{"title":"The evolution of artifacts in cooperative work: constructing meaning through activity","authors":"Marlin M. Cluts","doi":"10.1145/958160.958183","DOIUrl":"https://doi.org/10.1145/958160.958183","url":null,"abstract":"A two year case study of cooperative work was inspired by the installation of CSCW software in a community bank. The framework for the research was developed by combining activity theory and the principles of communities of practice. This framework provided a useful model and insight into the evolution of artifact meaning, sharing, and credibility. In essence, users needed to experience results within the activity system and social structure of the community to establish meaning and credibility. The study applied the theory and language of activity theory and communities of practice to make sense of case phenomena and provide a richer context for understanding traditional principles.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122887998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Studying the effect of similarity in online task-focused interactions","authors":"D. Cosley, Pamela J. Ludford, L. Terveen","doi":"10.1145/958160.958212","DOIUrl":"https://doi.org/10.1145/958160.958212","url":null,"abstract":"Although the Internet provides powerful tools for social interactions, many tasks-for example, information-seeking-are undertaken as solitary activities. Information seekers are unaware of the invisible crowd traveling in parallel to their course through the information landscape. Social navigation systems attempt to make the invisible crowd visible, while social recommender systems try to introduce people directly. However, it is not clear whether users desire or will respond to social cues indicating the presence of other people when they are focused on a task. To investigate this issue, we created an online game-playing task and paired subjects to perform the task based on their responses to a short survey about demographics and interests. We studied how these factors influence task outcomes, the interaction process, and attitudes towards one's partner. We found that demographic similarity affected how people interact with each other, even though this information was not explicit, while similarities or differences in task-relevant interests did not. Our findings suggest guidelines for developing social recommender systems and show the need for further research into conditions that will help such systems succeed.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129542311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Werner Geyer, J. Vogel, Li-Te Cheng, Michael J. Muller
{"title":"Supporting activity-centric collaboration through peer-to-peer shared objects","authors":"Werner Geyer, J. Vogel, Li-Te Cheng, Michael J. Muller","doi":"10.1145/958160.958179","DOIUrl":"https://doi.org/10.1145/958160.958179","url":null,"abstract":"We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems are typically lightweight and flexible, but build up an unmanageable clutter of copied objects. At the other extreme, shared workspaces provide formal, structured collaboration, but are too heavyweight for users to set up. To bridge this gap between the ad hoc and formal, this paper introduces the notion of \"object-centric sharing\", where users collaborate in a lightweight manner but aggregate and organize different types of shared artifacts into semi-structured activities with dynamic membership, hierarchical object relationships, as well as real-time and asynchronous collaboration. We present a working prototype implemented with a replicated peer-to-peer architecture, which we describe in detail, and demonstrate its performance in synchronous and asynchronous modes.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128752393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using cursor prediction to smooth telepointer jitter","authors":"C. Gutwin, Jeff Dyck, J. Burkitt","doi":"10.1145/958160.958207","DOIUrl":"https://doi.org/10.1145/958160.958207","url":null,"abstract":"Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a real cursor. In this paper we investigate the use of prediction - commonly used in networked simulations and games - to reduce the effects of jitter on telepointer motion. To determine whether prediction can be effective for improving telepointers, we carried out two experiments that tested the effects of different prediction schemes (some real and some artificial) on people's ability to interpret telepointer gestures. These studies show that although cursor prediction is still a difficult problem, there are both potential performance improvements, and definite preference advantages. Our studies suggest that telepointer prediction should be routinely used to increase the immediacy and naturalness of remote interaction, and suggest that prediction can also improve interpretation in certain situations.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123524211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motorcycling and social interaction: design for the enjoyment of brief traffic encounters","authors":"M. Esbjörnsson, O. Juhlin, Mattias Östergren","doi":"10.1145/958160.958174","DOIUrl":"https://doi.org/10.1145/958160.958174","url":null,"abstract":"We report an ethnographic fieldwork that reveals the importance of social interaction, and especially traffic encounters, for the enjoyment of motorcycling. Motorcyclists spend an appreciable amount of time on the roads to meet other bikers. During the brief traffic encounters, they interact visually by means of their driving, their choice of bike and personal equipment. We uncover problematic issues in this practice and how these are currently addressed. The activities on the roads are partly arranged, and partly complemented by the use of a public message-board on the web. The findings are summarized as a set of implications informing the development of the Hocman prototype. Hocman is a mobile HTTP peer-to-peer application, which supports social interaction between motorcyclists.