{"title":"Optimization of VR Application Mahakarya Vokasi Land Using Level of Detail (LOD) Technique","authors":"Riwinoto Riwinoto, Cikal Lisandi Putra","doi":"10.30871/jamn.v7i1.5681","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5681","url":null,"abstract":"The development of the VR exhibition application for mahakarya vokasi Land using Level of Detail (LOD) is the focus of this research. LOD allows for adjusting the detail of 3D objects based on the user's viewing distance, reducing computational load, and improving application performance. LOD Groups are used to categorize objects based on complexity levels and dynamically adjust the level of detail. The research results indicate that the use of LOD successfully increased FPS by 284% and reduced memory usage in several important parameters such as setPass Calls, draw calls, batches, triangles, vertices, used textures, render textures, and shadow casters. Although some parameters did not show a significant improvement in FPS, it is important to monitor and optimize them. The use of LOD can be an effective strategy to improve the performance of VR exhibition applications by reducing rendering and memory load, creating a smoother and more responsive VR experience","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"45 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139348444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Media Edukasi Melalui Model ADDIE (Motion Graphic Tata Cara Pembayaran PBB di Kantor BAPENDA Kota Batam)","authors":"E. Sembiring, Novia Sukma","doi":"10.30871/jamn.v7i1.6027","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.6027","url":null,"abstract":"Since the Covid-19 pandemic, the role of technology has increased, especially in the dissemination of information, educational media, and activities in other forms of digitalization. Along with this, public services also need to be continuously improved. One of the government services of the Batam City Regional Revenue Agency related to the PBB payment method at the Batam City BAPENDA office still needs to be improved, especially for problems in payments. One of the digital media that can be used for this problem is educational media for the public in the form of motion graphics. The development of educational media applies the ADDIE model. The results showed that there was an increase in public knowledge of PBB payments by 28%. Assessment based on perception, learning and product performance, obtained 98.88%, which means the product can be used as an educational medium for PBB payment procedures, especially at the BAPENDA office in Batam.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139349111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Umi Kalsum Nasution, M. Nasrullah, Sandi Prasetyaningsih, Anisa Rahmi
{"title":"PEMBUATAN DESAIN KARAKTER ANIMASI 2D “TERJEBAK HOAKS” DALAM BENTUK VEKTOR","authors":"Umi Kalsum Nasution, M. Nasrullah, Sandi Prasetyaningsih, Anisa Rahmi","doi":"10.30871/jamn.v7i1.5748","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5748","url":null,"abstract":"Animasi 2D tradisional membutuhkan waktu dan biaya yang besar, namun perkembangan teknologi telah membawa inovasi dalam pembuatan animasi 2D melalui proses digitalisasi. Animasi 2D berbasis vektor menggunakan perangkat lunak komputer dan memanfaatkan gambar berbasis vektor untuk menghasilkan animasi yang halus. Keunggulan animasi 2D berbasis vektor adalah fleksibilitas dalam perubahan dan pengeditan karakter, serta kemampuan untuk menggunakan kembali gambar vektor yang telah dibuat. Hal ini menghemat waktu dan biaya produksi animasi serta mempercepat proses produksi melalui teknik rigging dan tweening. Proses produksi desain karakter animasi 2D \"Terjebak Hoaks\" menggunakan metode proses desain Christopher Jones dan menerapkan konsep dasar, ukuran, dan variasi dari metode desain karakter Tom Bancroft. Setiap karakter memiliki bentuk, ukuran, dan pose yang berbeda, mencerminkan karakteristik yang berbeda pula. Hasil akhir penelitian ini adalah tiga desain karakter animasi 2D dalam bentuk vektor yang akan menjadi tokoh dan medium dalam penggerak plot cerita animasi \"Terjebak Hoaks\".","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"38 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139349481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ANALISIS EFEKTIVITAS VIDEO HSE INDUCTION BERBASIS MOTION GRAPHIC PADA PEKERJA DI PT. WASCO ENGINEERING INDONESIA","authors":"Sonia Tasha Camilla, Fadli Suandi","doi":"10.30871/jamn.v7i1.5771","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5771","url":null,"abstract":"Penelitian ini membahas tentang membuat video motion graphic untuk HSE induction di PT Wasco Engineering Indonesia. Biasanya, penyampaian HSE induction dilakukan melalui pemaparan materi oleh trainer melalui slide presentasi. Namun, ide muncul untuk membuat media baru yang lebih efektif dan mengikuti perkembangan teknologi di bidang multimedia, yaitu video motion graphic. Penelitian ini pada proses pembuatannya menggunakan metode pengembangan Villamil-Molina yang mempunyai beberapa tahapan diantaranya development, preproduction, production, post production dan delivery. Untuk menganalisis efektivitas video motion graphic, digunakan metode EPIC model dengan empat dimensi, yaitu empati, persuasif, dampak, dan komunikasi. Hasil analisis menggunakan EPIC model menunjukkan nilai sebesar 4,03, yang menandakan bahwa video motion grafik dinilai efektif untuk kegiatan HSE induction di PT Wasco Engineering Indonesia.