Build Your Own 2D Game Engine and Create Great Web Games最新文献

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Defining Behaviors and Detecting Collisions 定义行为和检测碰撞
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_6
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
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引用次数: 0
Implementing Common Components of Video Games 实现电子游戏的通用组件
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_4
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
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引用次数: 0
Simulating the World with RigidShapes 用RigidShapes模拟世界
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-7377-7_9
Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace
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引用次数: 0
Drawing Objects in the World 绘制世界中的物体
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_3
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
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引用次数: 0
Creating Effects with Particle Systems 用粒子系统创建效果
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-7377-7_10
Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace
{"title":"Creating Effects with Particle Systems","authors":"Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace","doi":"10.1007/978-1-4842-7377-7_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-7377-7_10","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129611615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supporting Camera Background 支持相机背景
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_10
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Supporting Camera Background","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_10","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115787816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Introducing 2D Game Engine Development with JavaScript 介绍用JavaScript开发2D游戏引擎
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_1
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Introducing 2D Game Engine Development with JavaScript","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_1","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_1","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116995850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Manipulating the Camera 操纵相机
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_7
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Manipulating the Camera","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_7","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_7","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129260657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Working with Textures, Sprites, and Fonts 使用纹理,精灵和字体
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_5
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Working with Textures, Sprites, and Fonts","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_5","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_5","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"1048 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123147176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Implementing Illumination and Shadow 实现照明和阴影
Build Your Own 2D Game Engine and Create Great Web Games Pub Date : 2021-12-04 DOI: 10.1007/978-1-4842-0952-3_8
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Implementing Illumination and Shadow","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_8","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_8","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129660524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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