{"title":"Towards smart notification management in multi-device environments","authors":"Dominik Weber","doi":"10.1145/3098279.3119921","DOIUrl":"https://doi.org/10.1145/3098279.3119921","url":null,"abstract":"Notifications are a core feature of current smart devices and are used to proactively communicate with users. However, notifications are known to cause disruptive effects. With the increasing number of smart devices, these negative effects are multiplying. With mobile devices, like smartphones and smartwatches, being always connected and always with the users, it is necessary to find a balance between notifying users while respecting their attention. In this work, we provide an overview of our research on smart notification management in multi-device environments. We present our research questions, research conducted so far, and planned efforts. The expected outcomes are guidelines and models to manage notifications in multi-device environments.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128557630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nina Wenig, Dirk Wenig, Steffen Ernst, R. Malaka, Brent J. Hecht, Johannes Schöning
{"title":"Pharos: improving navigation instructions on smartwatches by including global landmarks","authors":"Nina Wenig, Dirk Wenig, Steffen Ernst, R. Malaka, Brent J. Hecht, Johannes Schöning","doi":"10.1145/3098279.3098529","DOIUrl":"https://doi.org/10.1145/3098279.3098529","url":null,"abstract":"Landmark-based navigation systems have proven benefits relative to traditional turn-by-turn systems that use street names and distances. However, one obstacle to the implementation of landmark-based navigation systems is the complex challenge of selecting salient local landmarks at each decision point for each user. In this paper, we present Pharos, a novel system that extends turn-by-turn navigation instructions using a single global landmark (e.g. the Eiffel Tower, the Burj Khalifa, municipal TV towers) rather than multiple, hard-to-select local landmarks. We first show that our approach is feasible in a large number of cities around the world through the use of computer vision to select global landmarks. We then present the results of a study demonstrating that by including global landmarks in navigation instructions, users navigate more confidently and build a more accurate mental map of the navigated area than using turn-by-turn instructions.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126946076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Simplifying the making of probes, prototypes and toolkits in mobile interaction research using tasker","authors":"S. Stigberg","doi":"10.1145/3098279.3122133","DOIUrl":"https://doi.org/10.1145/3098279.3122133","url":null,"abstract":"This paper presents a technique to support the making of mobile interaction interfaces for controlling the smartphone. We often use smartphones while moving, resulting in non-optimal or even unsafe interactions. Better mobile interactions need to be created with locomotion in mind and experienced in practice. But making and testing new interaction interfaces is time-consuming. It often involves the making of an input device; establishing a connection between device and smartphone; and implementing an application on the phone for testing interactions with the input device. This paper reports from three ongoing projects on how a commercial available automation tool called Tasker can be used for coupling phone functionalities to new input devices, eliminating the need for implementing a complete phone application, and enabling flexible, reusable, and easy making of interaction interfaces for smartphones.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131996124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Balance trees: a new visual representation for body balance","authors":"S. Grover, Simon Johnson","doi":"10.1145/3098279.3122144","DOIUrl":"https://doi.org/10.1145/3098279.3122144","url":null,"abstract":"This case study describes the results from a user-centric research project developing new visual representations of body balance to accompany a sway measurement mobile application. The study consisted of a short initial interview with participants, followed by 30 days of home usage of our Balance iOS application by the participants and concluded with a 90 minute interview at the participant's homes. In the second interview, real participant data visualized as spark-lines was presented back to the users to initiate discussion about their experiences, followed by a card sorting activity to rank various visualization options. As a result, a composite visual representation which focuses on longer term patterns and communicates four body balance attributes: sway score, symmetry, sway distribution and variability was developed to meet our users' needs.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"569 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132224203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Walking motion recognition system by estimating position and pose of leg mounted camera device using visual SLAM","authors":"Katsunori Tai, Y. Kono","doi":"10.1145/3098279.3125437","DOIUrl":"https://doi.org/10.1145/3098279.3125437","url":null,"abstract":"This paper presents the method for recognizing the walking motion of the user with estimating position and pose of leg mounted camera devices by employing Visual SLAM. Approximate displacement of the position and orientation of the sensor terminal can be estimated using output values of the acceleration sensor, the gyro sensor, and the geomagnetic sensor. It is also considered that the position and orientation of the terminal can be estimated by the image captured by the camera mounted on each terminal. The system records surrounding scenery of the user with each camera device attached to each part of the user's leg, and estimates the 3D position and orientation of each camera device by using Visual SLAM. Finally, we develop the walking training support system that does not require a special environment.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115088225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Florian Güldenpfennig, Roman Ganhör, G. Fitzpatrick