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134387273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The active lurker: influence of an in-house online community on its outside environment","authors":"Masamichi Takahashi, Masakazu Fujimoto, Nobuhiro Yamasaki","doi":"10.1145/958160.958162","DOIUrl":"https://doi.org/10.1145/958160.958162","url":null,"abstract":"In this study, we focus on participants called lurkers, who do not post any messages in an online community such as interactive mailing lists and bulletin board systems. We propose a method of classifying participants including lurkers based on two criteria: what types of actions they take outside the online community, and whether or not the online community affects their thoughts. In addition, based on the results of interviews, we propose hypotheses regarding factors that characterize the categories of lurkers. We conduct a questionnaire survey of all participants in two in-house online communities to verify our method and test the hypotheses. There are a considerable number of lurkers who have a strong and wide influence outside the online community. We conclude that such lurkers cannot be neglected in an evaluation of online communities within a company. We also discuss the possibility of online community management by focusing on not only posters but also lurkers who are indirect contributors to increasing the influence of an online community on its outside environment.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124609977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"From genre analysis to the design of meetingware","authors":"P. Antunes, C. Costa","doi":"10.1145/958160.958209","DOIUrl":"https://doi.org/10.1145/958160.958209","url":null,"abstract":"Genre analysis is an approach to study organizational structures, focusing on communication patterns, which can be applied to the specific context of meetings. This research investigates the impact of genre analysis on the design of meetingware. The paper describes how genre analysis was used to develop meetingware for several organizations and meeting genres. The paper covers the whole design process, from genre elicitation to validation. The obtained results indicate that genre analysis impacts meetingware design in five major dimensions: organizational integration, situated nature, meeting lifecycle view, focus on communication patterns, and preservation of the meeting context.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127926841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Text chat in action","authors":"J. O'Neill, David B. Martin","doi":"10.1145/958160.958167","DOIUrl":"https://doi.org/10.1145/958160.958167","url":null,"abstract":"Synchronous text communication is becoming recognized as a valuable workplace communication medium yet some studies of group text chat indicate that its properties can lead to interactional incoherence. We consider this issue through a detailed analytic examination of text chat transcripts by showing how participants manage their interactions through considering multiple threads, turn taking and topic change. We reveal the routine practices that participants employ to create and manage coherent interaction. These practices arise from the turn taking system in operation, which facilitates straightforward repair of misunderstandings. We conclude by considering the implications of this for design and for the organisation and management of interactions of various forms.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115450850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Breaking the code\", moving between private and public work in collaborative software development","authors":"C. D. Souza, D. Redmiles, P. Dourish","doi":"10.1145/958160.958177","DOIUrl":"https://doi.org/10.1145/958160.958177","url":null,"abstract":"Software development is typically cooperative endeavor where a group of engineers need to work together to achieve a common, coordinated result. As a cooperative effort, it is especially difficult because of the many interdependencies amongst the artifacts created during the process. This has lead software engineers to create tools, such as configuration management tools, that isolate developers from the effects of each other's work. In so doing, these tools create a distinction between private and public aspects of work of the developer. Technical support is provided to these aspects as well as for transitions between them. However, we present empirical material collected from a software development team that suggests that the transition from private to public work needs to be more carefully handled. Indeed, the analysis of our material suggests that different formal and informal work practices are adopted by the developers to allow a delicate transition, where software developers are not largely affected by the emergent public work. Finally, we discuss how groupware tools might support this transition.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122144536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Making sense of collaboration: the challenge of thinking together in global design teams","authors":"A. Larsson","doi":"10.1145/958160.958184","DOIUrl":"https://doi.org/10.1145/958160.958184","url":null,"abstract":"Industry globalization brings with it inevitable changes to traditional organizational structures. The notion of global virtual teams, working together across geographical, cultural and functional borders, is becoming increasingly appealing. This paper presents observations of how a team of designers negotiate shared understanding in the collaborative design of Virtual Pedals for Volvo Car Corporation. Although the team was globally distributed during most of the development process, examples are drawn from collocated design sessions, since this enables careful examination of the multifaceted ways in which collocated designers use a wide variety of artifacts and techniques to create common ground. The findings highlight the situational and interactional characteristics of design collaboration and suggest that the addition of shared 'objects to think with' in distributed design environments could greatly facilitate global design teams in their collaborative process of 'thinking together apart'.","PeriodicalId":130289,"journal":{"name":"Proceedings of the 2003 ACM International Conference on Supporting Group Work","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129575648","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}