, it is required an integration method where WSQMS and registries share the quality data on the basis of classified quality data. For representing Web service quality information, we adopted the WSQDL (Web Service Quality Description Language), which published by WSQM technical committee in OASIS. In more detail, this paper also presents the scheme to compose the classification scheme for quality data and to modify the necessary data structure of the registry.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116240138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Secure Watermarking Protocol Designed for Online System","authors":"Daxing Zhang, Zhigeng Pan, Mingmin Zhang","doi":"10.1109/CW.2008.72","DOIUrl":"https://doi.org/10.1109/CW.2008.72","url":null,"abstract":"One of most desired goal of digital watermark is to protect copyright, which is hard to realize without accompanying a well designed protocol according to different applications. Online system, such as digital museum, is an advanced platform to show digital works while valued data are prone to be pirated. A secure watermarking protocol is designed to protect copyright of online system in this paper. Through embedding two watermarks separately by two independent parties in a secure way, the innocent can not be framed and the culpable not be denied. This paper not focus on watermark algorithm itself but on establishing a protocol to using watermark algorithm in online system to trace pirate.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128203968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng Zhang
{"title":"Real-Time Marker Level Set on GPU","authors":"Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng Zhang","doi":"10.1109/CW.2008.18","DOIUrl":"https://doi.org/10.1109/CW.2008.18","url":null,"abstract":"Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and other scientific and engineering applications. Due to the inherent Eulerian characteristics, interface evolution based on level set usually suffers from numerical diffusion, sharp feature missing and mass loss. Although some effective methods such as particle level set (PLS) and marker level set (MLS) have been proposed to tackle these difficulties, the complicated correction process and the high computational cost pose severe limitations for real-time applications. In this paper we provide an efficient parallel implementation of the marker level set method on latest graphics hardware. Each step of the MLS method is fully mapped on GPU with an innovative combination of different computation techniques. Relying on GPL's parallelism and flexible programmability, the method provides real-time performance for large size 2D examples and moderate 3D examples, which is significantly faster than previous CPU-based methods.","PeriodicalId":169421,"journal":{"name":"International Conference on Cyberworlds","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132861912","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}