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139351216","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementation of Motion Graphics in the Application Process and Issuance of Electronic Certificates","authors":"Margaretha Meilan Humeap Br Sirait, Afdhol Dzikri","doi":"10.30871/jamn.v7i1.4926","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.4926","url":null,"abstract":"Elektonic Certificate is a type of certificate of electronic type which contains an electronic signature and identity the status of the legal of the parties to the electronic transaction, the first step in implementing an electronic signature is to have a legal and binding electronic certificate issued by the electronic certificate provider and ensure the security of the electronic system operation. This certificate is used for electronic signature instead of manual signature. And in it’s issuance, there are still many officials who do not understand how to issues electronic certificates. The implementation of Motion Graphics in the application process and issuance of electronic certificates will later be used as a tool for giving information that is made attractively and will be shown to officials who apply for electronic certificates so that they can better understand the issuance of electronic certificates. Making motion graphics using the Luther Sutopo method and the Epic Model is used to analyze the effectiveness of information media. The results obtained from the research are in the form of Motion Graphics with a duration of 2 minutes 27 seconds.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"48 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139351075","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PEMBUATAN VIDEO LIVE SHOOT PENGENALAN PRODI TEKNIK MULTIMEDIA DAN JARINGAN POLIBATAM","authors":"Arta Uly Siahaan, Puspoadi Nugroho Pratama","doi":"10.30871/jamn.v7i1.5367","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5367","url":null,"abstract":"Politeknik Negeri Batam merupakan salah satu institusi pendidikan negeri diBatam, Kepulauan Riau. Universitas ini memiliki beberapa departemen dan program studi. Salah satunya adalah Jurusan Teknik Informatika.Salah satunya adalah Jurusan Teknik Informatika, yang terdiri dariTeknik Informatika, Multimedia dan Jaringan, Animasi, dan TeknikTeknik Keamanan. Namun, berdasarkan survei tahun 2017 oleh IndonesianCareer Center Network (ICCN), 85% mahasiswa salah memilih jurusan. Untukmengatasi masalah tersebut, maka dibuatlah \"Video Pengenalan Program Studi Multimedia danMultimedia dan Jaringan Polibatam dengan Metode Live Shoot\" dibuat. Video inidianalisa melalui 3 tahap, Peninjau Konten, Peninjau Multimedia danPengujian kepada Target Audience. Content Reviewer untuk menilai aspek-aspek videokonten video, reviewer multimedia menilai aspek visual dan audio, sedangkan pengujiankepada target audiens menilai aspek visual, audio, konten, bahasa dan penulisanaspek visual, audio, konten, bahasa, dan penulisan. Hasil yang diperoleh melalui pengujian kepada target audiens, aspek visualvisual adalah 85% video ini menarik dan kualitas gambarnya bagusuntuk dilihat. Aspek audio sebesar 84,3%, artinya audio dapat didengar olehaudiens, dan nyaman untuk didengarkan. Aspek konten, 88%, artinyabahwa isi dari video ini memberikan pengetahuan baru tentang program studibaru tentang program studi dan informasi dapat dipahami dengan baik. Pada aspekbahasa dan penulisan, 85,3%, yang berarti bahwa teks terjemahan sudah sesuai dan dapatdan mudah dibaca, artikulasi dalam menyampaikan informasi jelas dan dapatjelas dan dapat dimengerti.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"22 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139351193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Penerimaan Terhadap Augmented Reality Dalam Desain Kapal Menggunakan Technology Acceptance Model (TAM)","authors":"Agung Leo Arsyad, Riwinoto Riwinoto","doi":"10.30871/jamn.v7i1.5775","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5775","url":null,"abstract":"Perkembangan teknologi digital menuntut semua sektor untuk ikut menghadapinya, termasuk bidang perkapalan. Ini menciptakan peluang untuk inovasi dalam penggunaan teknologi augmented reality. Untuk itu perlu dilakukan penelitian untuk mengetahui penerimaan penggunaan teknologi augmented reality pada desain kapal. Penelitian ini menggunakan metode TAM untuk melihat penerimaan teknologi augmented reality pada aplikasi AR Kapal melalui 4 variabel yaitu persepsi kemudahan, kemanfaatan, sikap dalam menggunakan dan niat untuk menggunakan. Responden penelitian ini adalah mahasiswa Program Studi Teknik Konstruksi Kapal Politeknik Negeri Batam. Hasil dari penelitian ini menunjukan bahwa penggunaan augmented reality pada aplikasi AR Kapal memiliki penerimaan yang positif yang memiliki nilai yang sangat baik pada aspek kemudahan, kemanfaatan serta sikap dalam menggunakan, meskipun niat untuk menggunakan masih berada di bawah aspek lainnya yaitu dengan nilai baik. Promosi, penyesuaian dengan kebutuhan, serta peningkatan pengetahuan tentang augmented reality dinilai dapat meningkatkan adopsi penggunaan augmented reality pada bidang desain kapal.