{"title":"Menu System Classes","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_8","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_8","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115000650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Advanced Interaction Classes","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_5","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_5","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121489349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Introduction and Getting Started","authors":"Victor G Brusca","doi":"10.29085/9781783300723.002","DOIUrl":"https://doi.org/10.29085/9781783300723.002","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132533937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Base Class","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_3","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_3","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132569303","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Input Classes","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_7","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_7","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126520698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Player and Game State Classes Part 1","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_9","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_9","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127354147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conclusion","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_13","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_13","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123078618","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Making It Professional","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_11","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_11","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128644902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Player and Game State Classes Part 2","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_10","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132172950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adding a New Racetrack","authors":"Victor G Brusca","doi":"10.1007/978-1-4842-7851-2_12","DOIUrl":"https://doi.org/10.1007/978-1-4842-7851-2_12","url":null,"abstract":"","PeriodicalId":110247,"journal":{"name":"Advanced Unity Game Development","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124753295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}