Alexander Berman, Elizabeth Deuermeyer, Beth Nam, Sharon Lynn Chu Yew Yee, Francis K. H. Quek
{"title":"Exploring the 3D printing process for young children in curriculum-aligned making in the classroom","authors":"Alexander Berman, Elizabeth Deuermeyer, Beth Nam, Sharon Lynn Chu Yew Yee, Francis K. H. Quek","doi":"10.1145/3202185.3210799","DOIUrl":"https://doi.org/10.1145/3202185.3210799","url":null,"abstract":"With increasing focus on integrating 3D printing in educational settings, more emphasis needs to be placed on how to introduce young students to the complexities of the 3D printing process. Inspired by the patrons of 3D printer services, we engage children in a simplified 3D printing process. We conducted a study with two 3rd grade public school science classes over 4 days, where students were tasked to print 3D designs they find online for use in a class presentation. Initial findings identify challenges within this process, and show indications of emerging interest towards 3D printing.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116695063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Investigating query formulation assistance for children","authors":"Oghenemaro Anuyah, J. A. Fails, M. S. Pera","doi":"10.1145/3202185.3210779","DOIUrl":"https://doi.org/10.1145/3202185.3210779","url":null,"abstract":"Popular tools used to search for online resources are tuned to satisfy a broad category of users---primarily adults. Because children have specific needs, these tools may not always be successful in offering the right level of support in their quest for information. While search tools often provide query assistance, children still face many difficulties expressing their information needs in the form of a query. In this paper, we share results from our ongoing research work focused on understanding children's interactions with query suggestions and their preferences with respect to suggestions offered by a general-purpose strategy versus a counterpart designed exclusively for children. Our goal is to inform researchers and developers about when it is necessary to turn to technologies tailored exclusively for children and to further outline needs that should be addressed when it comes to designing query-formulation-related technology for children.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121118129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Paper piano: making circuits with everyday things","authors":"Sharon De La Cruz, Aatish Bhatia","doi":"10.1145/3202185.3210768","DOIUrl":"https://doi.org/10.1145/3202185.3210768","url":null,"abstract":"The Paper Piano is a beginner-friendly hands-on activity where participants build a working piano using paper and conductive paint and tune it to the notes of the pentatonic scale. The piano is powered by an Arduino microcontroller. This is part of a series of activities to teach science and engineering concepts using building, crafts, and art. In this activity, participants learn about electrical resistance, how electricity flows through circuits, conductive materials, and the pentatonic scale. We have successfully demonstrated this activity to learners from elementary school age to college students, and participants frequently express genuine astonishment at their ability to construct a working electronic musical instrument out of everyday craft materials. https://www.youtube.com/watch?v=q6lTidhGcgE","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127178590","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Child-robot interaction","authors":"","doi":"10.1145/3247769","DOIUrl":"https://doi.org/10.1145/3247769","url":null,"abstract":"","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124993092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fostering civic engagement through native maps: a preliminary study","authors":"Fabio Campos, Leiny Garcia","doi":"10.1145/3202185.3210780","DOIUrl":"https://doi.org/10.1145/3202185.3210780","url":null,"abstract":"School mission statements promising to transform students into leaders have become commonplace. Yet there appears to be a disconnect between educational practices and their application to real challenges pertaining to students' communities and to society as a whole. This gap results in a low sense of agency and presents an opportunity to develop tools that foster informed civic engagement and participation. In this paper, we describe a participatory design study conducted with high schoolers from multiple cities in California, USA. After four months, researchers and students developed an interactive map-based tool to weave narratives of local participation and lead adolescents to act upon their neighborhoods' challenges. By manipulating map layers, students were able to augment physical spaces and learned to conceive critical stories about their surroundings. Our preliminary results show that the context of use, sustained interest, and motivation are key factors of success. We finish this article by describing the upcoming steps of our work.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114960829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabs","authors":"Yoav Bergner, Ofer Chen","doi":"10.1145/3202185.3210774","DOIUrl":"https://doi.org/10.1145/3202185.3210774","url":null,"abstract":"We describe work in progress on Deep Making, a framework for the design of curricular modules that facilitate learning of transferable content-knowledge in makerspaces and FabLabs. Concern about epistemological dilution and our experience in co-design work with educators in these settings has informed this theoretical framing. We discuss the need for such a set of modules and the educational theories that guide us in the process of designing them. We present a few examples of such modules and sketch out a research design to test their efficacy.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122215260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Don't steal my balloons: designing for musical adult-child ludic engagement","authors":"D. Long, H. Guthrie, Brian Magerko","doi":"10.1145/3202185.3210795","DOIUrl":"https://doi.org/10.1145/3202185.3210795","url":null,"abstract":"Play-in particular adult-child play---is an important component of child development. This article investigates how to design for adult-child play through Sound Happening, an interactive installation for musical play. We present a preliminary analysis of participant interactions with Sound Happening at The Children's Museum of Pittsburgh, where a total of 112 children and 53 adults interacted with the exhibit. The data from these interactions indicates that Sound Happening can facilitate both verbal parental engagement and partnered adult-child play. We highlight several features of Sound Happening that can be used as design principles for adult-child play environments. These include incorporating embodied interfaces, designing for multiple levels of engagement, and utilizing culturally recognizable interaction modalities.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123929754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ashley Griffith, F. Vigne, J. McCormick, Shannon Kovach
{"title":"Culture box: education app on the world through history and time","authors":"Ashley Griffith, F. Vigne, J. McCormick, Shannon Kovach","doi":"10.1145/3202185.3214122","DOIUrl":"https://doi.org/10.1145/3202185.3214122","url":null,"abstract":"We propose a tablet-based learning game that features cultures from all countries based on a selected time period. Children are a part of a world that is vast, and they want to interact with it. Discovering and exploring new lands is an activity that promotes open-mindedness, respect and other traits that are important for children in multicultural societies. The child will navigate through a timeline and see selections and locations that had a large impact during that time period, giving them an experience that includes space and time. This will allow them to immerse themselves completely in a culture or time of their choosing to acquire a more complete understand of the world and the cultures in it.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"11 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114001441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Designing for different abilities","authors":"","doi":"10.1145/3247767","DOIUrl":"https://doi.org/10.1145/3247767","url":null,"abstract":"","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114772304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Teaching news literacy to children with digital games","authors":"I. Campos, André Sardo","doi":"10.1145/3202185.3210783","DOIUrl":"https://doi.org/10.1145/3202185.3210783","url":null,"abstract":"Given the contemporary state of journalism and the frequent attacks to the press, more scholars, institutions and teachers have been claiming the importance of news literacy (NL) education. However, few studies exist about the impact of digital games designed to educate about the news making process. This paper presents the evaluation of a web-based prototype to teach NL to children from seven to ten years old. Findings show that children were very engaged with journalism simulation and gaming elements. Results also suggest that the system has the potential to have a positive learning outcome. This study contributes to the scholarly debate by giving voice to children in evaluating what features work best in systems designed to teach NL. Based on this exploratory approach we discuss design improvements for this kind of platform. We also describe approaches for future studies in this area.","PeriodicalId":120321,"journal":{"name":"Proceedings of the 17th ACM Conference on Interaction Design and Children","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126309060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}