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"37 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139351142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ANALISIS DESAIN VIDEO COMPANY PROFILE TAX CENTER APLIKASI BANTU PAJAK DENGAN STRATEGI VISUAL STORYTELLING","authors":"Supardianto Supardianto","doi":"10.30871/jamn.v7i1.5341","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5341","url":null,"abstract":"Bantu Pajak atau E-Filing merupakan salah satu aplikasi yang dibuat oleh unit usaha Polibatam Software Team. Perusahaan ini bergerak dalam bidang software. Bantu Pajak adalah aplikasi untuk melakukan simulasi pelaporan SPT yang dibuat persis dengan milik DJP dengan tujuan edukasi. Penelitian ini bertujuan untuk mengetahui efektivitas dari video company profile sekaligus branding yang menggunakan strategi visual storytelling untuk mengetahui apakah calon pengguna/masyarakat memahami apa yang disampaikan oleh perusahaan melalui video. Dalam penelitian ini metode yang digunakan adalah metode 4D. Penelitian 4D terdiri dari empat komponen pokok yang juga menunjukkan langkah, yaitu: define, design, development, dan disseminate. Jenis data yang digunakan pada penelitian ini bersifat kuantitatif. Teknik pengumpulan yang dilakukan pada penelitian ini menggunakan data dokumentasi, dan kuesioner. Teknik analisis data yang peneliti gunakan dalam penelitian ini adalah pendekatan deskriptif. Pendekatan deskriptif ditujukan untuk mengetaui tanggapan audiens dan expert mengenai pembuatan video company profile apakah sudah layak untuk dijadikan media promosi. Setelah mendapatkan hasil dari analisis table sederhana dan skor rataan. Untuk mengetahui apakah video company profile efektif atau tidaknya kita akan menghitung ulang dengan menggunakan EPIC rate.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117100339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Corporate Identity dan Graphic Standar Manual Pada Polibatam Software Team","authors":"Supardianto Supardianto","doi":"10.30871/jamn.v7i1.5340","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5340","url":null,"abstract":"Polibatam Software Team merupakan unit pengembangan perangkat lunak milik Politeknik Negeri Batam yang melayani jasa mengelola pembuatan aplikasi perangkat lunak berdasarkan rancangan menggunakan berbagai platform. Polibatam Software Team sebelumnya sudah memiliki identitas visual berupa logo, namun logo tersebut masih belum diterapkan ke dalam media promosi untuk mengangkat citra perusahaan itu sendiri. Sehingga dari permasalahan tersebut dilakukan perancangan ulang corporate identity yang berkarakter. Tujuan perancangan ini adalah membuat corporate identity yang terdiri atas pembuatan logo dan penerapannya ke dalam berbagai media promosi untuk meningkatkan citra Polibatam Software Team. Dalam merancang corporate identity, digunakan 5 tahapan Design Thinking antara lain: empathize, define, ideate, prototype dan test. Hasil penelitian berupa corporate identity Polibatam Software Team yang baru dan Graphic Standar Manual sebagai pedoman penerapannya","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132119283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motion Graphic Sebagai Media Edukasi Cybercrime di Kalangan Mahasiswa","authors":"Samuel Butar- Butar","doi":"10.30871/jamn.v7i1.5091","DOIUrl":"https://doi.org/10.30871/jamn.v7i1.5091","url":null,"abstract":"Cybercrime adalah tindakan kejahatan dengan menggunakan jaringan internet, kejahatan ini dapat terjerat kepada siapa saja, salah satunya adalah Mahasiswa Jurusan Teknik Informatika, penulis telah menyebarkan kuesioner, untuk mendapatkan data korban kejahatan cybercrime Mahasiswa Jurusan Teknik Informatika, diperoleh data bahwa korban kejahatan cybercrime lebih tinggi dibandingkan yang tidak terjerat menjadi korban cybercrime, hal tersebut terjadi karena kurangnya informasi yang diperoleh mahasiswa. \u0000 Motion graphic digunakan sebagai media untuk memberikan edukasi kepada Mahasiswa Jurusan Teknik Informatika mengenai kejahatan cybercrime, media tersebut digunakan karena dapat menampilkan video dengan visual text, gambar dan audio yang menarik dan mudah dipahami. \u0000 Metode Penelitian yang digunakan adalah Research And Development (RND), dengan metode pengembangan produk yaitu Villamil Molina, dengan menggunakan analisis deskriptif kuantitatif, melalui pengujian alpha dengan metode wawancara kepada ahli media motion graphic dan pengujian beta dengan metode pengukuran skala likert kepada Mahasiswa Jurusan Teknik Informatika, dan penelitian ini menghasilkan video motion graphic berdurasi 5 menit 12 detik dengan format mp4, dan memperoleh hasil analisis kelayakan produk dengan presentase 86% dan dikategorikan sangat layak.","PeriodicalId":110996,"journal":{"name":"JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124410094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}