{"title":"“Here Comes a New Challenger”","authors":"R. Inderst","doi":"10.1515/9783839454213-011","DOIUrl":"https://doi.org/10.1515/9783839454213-011","url":null,"abstract":"","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121367173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fame or Infamy: The Influence of Let’s Plays on Independent Game Developers","authors":"Miłosz Markocki","doi":"10.1515/9783839454213-010","DOIUrl":"https://doi.org/10.1515/9783839454213-010","url":null,"abstract":"","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126116231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Benefits of Including Let’s Play Recordings in Close Readings of Digital Game Texts","authors":"Game Texts","doi":"10.1515/9783839454213-009","DOIUrl":"https://doi.org/10.1515/9783839454213-009","url":null,"abstract":"","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123534366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Unboxing AGE OF EMPIRES","authors":"Strategy Games","doi":"10.1515/9783839454213-005","DOIUrl":"https://doi.org/10.1515/9783839454213-005","url":null,"abstract":"","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126377243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"“And You Didn’t Even Look at It!”","authors":"Benjamin Beil","doi":"10.1515/9783839454213-003","DOIUrl":"https://doi.org/10.1515/9783839454213-003","url":null,"abstract":"","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121205376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"And You Didn't Even Look at It!\"","authors":"Benjamin Beil","doi":"10.14361/9783839454213-003","DOIUrl":"https://doi.org/10.14361/9783839454213-003","url":null,"abstract":"On 3 November 2017, a curious headline appeared on the video game website Kotaku: “This Week’s Giza Pyramid Discovery Was Already Built into ASSASSIN’S CREED ORIGINS.”1 What had happened? A few days earlier, researchers had made public the discovery of two previously unknown rooms near the upper royal burial chamber of the 4,500-year-old Great Pyramid of Giza. The rooms were detected with the help of new scanning technologies. The Great Pyramid of Giza appears as a virtual replica in the action-adventure video game ASSASSIN’S CREED ORIGINS (2017). Players can explore the structure and, in addition to the burial chambers that have been known for some time, actually enter the two antechambers that were still undiscovered at the time of the game’s release on 27 October 2017. The ASSASSIN’S CREED series is known for its meticulously designed historical settings, for which the developer studio Ubisoft consults historians, archaeologists, and other experts. In the case of ASSASSIN’S CREED ORIGINS, French architect Jean-Pierre Houdin, who has published some controversial theories about the construction of the Egyptian pyramids, was an advisor to","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"235 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116434083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"[Para]Textually Here: Paratexts and Presence in Games","authors":"E. Vollans","doi":"10.1515/9783839454213-014","DOIUrl":"https://doi.org/10.1515/9783839454213-014","url":null,"abstract":"From the gentle hum of the hardware to studio logos appearing on-screen, for many, this signifies the start of a game, or at the very least the process towards a gaming experience. In many respects, this is a perfectly reasonable place to suggest as the ‘start’ of a game. Yet logically, our awareness of any game must span beyond the specific process or ritual surrounding the intention to play. In order to play a game, we must be aware of it, obtain it somehow, install or run it; in effect, we must negotiate many processes in order","PeriodicalId":124376,"journal":{"name":"Paratextualizing Games","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115254535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}