{"title":"Dexterous object manipulation based on collision response","authors":"K. Hirota, M. Hirose","doi":"10.1109/VR.2003.1191144","DOIUrl":"https://doi.org/10.1109/VR.2003.1191144","url":null,"abstract":"We propose an approach to object manipulation. In the approach, the user's hand or fingers are represented by a set of interface points, the interaction force on each interface point is computed by the collision response computation algorithm, and the motion of the object is simulated based on the interaction force. We employed a fast collision response computation method to accommodate a large number of interaction points. Also, we devised a method for stable computation of object motion. We carried out experiments on interaction with models of varying complexity and demonstrated the feasibility of our approach for dexterous manipulations.","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130169188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integrated virtual human interface system with portable virtual reality capability","authors":"B. Kiss, B. Takács, G. Szijártó","doi":"10.1109/VR.2003.1191189","DOIUrl":"https://doi.org/10.1109/VR.2003.1191189","url":null,"abstract":"We demonstrate a photo-realistic, interactive virtual human agent application, called the Virtual Human Interface that employs virtual people to provide digital media users with information, learning services and entertainment in a highly personalized, visually rich virtual reality environment. The virtual digital human is capable of seeing, detecting and recognizing one or multiple people in front of the display and internally model, adapt to, and modulate the user’s mood and emotional state via advanced facial information processing techniques. Additional real-time modules include a portable head mounted VR system to enhance the experience and live imagery captured from a video source to support augmented reality applications.","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129404094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}