Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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What do Objects Mean?: Early Tangibility in and around Interval Research 对象是什么意思?:间隔研究及其周围的早期有形性
M. Withgott
{"title":"What do Objects Mean?: Early Tangibility in and around Interval Research","authors":"M. Withgott","doi":"10.1145/2677199.2680556","DOIUrl":"https://doi.org/10.1145/2677199.2680556","url":null,"abstract":"How can designers benefit from the physical and symbol-using practices that define people? Projects in and around Interval Research Corporation explored tangibles in audio, video and physical token-based computation. Four endeavors clarify what happens offscreen when participants play and collaborate. Understanding deeper issues of on- and offscreen distinctiveness, representation and embodiment is of interest, we maintain, because our current understanding of tangible design has undersold one core virtue of TUIs: tangible computing enables hardware/software systems that are non-isolating. When people are not isolated from the physical world, or from other people, they can rely on a supportive environment to help them manage confusingly large sets of objects and referents, and to share the knowledge with large sets of others. This very human part of computer interaction, we submit, gives rise to language-like structure, games, sorting, stealing, and more. If we let it, it could fundamentally change our relationship to the computer as we design new interfaces for the increasing number of computerized objects around us.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124616707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Solar Pink Pong: Street Video Game 太阳粉色乒乓球:街头视频游戏
Roland Graf, Surat Kwanmuang
{"title":"Solar Pink Pong: Street Video Game","authors":"Roland Graf, Surat Kwanmuang","doi":"10.1145/2677199.2690877","DOIUrl":"https://doi.org/10.1145/2677199.2690877","url":null,"abstract":"Solar Pink Pong is an art installation that translates a video game into the physical space of the street. In this installation, a computer controlled color mirror reflects sunlight to the asphalt in the form of a neon pink spot. Through motion sensing technology, pedestrians can interact with the animated circle of sunlight. They can kick it with their feet or hit it with the shadows of their hands. They can volley it back and forth with a partner or bounce it off a boundary such as a curb or road marking. The device that makes this game possible works autonomously and completely off the grid. It can be mounted on utility poles or building sides. Solar Pink Pong aims at pushing the boundaries of video game culture and technology outside of the living room changing the way humans interact with outdoor environments and see daylight through the lens of technology. Video documentation of this work is available at: https://vimeo.com/111312495","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116590471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle TastyBeats:用一个可饮用的奇观来庆祝心率数据
R. A. Khot, Jeewon Lee, L. Hjorth, F. Mueller
{"title":"TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle","authors":"R. A. Khot, Jeewon Lee, L. Hjorth, F. Mueller","doi":"10.1145/2677199.2680545","DOIUrl":"https://doi.org/10.1145/2677199.2680545","url":null,"abstract":"Visualizing heart rate on screen has become popular to measure physical activity performance and progress towards set health goals. However, we believe that this prevalent method of visualizing data often reduces the interaction to only reading of information. In response, we propose a new way of visualizing heart rate data through a public interactive water fountain installation we call, TastyBeats. TastyBeats engages participants in a fluidic spectacle by creating a personalized sports drink representing their heart rate data while serving the additional purpose of replenishing lost energy during physical activity. We present findings and three design strategies from the three exhibitions of this work to inform designers interested in using drinkable fluids to support the physical activity experience. Ultimately, with our work we aim to expand our understanding of the potential of interactive technology to support the energy-cycle when being physically active.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"303 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122308703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Authenticating Experience: Curating Digital Interactive Art 验证体验:策划数字互动艺术
D. Tillman, Mari Velonaki, Petra Gemeinboeck
{"title":"Authenticating Experience: Curating Digital Interactive Art","authors":"D. Tillman, Mari Velonaki, Petra Gemeinboeck","doi":"10.1145/2677199.2691602","DOIUrl":"https://doi.org/10.1145/2677199.2691602","url":null,"abstract":"This paper focuses on curating interactive art in experimental ways. It takes the experiment outside labs and into institutions and cityscapes in the form of prototype exhibitions to be evaluated through the medium of audience engagement. The PhD research focuses on authenticating the audience's experience of interactive art; first defining parameters for authenticity within fine arts and creative robotics, then examining how, through the application of evaluative frameworks to iterative exhibition processes, one might capture and utilize experience as a medium in itself. The exhibitions for examination are/will be produced by PhD researcher Deborah Turnbull Tillman through her research initiative New Media Curation (NMC).","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"204 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115012592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Input/Output: Paper Prototyping for the Future 输入/输出:面向未来的纸上原型
Joselyn McDonald, Nicole Yi Messier
