International Conference on Societal Automation最新文献

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Assassin's Creed 3 cinematic trailer 刺客信条3电影预告片
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542492
Eszter Bohus
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引用次数: 0
3D reconstruction of complex geometric solids from 2D line drawings 复杂几何实体的三维重建从二维线条图纸
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542314
Yongwei Miao, Haibin Lin
{"title":"3D reconstruction of complex geometric solids from 2D line drawings","authors":"Yongwei Miao, Haibin Lin","doi":"10.1145/2542302.2542314","DOIUrl":"https://doi.org/10.1145/2542302.2542314","url":null,"abstract":"In the literature of computer graphics and computer-aided conceptual design, the 3D reconstruction of geometric solids from single 2D line drawings becomes a popular research topic because it can offer the user a simple way to access 3D solid objects and avoid of operating professional 3D modeling software [Olsen et al. 2009; Lee and Fang 2012].","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133373923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Stewpot rhapsody 炖锅狂想曲
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542481
L. Grosjean
{"title":"Stewpot rhapsody","authors":"L. Grosjean","doi":"10.1145/2542398.2542481","DOIUrl":"https://doi.org/10.1145/2542398.2542481","url":null,"abstract":"The mother, acting as an orchestra's conductor, tries but without success, to gather all of them around the same table for dinner.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"160 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133602829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Weighted integral rotation and translation for touch interaction 触摸交互的加权积分旋转和平移
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542339
Gun A. Lee, M. Billinghurst
{"title":"Weighted integral rotation and translation for touch interaction","authors":"Gun A. Lee, M. Billinghurst","doi":"10.1145/2542302.2542339","DOIUrl":"https://doi.org/10.1145/2542302.2542339","url":null,"abstract":"Touch based interaction is popular in graphical user interface (GUI) systems, as it provides natural and intuitive direct manipulation. Rotation and translation are basic tasks for manipulating graphical objects and various touch based interaction techniques has been investigated for doing this [Hancock et al. 2006]. In early GUI systems, users had to perform rotation and translation independently by switching between the two manipulation modes either using a menu system or by manipulating different widgets that in many cases make the interface visually cluttered. Recently, two-finger gestures have become common in multi-touch interfaces to perform rotation, translation, and even scaling, simultaneously, without visual clutter. However, there can be ergonomic problems when the user has to rotate objects in large angle [Hoggan et al. 2013], which causes strain on user's wrist. As a result users tend to split and perform the manipulation in multiple steps, which might not be suitable for certain applications, such as puppeteering based animation tools.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133676381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive virtual characters 互动虚拟角色
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542266.2542277
D. Thalmann, N. Magnenat-Thalmann
{"title":"Interactive virtual characters","authors":"D. Thalmann, N. Magnenat-Thalmann","doi":"10.1145/2542266.2542277","DOIUrl":"https://doi.org/10.1145/2542266.2542277","url":null,"abstract":"In this tutorial, we will describe both virtual characters and realistic humanoid social robots using the same high level models. Particularly, we will describe: 1. How to capture real-time gestures and facial emotions from real people, how to recognize any real person, how to recognize certain sounds. We will present a state of the art and some new avenues of research. 2. How to model a variety of interactive reactions of the virtual humans and social robots (facial expressions, gestures, multiparty dialog, etc) depending on the real scenes input parameters. 3. How we can define Virtual Characters that have an emotional behavior (personality and mood and emotions) and how to allow them to remember us and have a believable relationship with us. This part is to allow virtual humans and social robots to have an individual and not automatic behaviour. This tutorial will also address the modelling of long-term and short-term memory and the interactions between users and virtual humans based on gaze and how to model visual attention. We will explain different methods to identify user actions and how to allow Virtual Characters to answer to them. 4. This tutorial will also address the modelling of long-term and short-term memory and the interactions between users and virtual humans based on gaze and how to model visual attention. We will present the concepts of behavioral animation, group simulation, intercommunication between virtual humans, social humanoid robots and real people. Case studies will be presented from the Being There Centre (see http://imi.ntu.edu.sg/BeingThereCentre/Projects/Pages/Project4.aspx) where autonomous virtual humans and social robots react to a few actions from the real people.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127831045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Resident Evil: damnation 生化危机:诅咒
