ACM SIGGRAPH 2010 papers最新文献

筛选
英文 中文
Example-based facial rigging 基于示例的面部装配
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778769
Hao Li, T. Weise, M. Pauly
{"title":"Example-based facial rigging","authors":"Hao Li, T. Weise, M. Pauly","doi":"10.1145/1833349.1778769","DOIUrl":"https://doi.org/10.1145/1833349.1778769","url":null,"abstract":"We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a generic template to the target blendshape model, while solving for an optimal reproduction of the training poses. This enables a scalable design process, where the user can iteratively add more training poses to refine the blendshape expression space. However, plausible animations can be obtained even with a single training pose. We show how formulating the optimization in gradient space yields superior results as compared to a direct optimization on blendshape vertices. We provide examples for both hand-crafted characters and 3D scans of a real actor and demonstrate the performance of our system in the context of markerless art-directable facial tracking.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124433936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 228
Session details: Video 会议详情:视频
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/3251982
{"title":"Session details: Video","authors":"","doi":"10.1145/3251982","DOIUrl":"https://doi.org/10.1145/3251982","url":null,"abstract":"","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121214636","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive on-surface signal deformation 交互表面信号变形
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778773
Tobias Ritschel, Thorsten Thormählen, C. Dachsbacher, J. Kautz, H. Seidel
{"title":"Interactive on-surface signal deformation","authors":"Tobias Ritschel, Thorsten Thormählen, C. Dachsbacher, J. Kautz, H. Seidel","doi":"10.1145/1833349.1778773","DOIUrl":"https://doi.org/10.1145/1833349.1778773","url":null,"abstract":"We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indirect illumination using a simple click-and-drag user interface working directly on surfaces. In contrast to previous approaches, the positions of the lights or objects in the scene remain unchanged, enabling localized edits of individual shading components. Our method facilitates the editing by computing a mapping from one surface location to another. Based on this mapping, we can not only edit shadows, caustics, and indirect illumination but also other surface properties, such as color or texture, in a unified way. This is achieved using an intuitive user-interface that allows the user to specify position constraints with drag-and-drop or sketching operations directly on the surface. Our approach requires no explicit surface parametrization and handles scenes with arbitrary topology. We demonstrate the applicability of the approach to interactive editing of shadows, reflections, refractions, textures, caustics, and diffuse indirect light. The effectiveness of the system to achieve an artistic goal is evaluated by a user study.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115925632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Dynamic local remeshing for elastoplastic simulation 弹塑性模拟的动态局部网格划分
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778786
M. Wicke, Daniel Ritchie, B. Klingner, S. Burke, J. Shewchuk, J. F. O'Brien
{"title":"Dynamic local remeshing for elastoplastic simulation","authors":"M. Wicke, Daniel Ritchie, B. Klingner, S. Burke, J. Shewchuk, J. F. O'Brien","doi":"10.1145/1833349.1778786","DOIUrl":"https://doi.org/10.1145/1833349.1778786","url":null,"abstract":"We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantially reshaped by plastic flow, fracture, or large elastic deformations. To mitigate artificial plasticity, we maintain a simulation mesh in both the current state and the rest shape, and store plastic offsets only to represent the non-embeddable portion of the plastic deformation. To maintain high element quality in a tetrahedral mesh undergoing gross changes, we use a dynamic meshing algorithm that attempts to replace as few tetrahedra as possible, and thereby limits the visual artifacts and artificial diffusion that would otherwise be introduced by repeatedly remeshing the domain from scratch. Our dynamic mesher also locally refines and coarsens a mesh, and even creates anisotropic tetrahedra, wherever a simulation requests it. We illustrate these features with animations of elastic and plastic behavior, extreme deformations, and fracture.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125876673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 182
Interactive hair rendering under environment lighting 环境照明下的交互式头发渲染
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778792
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, B. Guo
{"title":"Interactive hair rendering under environment lighting","authors":"Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, B. Guo","doi":"10.1145/1833349.1778792","DOIUrl":"https://doi.org/10.1145/1833349.1778792","url":null,"abstract":"We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single scattering is determined by the integral of the product of the environment lighting, the scattering function, and the transmittance that accounts for self-shadowing among hair fibers. We approximate the environment light by a set of spherical radial basis functions (SRBFs) and thus convert the outgoing radiance integral into the sum of radiance contributions of all SRBF lights. For each SRBF light, we factor out the effective transmittance to represent the radiance integral as the product of two terms: the transmittance and the convolution of the SRBF light and the scattering function. Observing that the convolution term is independent of the hair geometry, we precompute it for commonly-used scattering models, and reduce the run-time computation to table lookups. We further propose a technique, called the convolution optical depth map, to efficiently approximate the effective transmittance by filtering the optical depth maps generated at the center of the SRBF using a depth-dependent kernel. As for the multiple scattering computation, we handle SRBF lights by using similar factorization and precomputation schemes, and adopt sparse sampling and interpolation to speed up the computation. Compared to off-line algorithms, our algorithm can generate images of comparable quality, but at interactive frame rates.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114887410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 33