{"title":"How to look at two-sided photos?: exploring novel perspectives on digital images","authors":"Florian Güldenpfennig, Roman Ganhör, G. Fitzpatrick","doi":"10.1145/3098279.3122134","DOIUrl":"https://doi.org/10.1145/3098279.3122134","url":null,"abstract":"In recent years, HCI has been concerned with supporting memory processes through digital mementos. Still, relatively little work has been done on the design of interactive and mobile image viewers to support \"reconstructing\" meaningful memories. To explore novel perspectives on digital images, we provided eight participants with five different viewing tools and invited them to look at both conventional photos and at \"duographs\" (duography is a recent and experimental type of \"two-sided\" photography for capturing inspiring and meaningful pictures with mobile phones). Drawing on interviews and surveys, we found that participants were divided into two user groups during the interviews in the lab: \"pragmatics\" and \"romantics\". While the first group appreciated features supporting efficiency, the latter was interested in playful and explorative affordances. In this paper, we present our study and discuss preliminary findings.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123651890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Danielle M Lottridge, Frank Bentley, Mattie Wheeler, J. Lee, Janet Cheung, Katherine Ong, C. Rowley
{"title":"Third-wave livestreaming: teens' long form selfie","authors":"Danielle M Lottridge, Frank Bentley, Mattie Wheeler, J. Lee, Janet Cheung, Katherine Ong, C. Rowley","doi":"10.1145/3098279.3098540","DOIUrl":"https://doi.org/10.1145/3098279.3098540","url":null,"abstract":"Mobile livestreaming is now well into its third wave. From early systems such as Bambuser and Qik, to more popular apps Meerkat and Periscope, to today's integrated social streaming features in Facebook and Instagram, both technology and usage have changed dramatically. In this latest phase of livestreaming, cameras turn inward to focus on the streamer, instead of outwards on the surroundings. Teens are increasingly using these platforms to entertain friends, meet new people, and connect with others on shared interests. We studied teens' livestreaming behaviors and motivations on these new platforms through a survey completed by 2,247 American livestreamers and interviews with 20 teens, highlighting changing practices, teens' differences from the broader population, and implications for designing new livestreaming services.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129632273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Reuben Kirkham, Romeo Ebassa, Kyle Montague, K. Morrissey, Vasilis Vlachokyriakos, Sebastian Weise, P. Olivier
{"title":"WheelieMap: an exploratory system for qualitative reports of inaccessibility in the built environment","authors":"Reuben Kirkham, Romeo Ebassa, Kyle Montague, K. Morrissey, Vasilis Vlachokyriakos, Sebastian Weise, P. Olivier","doi":"10.1145/3098279.3098527","DOIUrl":"https://doi.org/10.1145/3098279.3098527","url":null,"abstract":"The built environment remains a persistent accessibility challenge for people with mobility impairments. Whilst platforms to report these inaccessible locations exist, the underlying documentation processes are verbose, time-consuming and fail to effectively communicate the barrier at hand. We propose WheelieMap, a platform which uses the motion of manual wheelchair users to support the identification and documentation of potentially problematic locations. WheelieMap captures and segments device video footage and GPS as evidence of the problematic space, which can then be shared with both other people with disabilities and the relevant authorities. We document the use of the WheelieMap prototype by both manual wheelchair users and planning experts through semi-structured interviews. The qualitative findings revealed this approach to be the most viable route for documenting inaccessibility, compared to the existing alternatives. We also offer guidance on how to design and develop similar community driven reporting and annotation systems in the accessibility setting.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122200307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thomas Stütz, Michael Domhardt, Gerlinde Emsenhuber, D. Huber, M. Tiefengrabner, N. Matis, Simon W. Ginzinger
{"title":"An interactive 3D health app with multimodal information representation for frozen shoulder","authors":"Thomas Stütz, Michael Domhardt, Gerlinde Emsenhuber, D. Huber, M. Tiefengrabner, N. Matis, Simon W. Ginzinger","doi":"10.1145/3098279.3098562","DOIUrl":"https://doi.org/10.1145/3098279.3098562","url":null,"abstract":"Patients with Frozen Shoulder suffer from a decreased mobility and pain. Exercise-based physiotherapy is a common treatment and patients mostly perform the exercises at home. Correct exercise performance and compliance are the main issues in home-based therapy of Frozen Shoulder patients. To support patients diagnosed with Frozen Shoulder, a multimodal 3D smartphone app was designed, developed and evaluated. Additional to ten potential users, one physician, five physiotherapists, three computer scientists, two 3D artists and one HCI specialist were involved in the co-creation process. The app was evaluated by five patients during a three-week pilot study, which showed the feasibility of our approach. Exercise correctness, usage of multimodal instructions and user satisfaction were analyzed. Exercise correctness was nearly perfect and the interactive 3D animation was used for exercise instructions. Satisfaction using the app was rated very high according to SUS score. The results confirm that the co-creation process led to an effective, highly satisfactory and actually used system.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"153 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123245082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What users want in their mobile phones?: localization for low socio-economic emerging market","authors":"Sanjay Ghosh","doi":"10.1145/3098279.3119913","DOIUrl":"https://doi.org/10.1145/3098279.3119913","url":null,"abstract":"This paper describes our experience in customizing the software design of an existing smartphone product for a localized market. This was targeted as a low-cost smartphone for the masses in the rapidly emerging market of India, and the sub-continent region. The earlier commercial version of the product was already designed with enough user research and R&D efforts for few other markets. The challenge was to improve the existing features to make the next product version more appealing to the users. Due to the pressing business demand for short release time, we adopted the 'Localization' strategy based on user-centered design process, wherein user research was conducted alongside the design activities. This paper shares our experiences and learnings from the challenges we encountered. We share several instances of how user stories were inferred, converted into localization concepts and finally refined into commercially viable solutions.","PeriodicalId":120153,"journal":{"name":"Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"319 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116532866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}