Proceedings of the 2023 ACM International Conference on Interactive Media Experiences最新文献

筛选
英文 中文
LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip LIFT -一个为现场沉浸式虚拟实地考察创建混合360°视频和3D内容的系统
Liangding Li, Stephanie Carnell, Katherine Harris, Linda J. Walters, D. Reiners, C. Cruz-Neira
{"title":"LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip","authors":"Liangding Li, Stephanie Carnell, Katherine Harris, Linda J. Walters, D. Reiners, C. Cruz-Neira","doi":"10.1145/3573381.3596162","DOIUrl":"https://doi.org/10.1145/3573381.3596162","url":null,"abstract":"Our paper presents LIFT, a system that enables educators to create immersive virtual field trip experiences for their students. LIFT overcomes the challenges of enabling non-technical educators to create their own content and allows educators to act as guides during the immersive experience. The system combines live-streamed 360° video, 3D models, and live instruction to create collaborative virtual field trips. To evaluate LIFT, we developed a field trip with biology educators from the University of Central Florida(UCF) and showcased it at a science festival. Our results suggest that LIFT can help educators create immersive educational content while out in the field. However, our pilot observational study at the museum highlighted the need for further research to explore the instructional design of mixed immersive content created with LIFT. Overall, our work provides an application development framework for educators to create immersive, hands-on field trip experiences.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126669884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
More Immersed but Less Present: Unpacking Factors of Presence Across Devices 沉浸感更强,临在感更弱:不同设备的临在感因素
Mila Bujić, M. Salminen, Juho Hamari
{"title":"More Immersed but Less Present: Unpacking Factors of Presence Across Devices","authors":"Mila Bujić, M. Salminen, Juho Hamari","doi":"10.1145/3573381.3596152","DOIUrl":"https://doi.org/10.1145/3573381.3596152","url":null,"abstract":"The production of immersive media often involves 360-degree viewing on mobile or immersive VR devices, particularly in the field of immersive journalism. However, it is unclear how the different technologies used to present such media affect the experience of presence. To investigate this, a laboratory experiment was conducted with 87 participants who were assigned to one of three conditions: HMD-360, Monitor-360, or Monitor-article, representing three distinct levels of technological immersion. All three conditions represented the same base content, with high and mid-immersion featuring a panoramic 360-video and low-immersion presenting an article composed of a transcript and video stills. The study found that presence could be considered a composite of Involvement, Naturalness, Location, and Distraction. Mid- and high-immersion conditions elicited both higher Involvement and higher Distraction compared to low immersion. Furthermore, the participants’ propensity for psychological immersion maximized the effects of technological immersion, but only through the aspect of Involvement. In conclusion, the study sheds light on how different technologies used to present immersive media affect the experience of presence and suggests that higher technological immersiveness does not necessarily result in a higher reported presence.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117328698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices 构建基于生理指标的沉浸式互动方法,主客观评价办公场所的舒适度和性能
Charlotte Scarpa, G. Haese, Toinon Vigier, P. Le Callet
{"title":"Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices","authors":"Charlotte Scarpa, G. Haese, Toinon Vigier, P. Le Callet","doi":"10.1145/3573381.3597233","DOIUrl":"https://doi.org/10.1145/3573381.3597233","url":null,"abstract":"The building sector and the indoor environment conception is undergoing major changes. There is a need to reconsider the way offices are built from a user’s centric point of view. Research has shown the influence of perceived comfort and satisfaction on performance in the workplace. By understanding how multi-sensory information is integrated into the nervous system and which environmental parameters influence the most perception, it could be possible to improve work environments. With the emergence of new virtual reality (VR) and augmented reality (AR) technologies, the collection and processing of sensory information is rapidly advancing, moving forward more dynamic aspects of sensory perception. Through simulated environments, environmental parameters can be easily manipulated at reasonable costs, allowing control and guiding the user’s sensory experience. Moreover, the effects of contextual and surrounding stimuli on users can be easily collected throughout the test, in the form of physiological and behavioral data. Through the use of indoor simulations, this doctoral research goal is to develop a multi-criteria comfort scale based on physiological indicators under performance constraints. In doing this, it would be possible to define new quality indicators combining the different physical factors adapted to the uses and space. In order to achieve the objectives of this project, the first step is to develop and validate an immersive and interactive methodology for the assessment of multisensory information on comfort and performance in work environments.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114212086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enabling and Understanding Interactive Social VR360 Video Viewing 实现和理解交互式社交VR360视频观看