Session details: Surface fields 会话细节:表面字段
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/3252012
{"title":"Session details: Surface fields","authors":"","doi":"10.1145/3252012","DOIUrl":"https://doi.org/10.1145/3252012","url":null,"abstract":"","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121971800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Non-local scan consolidation for 3D urban scenes 三维城市场景的非局部扫描整合
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778831
Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, N. Mitra, D. Cohen-Or, Baoquan Chen
{"title":"Non-local scan consolidation for 3D urban scenes","authors":"Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, N. Mitra, D. Cohen-Or, Baoquan Chen","doi":"10.1145/1833349.1778831","DOIUrl":"https://doi.org/10.1145/1833349.1778831","url":null,"abstract":"Recent advances in scanning technologies, in particular devices that extract depth through active sensing, allow fast scanning of urban scenes. Such rapid acquisition incurs imperfections: large regions remain missing, significant variation in sampling density is common, and the data is often corrupted with noise and outliers. However, buildings often exhibit large scale repetitions and self-similarities. Detecting, extracting, and utilizing such large scale repetitions provide powerful means to consolidate the imperfect data. Our key observation is that the same geometry, when scanned multiple times over reoccurrences of instances, allow application of a simple yet effective non-local filtering. The multiplicity of the geometry is fused together and projected to a base-geometry defined by clustering corresponding surfaces. Denoising is applied by separating the process into off-plane and in-plane phases. We show that the consolidation of the reoccurrences provides robust denoising and allow reliable completion of missing parts. We present evaluation results of the algorithm on several LiDAR scans of buildings of varying complexity and styles.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130616440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 146
Learning behavior styles with inverse reinforcement learning 用逆强化学习学习行为风格
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778859
S. Lee, Zoran Popovic
{"title":"Learning behavior styles with inverse reinforcement learning","authors":"S. Lee, Zoran Popovic","doi":"10.1145/1833349.1778859","DOIUrl":"https://doi.org/10.1145/1833349.1778859","url":null,"abstract":"We present a method for inferring the behavior styles of character controllers from a small set of examples. We show that a rich set of behavior variations can be captured by determining the appropriate reward function in the reinforcement learning framework, and show that the discovered reward function can be applied to different environments and scenarios. We also introduce a new algorithm to recover the unknown reward function that improves over the original apprenticeship learning algorithm. We show that the reward function representing a behavior style can be applied to a variety of different tasks, while still preserving the key features of the style present in the given examples. We describe an adaptive process where an author can, with just a few additional examples, refine the behavior so that it has better generalization properties.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130798113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 66
Feature-based locomotion controllers 基于特征的运动控制器
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1781157
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
{"title":"Feature-based locomotion controllers","authors":"Martin de Lasa, Igor Mordatch, Aaron Hertzmann","doi":"10.1145/1833349.1781157","DOIUrl":"https://doi.org/10.1145/1833349.1781157","url":null,"abstract":"This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as center-of-mass, angular momentum, and end-effectors. Objective terms are used to control each feature, and are combined by a prioritization algorithm. We show how locomotion can be expressed in terms of a small number of features that control balance and end-effectors. This approach is used to build controllers for human balancing, standing jump, and walking. These controllers provide numerous benefits: human-like qualities such as arm-swing, heel-off, and hip-shoulder counter-rotation emerge automatically during walking; controllers are robust to changes in body parameters; control parameters and goals may be modified at run-time; control parameters apply to intuitive properties such as center-of-mass height; and controllers may be mapped onto entirely new bipeds with different topology and mass distribution, without modifications to the controller itself. No motion capture or off-line optimization process is used.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129803861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 259
Apparent layer operations for the manipulation of deformable objects 用于操作可变形对象的表观层操作
ACM SIGGRAPH 2010 papers Pub Date : 2010-07-26 DOI: 10.1145/1833349.1778847
T. Igarashi, J. Mitani
{"title":"Apparent layer operations for the manipulation of deformable objects","authors":"T. Igarashi, J. Mitani","doi":"10.1145/1833349.1778847","DOIUrl":"https://doi.org/10.1145/1833349.1778847","url":null,"abstract":"We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with simple clicks and drags, as in 2D drawing systems. We present two interaction techniques based on this idea and describe their implementation. The first technique is explicit layer swap. The user clicks the target layer, and the system swaps the layer with the one directly underneath it. The second technique is layer-aware dragging. As the user drags the object, the system adjusts its depth automatically to pass over or under a colliding object in the screen space, according to user control. Although the user interface is 2.5D, all scene representations are true 3D, and thus the system naturally supports local layering, self-occlusions, and folds. Internally, the system dynamically computes the apparent layer structure in the current configuration and makes appropriate depth adjustments to obtain the desired results. We demonstrate the effectiveness of this approach in cloth and rope manipulation systems.","PeriodicalId":132490,"journal":{"name":"ACM SIGGRAPH 2010 papers","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129225202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信