{"title":"Input/Output: Paper Prototyping for the Future","authors":"Joselyn McDonald, Nicole Yi Messier","doi":"10.1145/2677199.2683589","DOIUrl":"https://doi.org/10.1145/2677199.2683589","url":null,"abstract":"The I/O: Paper Prototyping for the Future studio will be a hands-on experience that combines art, design, and technology. Participants will learn through a series of escalating exercises how to introduce interactivity via computational crafting techniques to paper in order to heighten the paper prototyping experience.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129660457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy 简单旋转:扩展动觉共情的当前设计框架
Shannon Cuykendall, Ethan Soutar-Rau, K. Cochrane, Jacob Freiberg, T. Schiphorst
{"title":"Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy","authors":"Shannon Cuykendall, Ethan Soutar-Rau, K. Cochrane, Jacob Freiberg, T. Schiphorst","doi":"10.1145/2677199.2680567","DOIUrl":"https://doi.org/10.1145/2677199.2680567","url":null,"abstract":"We describe design considerations in Serpentine Dance, Refocused (SDR), an interactive movement installation that pays homage to Loïe Fuller's mesmerizing creations of light and motion. Our design goals were inspired by kinesthetic empathy research. Fuller created the Serpentine Dance (1891) at a time when many artists turned to abstraction as a way for audiences to engage with the essence of motion rather than narrative plots. We sought to heighten the feeling of kinesthetic empathy through creating an interactive environment where audience members could physically engage and reflect on the sensation of spinning, a prominent action in the Serpentine Dance. Through our analysis of SDR we found that our design intentions relating to kinesthetic empathy were not addressed by current design frameworks for kinesthetic interactions. Based on kinesthetic empathy research, we restructure and extend these frameworks into an evaluative and generative framework for interactive systems. We propose that kinesthetic empathy is the center of all movement interactions. This broader definition of kinesthetic empathy can be used to evaluate and generate a wide variety of movement interactions. We discuss the design of SDR through the lens of our evaluative framework.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"224 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130695386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design uncrafting:探索互动系统设计中解构的有形实践
Martin Murer, Anna Vallgårda, M. Jacobsson, M. Tscheligi
{"title":"Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design","authors":"Martin Murer, Anna Vallgårda, M. Jacobsson, M. Tscheligi","doi":"10.1145/2677199.2683582","DOIUrl":"https://doi.org/10.1145/2677199.2683582","url":null,"abstract":"With this studio-workshop we aim to explore and debate how disassembling computational things can yield a potential for design practices. We believe there are significant qualities to be found in extending the mundane 'taking things apart' into an elaborate practice of un-crafting. The studio workshop comprises a series of collaborative disassembly activities with the aim of beginning to identify the key qualities and issues at stake. We also hope to have a diverse crowd, whose interdisciplinary viewpoints will enable us to ground an un-crafting practice in a diverse set of contexts.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"23 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116688701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera 使用深度相机观察手在桌面上的位置和测量
Christopher J. Martinez, Katherine Seggerman, Andy Perez
{"title":"Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera","authors":"Christopher J. Martinez, Katherine Seggerman, Andy Perez","doi":"10.1145/2677199.2687904","DOIUrl":"https://doi.org/10.1145/2677199.2687904","url":null,"abstract":"Tabletop computing is a new emerging interface that can be realized with low cost using depth sensor cameras such as the Microsoft Kinect. The optimization of the touch interface using depth measurements must take into account the size variations of a diverse population. In this study, we examine a sample population to understand the differences in hand measurements a depth camera would detect on a large tabletop computer. We have broken down the hand into three measurements (the three joints in the hand) that may be of interest to research working in the field. The hand measurements have been taken at different locations on the table to account for changes in the hand position caused by the user stretching their arm.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133031606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Session details: Paper Session 5: Toolkits: How to Make It 会议详情:论文会议5:工具包:如何制作它
B. Ullmer
{"title":"Session details: Paper Session 5: Toolkits: How to Make It","authors":"B. Ullmer","doi":"10.1145/3246884","DOIUrl":"https://doi.org/10.1145/3246884","url":null,"abstract":"","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121951937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications 集体声音检查:探索移动Web应用程序交织的声音和社交功能
Norbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz
{"title":"Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications","authors":"Norbert Schnell, Sébastien Robaszkiewicz, Frédéric Bevilacqua, Diemo Schwarz","doi":"10.1145/2677199.2688808","DOIUrl":"https://doi.org/10.1145/2677199.2688808","url":null,"abstract":"We present the Collective Sound Checks, an exploration of user scenarios based on mobile web applications featuring motion-controlled sound that enable groups of people to engage in spontaneous collaborative sound and music performances. These new forms of musical expression strongly shift the focus of design from human-computer interactions towards the emergence of computer mediated interactions between players based on sonic and social affordances of ubiquitous technologies. At this early stage, our work focuses on experimenting with different user scenarios while observing the relationships between different interactions and affordances.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126137116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
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