Miguel Fernández-Dasí, Mario Montagud Climent, Isaac Fraile, Josep Paradells, S. Fernández
{"title":"Enabling and Understanding Interactive Social VR360 Video Viewing","authors":"Miguel Fernández-Dasí, Mario Montagud Climent, Isaac Fraile, Josep Paradells, S. Fernández","doi":"10.1145/3573381.3597216","DOIUrl":"https://doi.org/10.1145/3573381.3597216","url":null,"abstract":"This paper reports on the research being done towards enabling and understanding interactive social VR360 video viewing scenarios, by exclusively relying on web-based technologies, and using different types of consumption devices. After motivating the relevance of the research topic and associated impact, the paper elaborates on key requirements, features, and system components to effectively enable such scenarios, such as: adaptive and low-latency streaming, media synchronization, social presence, interaction channels, and assistive methods. For each of these features and components, different alternatives are assessed and proof of concept implementations are being provided. With an effective combination and integration of all these contributions, an end-to-end platform can be built and used as a research framework to explore the applicability and potential benefits of social VR360viewing in a variety of use cases, like education, culture or surveillance, by tailoring the technological components based on lessons learned from experimental studies. These use case studies can also provide relevant insights into activity patterns, behaviors, and preferences in Social Viewing scenarios.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124876530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing an Interactive Agent for Blind and Visually Impaired People 为盲人和视障人士开发一个互动代理
V. Stragier, Omar Seddati, T. Dutoit
{"title":"Developing an Interactive Agent for Blind and Visually Impaired People","authors":"V. Stragier, Omar Seddati, T. Dutoit","doi":"10.1145/3573381.3596471","DOIUrl":"https://doi.org/10.1145/3573381.3596471","url":null,"abstract":"The aim of this project is to create an interactive assistant that incorporates different assistive features for blind and visually impaired people. The assistant might incorporate screen readers, magnifiers, voice synthesis, OCR, GPS, face recognition, and object recognition among other tools. Recently, the work done by OpenAI and Be My Eyes with the implementation of GPT-4 is comparable to the aim of this project. It shows the development of an interactive assistant has become simpler due to recent developments in large language models. However, older methods like named entity recognition and intent classification are still valuable to build lightweight assistants. A hybrid solution combining both methods seems possible, would help to reduce the computational cost of the assistant, and would facilitate the data collection process. Despite being more complex to implement in a multilingual and multimodal context, a hybrid solution has the potential to be used offline and to consume less resources.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128499600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Object-Based Access: Enhancing Accessibility with Data-Driven Media 基于对象的访问:增强数据驱动媒体的可访问性
Alexandre Nevsky
{"title":"Object-Based Access: Enhancing Accessibility with Data-Driven Media","authors":"Alexandre Nevsky","doi":"10.1145/3573381.3596500","DOIUrl":"https://doi.org/10.1145/3573381.3596500","url":null,"abstract":"Audiovisual media is an integral part of many people’s everyday lives. People with accessibility needs, especially people with complex accessibility needs, however, may face challenges accessing this content. This doctoral work addresses this problem by investigating how complex accessibility needs can be met by content personalisation by leveraging data-driven methods. To this end, I will collaborate with people with aphasia, a complex language impairment, as an exemplar community of people with complex accessibility needs. To better understand the needs of people with aphasia, I will use collaborative design techniques to meet the needs of end users. This will involve them in the design, development and evaluation of systems that demonstrate the benefits of content personalisation as an accessibility intervention. This paper outlines the background and motivation to this PhD, the work that has already been completed, and current planned future work.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122898774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV 轻触还是滑动?交互手势对第二屏幕比赛数据检索的影响
Ege Sezen, Emmanuel Tsekleves, A. Mauthe
