Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Defining Behaviors and Detecting Collisions","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_6","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_6","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132804317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Implementing Common Components of Video Games","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_4","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_4","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127229463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace
{"title":"Simulating the World with RigidShapes","authors":"Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace","doi":"10.1007/978-1-4842-7377-7_9","DOIUrl":"https://doi.org/10.1007/978-1-4842-7377-7_9","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133921287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Drawing Objects in the World","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_3","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_3","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"310 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115913697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace
{"title":"Creating Effects with Particle Systems","authors":"Kelvin Sung, Jebediah Pavleas, M. Munson, Jason Pace","doi":"10.1007/978-1-4842-7377-7_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-7377-7_10","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129611615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Supporting Camera Background","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_10","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115787816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Introducing 2D Game Engine Development with JavaScript","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_1","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_1","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116995850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Manipulating the Camera","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_7","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_7","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129260657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Working with Textures, Sprites, and Fonts","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_5","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_5","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"1048 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123147176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace
{"title":"Implementing Illumination and Shadow","authors":"Kelvin Sung, Jebediah Pavleas, F. Arnez, Jason Pace","doi":"10.1007/978-1-4842-0952-3_8","DOIUrl":"https://doi.org/10.1007/978-1-4842-0952-3_8","url":null,"abstract":"","PeriodicalId":161188,"journal":{"name":"Build Your Own 2D Game Engine and Create Great Web Games","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129660524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}