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542428
S. Kure
{"title":"Resident Evil: damnation","authors":"S. Kure","doi":"10.1145/2542398.2542428","DOIUrl":"https://doi.org/10.1145/2542398.2542428","url":null,"abstract":"Film based on the Resident Evil game series.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114335512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Roadkill redemption 路毙的救赎
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542398.2542446
Karl Hadrika
{"title":"Roadkill redemption","authors":"Karl Hadrika","doi":"10.1145/2542398.2542446","DOIUrl":"https://doi.org/10.1145/2542398.2542446","url":null,"abstract":"A reckless driver is haunted by a raccoon's ghost.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121896071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A movable immaterial volumetric display 可移动的非物质体积显示器
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542305
I. Rakkolainen, Antti Sand
{"title":"A movable immaterial volumetric display","authors":"I. Rakkolainen, Antti Sand","doi":"10.1145/2542302.2542305","DOIUrl":"https://doi.org/10.1145/2542302.2542305","url":null,"abstract":"We have created a movable, limitedly volumetric \"immaterial\" display. Our prototype is the first mobile, hand-held fogscreen. It can show e.g., slices of volumetric objects when swept across mid-air. It is based on the patented FogScreen [Fogio 2013] technology. The previous FogScreen installations have been fixed set-ups, where the screen device and a projector are typically rigged up, leaving space for the viewers to walk through the mid-air display. Also mid-air virtual reality and mid-air user interfaces have been implemented [DiVerdi et al. 2006, Rakkolainen et al. 2009].","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116806677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Cloud-based social space: an interactive 3D social media browsing system 基于云的社交空间:交互式3D社交媒体浏览系统
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542302.2542338
Ya-Ting Chang, Shih-Wei Sun
{"title":"Cloud-based social space: an interactive 3D social media browsing system","authors":"Ya-Ting Chang, Shih-Wei Sun","doi":"10.1145/2542302.2542338","DOIUrl":"https://doi.org/10.1145/2542302.2542338","url":null,"abstract":"Social space conventionally denotes a physical space with fixed location, e.g. a living room, a lobby in a hotel, or a town square, allowing people to interact with each other. With the rapid development of communication and networking, a social space is extended from a fixed physical location to a mobile virtual space [Harasim], built by the internet, e.g., an online chat room, instant messaging, and Facebook, with the information exchanging for textual, audio, and visual media, connecting to the people located in different places with fixed location and to the ones with mobility via hand-held mobile devices.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127259227","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Restive shadow: animating invisible shadows for expanding shadowgraph experience 不安的阴影:动画不可见的阴影,以扩大阴影的经验
International Conference on Societal Automation Pub Date : 2013-11-19 DOI: 10.1145/2542284.2542300
Saki Sakaguchi, Hikari Tono, Takuma Tanaka, Mitsunori Matsushita
{"title":"Restive shadow: animating invisible shadows for expanding shadowgraph experience","authors":"Saki Sakaguchi, Hikari Tono, Takuma Tanaka, Mitsunori Matsushita","doi":"10.1145/2542284.2542300","DOIUrl":"https://doi.org/10.1145/2542284.2542300","url":null,"abstract":"This paper proposes a multiplexing invisible shadow system named \"Restive Shadow.\" The proposed system uses infrared lights, each of which radiates a certain wavelength of infrared light, and an object to which two different types of IR filters are attached. Directing the light toward the object causes the object's shadow to appear; the shape of the object then appears to change according to the wavelength of the radiated infrared light. With this system, a user is expected to attain a different viewpoint on shadows.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130662442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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