{"title":"Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TV","authors":"Ege Sezen, Emmanuel Tsekleves, A. Mauthe","doi":"10.1145/3573381.3596473","DOIUrl":"https://doi.org/10.1145/3573381.3596473","url":null,"abstract":"Accessing match statistics through second screen while watching soccer matches on TV has grown into a popular practice. Although early works have shown how gestures on touch screens performed under distracting environments, little is known regarding how specific gestures (swiping and tapping) to retrieve information on second screen affect the viewing experience of soccer games on TV. For this, a mixed-method user study, which included prototype tests of watching short clips of a soccer match, questionnaires and short interviews, was conducted with 28 participants. The results revealed that the number of people who preferred tapping was more than the number of people who favored swiping under two different second screen activity time scenarios i.e. On-Play or Off-Play. However, neither swiping nor tapping yield better performance of recalling verbatim match stats and exact comparisons in both On-Play and Off-Play. Participant evaluations in On-Play and interviews give us clues regarding such difference.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116088282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior 多模态交互格式对主观音频质量和探索行为的影响
T. Robotham, Ashutosh Singla, A. Raake, Olli S. Rummukainen, Emanuël Habets
{"title":"Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior","authors":"T. Robotham, Ashutosh Singla, A. Raake, Olli S. Rummukainen, Emanuël Habets","doi":"10.1145/3573381.3596155","DOIUrl":"https://doi.org/10.1145/3573381.3596155","url":null,"abstract":"This study uses a mixed between- and within-subjects test design to evaluate the influence of interactive formats on the quality of binaurally rendered 360° spatial audio content. Focusing on ecological validity using real-world recordings of 60 s duration, three independent groups of subjects () were exposed to three formats: audio only (A), audio with 2D visuals (A2DV), and audio with head-mounted display (AHMD) visuals. Within each interactive format, two sessions were conducted to evaluate degraded audio conditions: bit-rate and Ambisonics order. Our results show a statistically significant effect (p < .05) of format only on spatial audio quality ratings for Ambisonics order. Exploration data analysis shows that format A yields little variability in exploration, while formats A2DV and AHMD yield broader viewing distribution of 360° content. The results imply audio quality factors can be optimized depending on the interactive format.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127704224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ScenaConnect: an original device to enhance experiences with multisensoriality ScenaConnect:一个原创的设备,以提高体验与多感官
Justin Debloos, C. Jost, D. Archambault
{"title":"ScenaConnect: an original device to enhance experiences with multisensoriality","authors":"Justin Debloos, C. Jost, D. Archambault","doi":"10.1145/3573381.3597225","DOIUrl":"https://doi.org/10.1145/3573381.3597225","url":null,"abstract":"This demonstration aims at presenting ScenaConnect, a multisensory device which allows people to live various several multisensory experiences. ScenaConnect is inexpensive, compact, easy to install and allows to improve experiences in added new interactions. The demonstration will present two cases of use. The first one is an interactive math exercise and the second one is a multisensory experience that will take the visitor on a journey through history. Moreover, ScenaConnect could be used in museums for immersive and interactive experiences or by a teacher who can use it to make the learning of his students more interactive and adapted. The perspectives are to allows non-expert in computer science to quickly integrate ScenaConnect in several and various experiences thanks to the software ScenaProd, which is, like ScenaConnect, a goal of the PRIM project presented in more detail on this paper.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132112239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants 帮助移民与家庭和文化根源保持联系的社会意识界面:委内瑞拉移民的案例
Andreina Nunez Morales, Eleuda Nuñez, Masakazu Hirokawa, L. Imbesi, Ioannis Chatzigiannakis
{"title":"A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan Immigrants","authors":"Andreina Nunez Morales, Eleuda Nuñez, Masakazu Hirokawa, L. Imbesi, Ioannis Chatzigiannakis","doi":"10.1145/3573381.3596461","DOIUrl":"https://doi.org/10.1145/3573381.3596461","url":null,"abstract":"International migration forces people into an unfamiliar reality in which their customs and values lose relevance. Moreover, former relationships are left behind, which makes immigrants more likely to experience loneliness. This study focuses particularly on Venezuelan immigrants by incorporating cultural aspects into a solution aimed at reducing loneliness and increasing social connectedness. Among Venezuelans, coffee is a staple of their daily routine and their favorite social beverage. We propose KEPEIN, a coffee maker-shaped interface to transfer a sense of presence and share coffee over distance. Through an experimental study, we evaluated the user’s perception and reaction when communicating through the interface. The results show potential added value to communication by including KEPEIN in a traditional remote interaction scenario. We discuss the benefits and limitations of this type of tangible communication interface and the importance of incorporating culture into the design of solutions for immigrants.","PeriodicalId":120872,"journal":{"name":"Proceedings of the 2023 ACM International Conference on Interactive Media Experiences","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131218765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书