{"title":"Wolves in the walls: chapter 2, it's all over","authors":"P. Billington","doi":"10.1145/3306449.3328809","DOIUrl":"https://doi.org/10.1145/3306449.3328809","url":null,"abstract":"Not everything is as it seems when 8-year-old Lucy's imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what's truly hiding inside the walls of her house.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"28 24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117086036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Petz, Mary Musto, C. Lawson, Keith Takens, Laura Robinson
{"title":"Autism XR","authors":"M. Petz, Mary Musto, C. Lawson, Keith Takens, Laura Robinson","doi":"10.1145/3306449.3328801","DOIUrl":"https://doi.org/10.1145/3306449.3328801","url":null,"abstract":"Students with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117261509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christian Vazquez, Benjamin Reynolds, Hisham Bedri, A. Fusté, Valentin Heun
{"title":"Air","authors":"Christian Vazquez, Benjamin Reynolds, Hisham Bedri, A. Fusté, Valentin Heun","doi":"10.1145/3306449.3328812","DOIUrl":"https://doi.org/10.1145/3306449.3328812","url":null,"abstract":"An interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121759495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Drawing sound in MR space","authors":"Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Ken Sonobe, Takahisa Mitsumori, Katsutoshi Hata, Hidefumi Ohmura","doi":"10.1145/3306449.3328811","DOIUrl":"https://doi.org/10.1145/3306449.3328811","url":null,"abstract":"What if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133990243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zachary Flores, A. Oh, S. Ramesh, David Deedwania, C. Hall, Drew Okenfuss
{"title":"Ollie","authors":"Zachary Flores, A. Oh, S. Ramesh, David Deedwania, C. Hall, Drew Okenfuss","doi":"10.1145/3306449.3328828","DOIUrl":"https://doi.org/10.1145/3306449.3328828","url":null,"abstract":"Ollie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133555022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Undersea","authors":"Magic Team","doi":"10.1145/3306449.3340100","DOIUrl":"https://doi.org/10.1145/3306449.3340100","url":null,"abstract":"Undersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124933430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kris Layng, K. Perlin, Sebastian Herscher, Gabe Zetter
{"title":"Mary and the monster: chapter one","authors":"Kris Layng, K. Perlin, Sebastian Herscher, Gabe Zetter","doi":"10.1145/3306449.3340099","DOIUrl":"https://doi.org/10.1145/3306449.3340099","url":null,"abstract":"Mary and the Monster: Chapter One is a shared AR experience that brings to life \"Frankenstein\" through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author's world as she conjures the most famous gothic tale of all time.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132060562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reincarnation: virtual reality recreation of Yves Tanguy's world","authors":"Jing Yan, Mengyu Chen","doi":"10.1145/3306449.3328820","DOIUrl":"https://doi.org/10.1145/3306449.3328820","url":null,"abstract":"Reincarnation is a virtual reality art experience, built upon a series of French surrealist painter Yves Tanguy's paintings in combination with my creation of pseudo-natural beings. It seeks and argues the animism in various matters and challenges the anthropocentric worldview in an artificial intelligence era.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121596333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aymeric Favre, Flavien Galliot, Frederic Cussey, Frederic Plantard, Frederic Lecompte, J. Astruc, Darrin Taylor, P. Duclos
{"title":"Eclipse","authors":"Aymeric Favre, Flavien Galliot, Frederic Cussey, Frederic Plantard, Frederic Lecompte, J. Astruc, Darrin Taylor, P. Duclos","doi":"10.1145/3306449.3328822","DOIUrl":"https://doi.org/10.1145/3306449.3328822","url":null,"abstract":"Eclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115531884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Benjamin Reynolds, Hisham Bedri, Valentin Heun, A. Fusté, Christian Vazquez
{"title":"Remote spatial programming and collaboration using a real-time volumetric capture space","authors":"Benjamin Reynolds, Hisham Bedri, Valentin Heun, A. Fusté, Christian Vazquez","doi":"10.1145/3306449.3328821","DOIUrl":"https://doi.org/10.1145/3306449.3328821","url":null,"abstract":"Collaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video","PeriodicalId":111969,"journal":{"name":"ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126139732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}